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Pokemon Brilliant Diamond and Shining Pearl Marshtomp

Marshtomp
Mud Fish Pokémon

Pokemon Brilliant Diamond and Shining Pearl Marshtomp is a Water and Ground Type Mud Fish Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Marshtomp can be found with Torrent as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.

National Dex Pokemon

Marshtomp Stats and Abilities

Based on Marshtomp Base IVs we consider this pokemon D-Tier choice. Marshtomp Highest IV Stat is Attack 85 and the Lowest being Speed 50.

Tier Stat Base Min Max
F
HP70250344
D
Attack85157295
E
Defense70130262
E
Special Attack60112240
E
Special Defense70130262
F
Speed5094218
D
Total405
Marshtomp Detail
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield2 Attack
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsMonster, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Torrent
Ability 1
Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Damp
Hidden Ability
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.

How To Evolve Marshtomp in BDSP

Mudkip requires (Level 16) to evolve into Marshtomp and then (Level 36) to evolve into Swampert.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Mudkip
Level 16
Marshtomp
Level 36
Swampert

Where To Find Marshtomp in BDSP

Marshtomp has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Still-Water Cavern
National
Mudkip
Lv. 16-63
Riverbank Cave
National
Mudkip
Lv. 16-63
Fountainspring Cave
National
Mudkip
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Marshtomp Weakness

Marshtomp is a Water and Ground Type pokemon. This will cause Marshtomp to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
Grass
2.0x
More Damage
0.5x
Less Damage
Steel
Fire
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Marshtomp Weak Against?

Tier Pokemon
S
Celebi
A
Tangrowth
A
Exeggutor
A
Sceptile
B
Venusaur

What pokemon is Marshtomp Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran
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Best Moves Marshtomp in BDSP

Best Moveset for Marshtomp Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
55
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
1
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
40
Muddy Water
Special
135
85 10 May lower opponent's Accuracy.
1
Surf
Special
135
100 15 Hits all adjacent Pokémon.

Best Moveset for Marshtomp TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Marshtomp Level Up Moves

List of Moves Marshtomp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Mud Shot
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
1
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
1
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
9
Rock Throw
Power: 50
Acc: 90
PP: 15
Physical

12
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
15
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
20
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
25
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
30
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
35
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
40
Muddy Water
Power:
135
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
45
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
50
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
55
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
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Marshtomp TM Moves

List of Moves Marshtomp can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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