Pokemon Brilliant Diamond and Shining Pearl Marshtomp is a Water and Ground Type Mud Fish Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Marshtomp can be found with Torrent as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.
Marshtomp Stats and Abilities
Based on Marshtomp Base IVs we consider this pokemon D-Tier choice. Marshtomp Highest IV Stat is Attack 85 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
D | Attack | 85 | 157 | 295 |
E | Defense | 70 | 130 | 262 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 70 | 130 | 262 |
F | Speed | 50 | 94 | 218 |
D | Total | 405 |
Marshtomp | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 2 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Damp Hidden Ability | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
How To Evolve Marshtomp in BDSP
Mudkip requires (Level 16) to evolve into Marshtomp and then (Level 36) to evolve into Swampert.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Mudkip
| Level 16 → |
Marshtomp
| Level 36 → |
Swampert
|
Where To Find Marshtomp in BDSP
Marshtomp has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Mudkip
Lv. 16-63
| |
National |
Mudkip
Lv. 16-63
| |
National |
Mudkip
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Marshtomp Weakness
Marshtomp is a Water and Ground Type pokemon. This will cause Marshtomp to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Grass
|
2.0x More Damage | |
0.5x Less Damage |
Steel
Fire
Poison
Rock
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Marshtomp Weak Against?
What pokemon is Marshtomp Strong Against?
Best Moves Marshtomp in BDSP
Best Moveset for Marshtomp Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
1 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
40 |
Muddy Water
| Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
1 |
Surf
| Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Best Moveset for Marshtomp TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM26 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Marshtomp Level Up Moves
List of Moves Marshtomp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Speed.
|
1 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
1 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
9 |
Rock Throw
|
Power: 50
Acc: 90
PP: 15
Physical
|
12 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
15 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Status
Confuses opponent.
|
20 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
25 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
30 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
35 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
40 |
Muddy Water
|
Power:
135 Acc: 85
PP: 10
Special
May lower opponent's Accuracy.
|
45 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
50 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
55 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Marshtomp TM Moves
List of Moves Marshtomp can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Marshtomp.
Click/Tap GROUND Pokemon similar to Marshtomp.