Pokemon Brilliant Diamond and Shining Pearl Marshtomp is a Water and Ground Type Mud Fish Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Marshtomp can be found with Torrent as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.
Marshtomp Stats and Abilities
Based on Marshtomp Base IVs we consider this pokemon D-Tier choice. Marshtomp Highest IV Stat is Attack 85 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
D | Attack | 85 | 157 | 295 |
E | Defense | 70 | 130 | 262 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 70 | 130 | 262 |
F | Speed | 50 | 94 | 218 |
D | Total | 405 |
Marshtomp | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Damp Hidden Ability | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
How To Evolve Marshtomp in BDSP
Mudkip requires (Level 16) to evolve into Marshtomp and then (Level 36) to evolve into Swampert.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Mudkip ![]() | Level 16 → | Marshtomp ![]() | Level 36 → | Swampert ![]() |

Where To Find Marshtomp in BDSP
Marshtomp has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Mudkip, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Mudkip Lv. 16-63 | |
![]() ![]() National | ![]() Mudkip Lv. 16-63 | |
![]() ![]() National | ![]() Mudkip Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Marshtomp Weakness
Marshtomp is a Water and Ground Type pokemon. This will cause Marshtomp to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Marshtomp Weak Against?
What pokemon is Marshtomp Strong Against?

Best Moves Marshtomp in BDSP
Best Moveset for Marshtomp Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
1 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
40 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
1 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Best Moveset for Marshtomp TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Marshtomp Level Up Moves
List of Moves Marshtomp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Mud Shot | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
1 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
1 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
9 | Rock Throw | Power: 50 Acc: 90 PP: 15 ![]() |
12 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
15 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
20 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
25 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
30 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
35 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
40 | Muddy Water | Power: 135 Acc: 85 PP: 10 ![]() May lower opponent's Accuracy. |
45 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
50 | Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
55 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Marshtomp TM Moves
List of Moves Marshtomp can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM72 | Avalanche | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
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