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Pokemon Brilliant Diamond and Shining Pearl Steelix

Steelix
Iron Snake Pokémon

Pokemon Brilliant Diamond and Shining Pearl Steelix is a Steel and Ground Type Iron Snake Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Steelix can be found with Rock Head, Sturdy and Sheer Force as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 510 combined Base Stats.

Steelix Stats and Abilities

Based on Steelix Base IVs we consider this pokemon B-Tier choice. Steelix Highest IV Stat is Defense 200 and the Lowest being Speed 30.

Tier Stat Base Min Max
F
HP75260354
D
Attack85157295
S
Defense200364548
E
Special Attack55103229
F
Special Defense65121251
F
Speed3058174
B
Total510
Steelix Detail
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate25 (3.3% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Rock Head
Ability 1
Protects the Pokémon from recoil damage.
Sturdy
Ability 2
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Sheer Force
Hidden Ability
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

How To Evolve Steelix in BDSP

Onix requires (trade holding Metal Coat) to evolve into Steelix.

Base Form Evolution Requirement First Evolution
Onix
trade holding Metal Coat
Steelix

Where To Find Steelix in BDSP

Steelix has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Victory Road
20 - 5%
Onix
Lv. 44
Victory Road
20 - 5%
Steelix
Lv. 46
Oreburgh Mine
20 - 5%
Onix
Lv. 8
Iron Island
20 - 5%
Onix
Lv. 32-33
Iron Island
20 - 5%
Steelix
Lv. 33-34
Snowpoint Temple
100 - 20%
Steelix
Lv. 52
Snowpoint Temple
20 - 5%
Onix
Lv. 50-52
Stark Mountain
100 - 20%
Onix
Lv. 54
Volcanic Cave
Start
Onix
Lv. 16-63
Typhlo Cavern
Start
Onix
Lv. 16-63
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Sandsear Cave
Start
Onix
Lv. 16-63
Rocky Cave
Start
Onix
Lv. 16-63
Big Bluff Cavern
Start
Onix
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Steelix Weakness

Steelix is a Steel and Ground Type pokemon. This will cause Steelix to take More Damage from Fighting, Ground, Fire, Water Type Moves, and Less Damage from Normal, Flying, Bug, Steel, Psychic, Dragon, Fairy, Poison, Electric, Rock Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Ground
Fire
Water
0.5x
Less Damage
Normal
Flying
Bug
Steel
Psychic
Dragon
Fairy
0.25x
Less Damage
Rock
Immune to Damage
Poison
Electric

What pokemon is Steelix Weak Against?

Tier Pokemon
S
Ho-Oh
S
Palkia
S
Kyogre
S
Groudon
S
Heatran

What pokemon is Steelix Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Steelix in BDSP

Best Moveset for Steelix Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
56
Double-Edge
Physical
120
100 15 User receives recoil damage.
48
Iron Tail
Physical
150
75 15 May lower opponent's Defense.
52
Stone Edge
Physical
100
80 5 High critical hit ratio.
1
Crunch
Physical
80
100 15 May lower opponent's Defense.

Best Moveset for Steelix TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Steelix Level Up Moves

List of Moves Steelix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
1
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
1
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
1
Bind
Power: 15
Acc: 85
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
1
Rock Throw
Power: 50
Acc: 90
PP: 15
Physical

4
Smack Down
Power: 50
Acc: 100
PP: 15
Physical

Makes Flying-type Pokémon vulnerable to Ground moves.
8
Autotomize
Power: —
Acc: —
PP: 15
Status

Reduces weight and sharply raises Speed.
12
Dragon Breath
Power: 60
Acc: 100
PP: 20
Special

May paralyze opponent.
16
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
20
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
24
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
28
Sand Tomb
Power:
52.5
Acc: 85
PP: 15
Physical

Traps opponent, damaging them for 4-5 turns.
32
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
36
Slam
Power: 80
Acc: 75
PP: 20
Physical

40
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
44
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
48
Iron Tail
Power:
150
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
52
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
56
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
60
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
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Steelix TM Moves

List of Moves Steelix can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM23
Iron Tail
Power:
150
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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