Pokemon Brilliant Diamond and Shining Pearl Steelix is a Steel and Ground Type Iron Snake Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Steelix can be found with Rock Head, Sturdy and Sheer Force as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 510 combined Base Stats.
Steelix Stats and Abilities
Based on Steelix Base IVs we consider this pokemon B-Tier choice. Steelix Highest IV Stat is Defense 200 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
D | Attack | 85 | 157 | 295 |
S | Defense | 200 | 364 | 548 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 30 | 58 | 174 |
B | Total | 510 |
Steelix | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Rock Head Ability 1 | Protects the Pokémon from recoil damage. |
Sturdy Ability 2 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Steelix in BDSP
Onix requires (trade holding Metal Coat) to evolve into Steelix.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Onix ![]() | trade holding Metal Coat ![]() → | Steelix ![]() |

Where To Find Steelix in BDSP
Steelix has 10 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Onix, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Onix Lv. 44 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Steelix Lv. 46 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Onix Lv. 8 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Onix Lv. 32-33 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Steelix Lv. 33-34 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Steelix Lv. 52 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Onix Lv. 50-52 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Onix Lv. 54 | |
![]() Start | ![]() Onix Lv. 16-63 | |
![]() Start | ![]() Onix Lv. 16-63 | |
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![]() Start | ![]() Onix Lv. 16-63 | |
![]() Start | ![]() Onix Lv. 16-63 | |
![]() Start | ![]() Onix Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Steelix Weakness
Steelix is a Steel and Ground Type pokemon. This will cause Steelix to take More Damage from Fighting, Ground, Fire, Water Type Moves, and Less Damage from Normal, , Bug, Steel, Psychic, Dragon, Fairy, Poison, Electric, Rock Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() ![]() |

Best Moves Steelix in BDSP
Best Moveset for Steelix Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
48 | Iron Tail | ![]() | Physical | 150 | 75 | 15 | May lower opponent's Defense. |
52 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
1 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Steelix TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Steelix Level Up Moves
List of Moves Steelix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | Bind | Power: 15 Acc: 85 PP: 20 ![]() Traps opponent, damaging them for 4-5 turns. |
1 | Rock Throw | Power: 50 Acc: 90 PP: 15 ![]() |
4 | Smack Down | Power: 50 Acc: 100 PP: 15 ![]() Makes Flying-type Pokémon vulnerable to Ground moves. |
8 | Autotomize | Power: — Acc: — PP: 15 ![]() Reduces weight and sharply raises Speed. |
12 | Dragon Breath | Power: 60 Acc: 100 PP: 20 ![]() May paralyze opponent. |
16 | Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
20 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
24 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
28 | Sand Tomb | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
32 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
36 | Slam | Power: 80 Acc: 75 PP: 20 ![]() |
40 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
44 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
48 | Iron Tail | Power: 150 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
52 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
56 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
60 | Magnet Rise | Power: — Acc: — PP: 10 ![]() User becomes immune to Ground-type moves for 5 turns. |
Steelix TM Moves
List of Moves Steelix can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM23 | Iron Tail | Power: 150 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 120 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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