Pokemon Brilliant Diamond and Shining Pearl Torterra is a Grass and Ground Type Continent Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Torterra can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 2 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 525 combined Base Stats.
Torterra Stats and Abilities
Based on Torterra Base IVs we consider this pokemon B-Tier choice. Torterra Highest IV Stat is Attack 109 and the Lowest being Speed 56.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
B | Attack | 109 | 200 | 348 |
D | Defense | 105 | 193 | 339 |
D | Special Attack | 75 | 139 | 273 |
E | Special Defense | 85 | 157 | 295 |
F | Speed | 56 | 105 | 232 |
B | Total | 525 |
Torterra | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack, 1 Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Shell Armor Hidden Ability | Shell Armor prevents the Pokémon from receiving a critical hit. |
How To Evolve Torterra in BDSP
Turtwig requires (Level 18) to evolve into Grotle and then (Level 32) to evolve into Torterra.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Turtwig ![]() | Level 18 → | Grotle ![]() | Level 32 → | Torterra ![]() |

Where To Find Torterra in BDSP
Torterra has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 5 Turtwig, within the Lake Verity location using the Gift method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Turtwig Lv. 16-63 | |
![]() ![]() National | ![]() Turtwig Lv. 16-63 | |
![]() ![]() National | ![]() Turtwig Lv. 16-63 | |
![]() ![]() National | ![]() Turtwig Lv. 16-63 | |
![]() Interact ![]() ![]() ![]() | ![]() Turtwig Lv. 5 |

Pokemon Brilliant Diamond and Shining Pearl Torterra Weakness
Torterra is a Grass and Ground Type pokemon. This will cause Torterra to take More Damage from , Bug, Fire, Ice Type Moves, and Less Damage from Ground, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Torterra Weak Against?
What pokemon is Torterra Strong Against?

Best Moves Torterra in BDSP
Best Moveset for Torterra Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 | Leaf Storm | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
1 | Wood Hammer | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
1 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
45 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Torterra TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Torterra Level Up Moves
List of Moves Torterra can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
1 | Wood Hammer | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
5 | Withdraw | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
1 | Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
13 | Razor Leaf | Power: 82.5 Acc: 95 PP: 25 ![]() High critical hit ratio. |
6 | Leafage | Power: 60 Acc: 100 PP: 40 ![]() Strikes opponent with leaves. |
10 | Growth | Power: — Acc: — PP: 40 ![]() Raises user's Attack and Special Attack. |
17 | Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
22 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
27 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
33 | Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
39 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
45 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
51 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
57 | Leaf Storm | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
Torterra TM Moves
List of Moves Torterra can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Torterra Tutor Moves
List of Tutor Moves Torterra can learn.
Egg Move | Desc |
---|---|
Frenzy Plant | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
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