Pokemon Brilliant Diamond and Shining Pearl Aggron is a Steel and Rock Type Iron Armor Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Aggron can be found with Sturdy, Rock Head and Heavy Metal as an Ability and has a Slow growth rate with a 3 Defense EV Yield. We recommend the Relaxed Nature, based on 530 combined Base Stats.
Aggron Stats and Abilities
Based on Aggron Base IVs we consider this pokemon A-Tier choice. Aggron Highest IV Stat is Defense 180 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
B | Attack | 110 | 202 | 350 |
S | Defense | 180 | 328 | 504 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 50 | 94 | 218 |
A | Total | 530 |
Aggron | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Hard Stone ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Defense |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Rock Head Ability 2 | Protects the Pokémon from recoil damage. |
Heavy Metal Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: |
How To Evolve Aggron in BDSP
Aron requires (Level 32) to evolve into Lairon and then (Level 42) to evolve into Aggron.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Aron ![]() | Level 32 → | Lairon ![]() | Level 42 → | Aggron ![]() |

Where To Find Aggron in BDSP
Aggron has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Lairon, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aron Lv. 29-30 | |
![]() ![]() National | ![]() Aron Lv. 16-63 | |
![]() ![]() National | ![]() Lairon Lv. 16-63 | |
![]() ![]() National | ![]() Aron Lv. 16-63 | |
![]() ![]() National | ![]() Lairon Lv. 16-63 | |
![]() ![]() National | ![]() Aron Lv. 16-63 | |
![]() ![]() National | ![]() Lairon Lv. 16-63 | |
![]() ![]() National | ![]() Aron Lv. 16-63 | |
![]() ![]() National | ![]() Lairon Lv. 16-63 | |
![]() ![]() National | ![]() Aron Lv. 16-63 | |
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![]() ![]() National | ![]() Lairon Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Aggron Weakness
Aggron is a Steel and Rock Type pokemon. This will cause Aggron to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() ![]() |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() ![]() |
Immune to Damage | ![]() |

Best Moves Aggron in BDSP
Best Moveset for Aggron Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
80 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
56 | Iron Tail | ![]() | Physical | 150 | 75 | 15 | May lower opponent's Defense. |
40 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
28 | Iron Head | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
Best Moveset for Aggron TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Aggron Level Up Moves
List of Moves Aggron can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | Metal Claw | Power: 75 Acc: 95 PP: 35 ![]() May raise user's Attack. |
1 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
12 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
16 | Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
20 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
24 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
28 | Iron Head | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
35 | Metal Sound | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Special Defense. |
40 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
48 | Autotomize | Power: — Acc: — PP: 15 ![]() Reduces weight and sharply raises Speed. |
56 | Iron Tail | Power: 150 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
64 | Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
72 | Heavy Slam | Power: — Acc: 100 PP: 10 ![]() The heavier the user, the stronger the attack. |
80 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
88 | Metal Burst | Power: — Acc: 100 PP: 10 ![]() Deals damage equal to 1.5x opponent's attack. |
Aggron TM Moves
List of Moves Aggron can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM02 | Dragon Claw | Power: 80 Acc: 100 PP: 15 ![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 150 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM72 | Avalanche | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 120 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 90 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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