Pokemon Brilliant Diamond and Shining Pearl Magcargo is a Fire and Rock Type Lava Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Magcargo can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 430 combined Base Stats.
Magcargo Stats and Abilities
Based on Magcargo Base IVs we consider this pokemon D-Tier choice. Magcargo Highest IV Stat is Defense 120 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 50 | 94 | 218 |
C | Defense | 120 | 220 | 372 |
C | Special Attack | 90 | 166 | 306 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 30 | 58 | 174 |
D | Total | 430 |
Magcargo | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Flame Body Ability 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Magcargo in BDSP
Slugma requires (Level 38) to evolve into Magcargo.

Where To Find Magcargo in BDSP
Magcargo has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Slugma, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Slugma Lv. 25-27 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Magcargo Lv. 55-56 | |
![]() ![]() National | ![]() Magcargo Lv. 16-63 | |
![]() ![]() National | ![]() Slugma Lv. 16-63 | |
![]() ![]() National | ![]() Magcargo Lv. 16-63 | |
![]() ![]() National | ![]() Slugma Lv. 16-63 | |
![]() ![]() National | ![]() Magcargo Lv. 16-63 | |
![]() ![]() National | ![]() Slugma Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Magcargo Weakness
Magcargo is a Fire and Rock Type pokemon. This will cause Magcargo to take More Damage from Rock, Fighting, Ground, Water Type Moves, and Less Damage from Bug, Ice, Fairy, Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() ![]() |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage |
What pokemon is Magcargo Weak Against?

Best Moves Magcargo in BDSP
Best Moveset for Magcargo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
54 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
43 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
34 | Lava Plume | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Magcargo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |


Magcargo Level Up Moves
List of Moves Magcargo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Shell Smash | Power: — Acc: — PP: 15 ![]() Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. |
58 | Earth Power | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
1 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
1 | Smog | Power: 30 Acc: 70 PP: 20 ![]() May poison opponent. |
6 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
8 | Rock Throw | Power: 75 Acc: 90 PP: 15 ![]() |
13 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
15 | Incinerate | Power: 90 Acc: 100 PP: 15 ![]() Destroys the target's held berry. |
20 | Clear Smog | Power: 50 Acc: — PP: 15 ![]() Removes all of the target's stat changes. |
22 | Ancient Power | Power: 90 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
29 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
34 | Lava Plume | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
36 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
43 | Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
47 | Recover | Power: — Acc: — PP: 10 ![]() User recovers half its max HP. |
54 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
Magcargo TM Moves
List of Moves Magcargo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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