Pokemon Brilliant Diamond and Shining Pearl Magcargo is a Fire and Rock Type Lava Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Magcargo can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 430 combined Base Stats.
Magcargo Stats and Abilities
Based on Magcargo Base IVs we consider this pokemon D-Tier choice. Magcargo Highest IV Stat is Defense 120 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 50 | 94 | 218 |
C | Defense | 120 | 220 | 372 |
C | Special Attack | 90 | 166 | 306 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 30 | 58 | 174 |
D | Total | 430 |
Magcargo | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Flame Body Ability 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Magcargo in BDSP
Slugma requires (Level 38) to evolve into Magcargo.

Where To Find Magcargo in BDSP
Magcargo has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Slugma, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Slugma
Lv. 25-27
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Magcargo
Lv. 55-56
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
| |
![]() ![]() National |
![]() Magcargo
Lv. 16-63
| |
![]() ![]() National |
![]() Slugma
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Magcargo Weakness
Magcargo is a Fire and Rock Type pokemon. This will cause Magcargo to take More Damage from Rock, Fighting, Ground, Water Type Moves, and Less Damage from Bug, Ice, Fairy, Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() ![]() |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
What pokemon is Magcargo Weak Against?

Best Moves Magcargo in BDSP
Best Moveset for Magcargo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 |
Earth Power
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
54 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
43 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
34 |
Lava Plume
| ![]() | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Magcargo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |


Magcargo Level Up Moves
List of Moves Magcargo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Shell Smash
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
|
58 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
1 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
1 |
Smog
|
Power: 30
Acc: 70
PP: 20
![]() May poison opponent.
|
6 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
8 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
![]() |
13 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
15 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
![]() Destroys the target's held berry.
|
20 |
Clear Smog
|
Power: 50
Acc: —
PP: 15
![]() Removes all of the target's stat changes.
|
22 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
29 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
34 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
36 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
43 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
47 |
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
54 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
Magcargo TM Moves
List of Moves Magcargo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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