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Pokemon Brilliant Diamond and Shining Pearl Magcargo

Magcargo
Lava Pokémon

Pokemon Brilliant Diamond and Shining Pearl Magcargo is a Fire and Rock Type Lava Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Magcargo can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 430 combined Base Stats.

National Dex Pokemon

Magcargo Stats and Abilities

Based on Magcargo Base IVs we consider this pokemon D-Tier choice. Magcargo Highest IV Stat is Defense 120 and the Lowest being Speed 30.

Tier Stat Base Min Max
F
HP60230324
F
Attack5094218
C
Defense120220372
C
Special Attack90166306
E
Special Defense80148284
F
Speed3058174
D
Total430
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Magma Armor
Ability 1
Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard.
Flame Body
Ability 2
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Weak Armor
Hidden Ability
When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage.

How To Evolve Magcargo in BDSP

Slugma requires (Level 38) to evolve into Magcargo.

Base First Evo
Slugma
Level 38
Magcargo

Where To Find Magcargo in BDSP

Magcargo has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Slugma, within the Sandsear Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stark Mountain
100 - 20%
Slugma
Lv. 25-27
5 - 1%
Magcargo
Lv. 55-56
Volcanic Cave
National
Magcargo
Lv. 16-63
National
Slugma
Lv. 16-63
Typhlo Cavern
National
Magcargo
Lv. 16-63
National
Slugma
Lv. 16-63
Sandsear Cave
National
Magcargo
Lv. 16-63
National
Slugma
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Magcargo Weakness

Magcargo is a Fire and Rock Type pokemon. This will cause Magcargo to take More Damage from Rock, Fighting, Ground, Water Type Moves, and Less Damage from Bug, Ice, Fairy, Normal, Flying, Poison, Fire Type moves.

Damage Types
4.0x
More Damage
Ground
Water
2.0x
More Damage
Rock
Fighting
0.5x
Less Damage
Bug
Ice
Fairy
Normal
Flying
Poison
0.25x
Less Damage
Fire
Immune to Damage

What pokemon is Magcargo Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar
S
Garchomp

What pokemon is Magcargo Strong Against?

Tier Pokemon
S
Arceus
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Slaking
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Best Moves Magcargo in BDSP

Best Moveset for Magcargo Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
58
Earth Power
Special
90
100 10 May lower opponent's Special Defense.
54
Flamethrower
Special
135
100 15 May burn opponent.
43
Body Slam
Physical
85
100 15 May paralyze opponent.
34
Lava Plume
Special
120
100 15 May burn opponent.

Best Moveset for Magcargo TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Magcargo Level Up Moves

List of Moves Magcargo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Shell Smash
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
58
Earth Power
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
1
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
1
Smog
Power: 30
Acc: 70
PP: 20
Special

May poison opponent.
6
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
8
Rock Throw
Power:
75
Acc: 90
PP: 15
Physical

13
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
15
Incinerate
Power:
90
Acc: 100
PP: 15
Special

Destroys the target's held berry.
20
Clear Smog
Power: 50
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
22
Ancient Power
Power:
90
Acc: 100
PP: 5
Special

May raise all user's stats at once.
29
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
34
Lava Plume
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
36
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
43
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
47
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
54
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
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Magcargo TM Moves

List of Moves Magcargo can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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