Pokemon Brilliant Diamond and Shining Pearl Magcargo is a Fire and Rock Type Lava Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Magcargo can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 430 combined Base Stats.
Magcargo Stats and Abilities
Based on Magcargo Base IVs we consider this pokemon D-Tier choice. Magcargo Highest IV Stat is Defense 120 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 50 | 94 | 218 |
C | Defense | 120 | 220 | 372 |
C | Special Attack | 90 | 166 | 306 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 30 | 58 | 174 |
D | Total | 430 |
Magcargo | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Flame Body Ability 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Magcargo in BDSP
Slugma requires (Level 38) to evolve into Magcargo.
Where To Find Magcargo in BDSP
Magcargo has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Slugma
Lv. 25-27
| |
5 - 1% |
Magcargo
Lv. 55-56
| |
National |
Magcargo
Lv. 16-63
| |
National |
Slugma
Lv. 16-63
| |
National |
Magcargo
Lv. 16-63
| |
National |
Slugma
Lv. 16-63
| |
National |
Magcargo
Lv. 16-63
| |
National |
Slugma
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Magcargo Weakness
Magcargo is a Fire and Rock Type pokemon. This will cause Magcargo to take More Damage from Rock, Fighting, Ground, Water Type Moves, and Less Damage from Bug, Ice, Fairy, Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Ground
Water
|
2.0x More Damage |
Rock
Fighting
|
0.5x Less Damage |
Bug
Ice
Fairy
Normal
Flying
Poison
|
0.25x Less Damage |
Fire
|
Immune to Damage |
What pokemon is Magcargo Weak Against?
Best Moves Magcargo in BDSP
Best Moveset for Magcargo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 |
Earth Power
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
54 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. | |
43 |
Body Slam
| Physical | 85 | 100 | 15 | May paralyze opponent. | |
34 |
Lava Plume
| Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Magcargo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
Magcargo Level Up Moves
List of Moves Magcargo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Shell Smash
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
|
58 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
1 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
1 |
Smog
|
Power: 30
Acc: 70
PP: 20
Special
May poison opponent.
|
6 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
8 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
Physical
|
13 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
15 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
Special
Destroys the target's held berry.
|
20 |
Clear Smog
|
Power: 50
Acc: —
PP: 15
Special
Removes all of the target's stat changes.
|
22 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
29 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
34 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
36 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
43 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
47 |
Recover
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
|
54 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
Magcargo TM Moves
List of Moves Magcargo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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