Pokemon Brilliant Diamond and Shining Pearl Ninetales is a Fire Type Fox Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Ninetales can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Special Defense, 1 Speed EV Yield. We recommend the Hasty Nature, based on 505 combined Base Stats.
Ninetales Stats and Abilities
Based on Ninetales Base IVs we consider this pokemon B-Tier choice. Ninetales Highest IV Stat is Speed 100 and the Lowest being Defense 75.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 73 | 256 | 350 |
D | Attack | 76 | 141 | 276 |
E | Defense | 75 | 139 | 273 |
D | Special Attack | 81 | 150 | 287 |
D | Special Defense | 100 | 184 | 328 |
C | Speed | 100 | 184 | 328 |
B | Total | 505 |
Ninetales | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Charcoal ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Defense, 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Flash Fire Ability 1 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Drought Hidden Ability | Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
How To Evolve Ninetales in BDSP
Vulpix requires (use Fire Stone) to evolve into Ninetales.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Vulpix
![]() | use
Fire Stone ![]() → |
Ninetales
![]() |

Where To Find Ninetales in BDSP
Ninetales has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
| |
![]() ![]() National |
![]() Vulpix
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Ninetales Weakness
Ninetales is a Fire Type pokemon. This will cause Ninetales to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Ninetales Weak Against?
What pokemon is Ninetales Strong Against?

Best Moves Ninetales in BDSP
Best Moveset for Ninetales Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
1 |
Inferno
| ![]() | Special | 150 | 50 | 5 | Burns opponent. |
1 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
1 |
Extrasensory
| ![]() | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Ninetales TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Ninetales Level Up Moves
List of Moves Ninetales can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
1 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
![]() Destroys the target's held berry.
|
1 |
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
1 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
1 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
![]() May cause flinching.
|
1 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
1 |
Imprison
|
Power: —
Acc: —
PP: 10
![]() Opponent is unable to use moves that the user also knows.
|
1 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
1 |
Inferno
|
Power:
150 Acc: 50
PP: 5
![]() Burns opponent.
|
1 |
Grudge
|
Power: —
Acc: —
PP: 5
![]() If the users faints after using this move, the PP for the opponent's last move is depleted.
|
1 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Ninetales TM Moves
List of Moves Ninetales can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
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