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Pokemon Brilliant Diamond and Shining Pearl Ninetales

Ninetales
Fox Pokémon

Pokemon Brilliant Diamond and Shining Pearl Ninetales is a Fire Type Fox Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Ninetales can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Special Defense, 1 Speed EV Yield. We recommend the Hasty Nature, based on 505 combined Base Stats.

National Dex Pokemon

Ninetales Stats and Abilities

Based on Ninetales Base IVs we consider this pokemon B-Tier choice. Ninetales Highest IV Stat is Speed 100 and the Lowest being Defense 75.

Tier Stat Base Min Max
F
HP73256350
D
Attack76141276
E
Defense75139273
D
Special Attack81150287
D
Special Defense100184328
C
Speed100184328
B
Total505
Ninetales Detail
Best Nature
Hasty
+10% Speed
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Sour
EV Yield1 Special Defense, 1 Speed
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Flash Fire
Ability 1
When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle.
Drought
Hidden Ability
Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.

How To Evolve Ninetales in BDSP

Vulpix requires (use Fire Stone) to evolve into Ninetales.

Base Form Evolution Requirement First Evolution
Vulpix
use Fire Stone
Ninetales

Where To Find Ninetales in BDSP

Ninetales has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Volcanic Cave
National
Vulpix
Lv. 16-63
Typhlo Cavern
National
Vulpix
Lv. 16-63
Spacious Cave
National
Vulpix
Lv. 16-63
Sandsear Cave
National
Vulpix
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Ninetales Weakness

Ninetales is a Fire Type pokemon. This will cause Ninetales to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Rock
Water
0.5x
Less Damage
Bug
Steel
Fire
Grass
Ice
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Ninetales Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar
S
Garchomp

What pokemon is Ninetales Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Celebi
S
Metagross
S
Heatran
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Best Moves Ninetales in BDSP

Best Moveset for Ninetales Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Fire Blast
Special
165
85 5 May burn opponent.
1
Inferno
Special
150
50 5 Burns opponent.
1
Flamethrower
Special
135
100 15 May burn opponent.
1
Extrasensory
Special
80
100 20 May cause flinching.

Best Moveset for Ninetales TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Ninetales Level Up Moves

List of Moves Ninetales can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
1
Incinerate
Power:
90
Acc: 100
PP: 15
Special

Destroys the target's held berry.
1
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
1
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
1
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
1
Extrasensory
Power: 80
Acc: 100
PP: 20
Special

May cause flinching.
1
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
1
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
1
Fire Spin
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
1
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
1
Inferno
Power:
150
Acc: 50
PP: 5
Special

Burns opponent.
1
Grudge
Power: —
Acc: —
PP: 5
Status

If the users faints after using this move, the PP for the opponent's last move is depleted.
1
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
1
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
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Ninetales TM Moves

List of Moves Ninetales can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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