Pokemon Brilliant Diamond and Shining Pearl Rapidash is a Fire Type Fire Horse Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Rapidash can be found with Run Away, Flash Fire and Flame Body as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 500 combined Base Stats.
Rapidash Stats and Abilities
Based on Rapidash Base IVs we consider this pokemon B-Tier choice. Rapidash Highest IV Stat is Speed 105 and the Lowest being Defense 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 100 | 184 | 328 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
E | Special Defense | 80 | 148 | 284 |
C | Speed | 105 | 193 | 339 |
B | Total | 500 |
Rapidash | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Flame Body Hidden Ability | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
How To Evolve Rapidash in BDSP
Ponyta requires (Level 40) to evolve into Rapidash.

Where To Find Rapidash in BDSP
Rapidash has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Ponyta, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() |
![]() Ponyta
Lv. 21-22
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Ponyta
Lv. 23-24
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Ponyta
Lv. 18-20
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Ponyta
Lv. 14-16
| |
![]() 100 - 20% ![]() |
![]() Ponyta
Lv. 26-28
| |
![]() ![]() Strength |
![]() Ponyta
Lv. 16-63
| |
![]() ![]() Strength |
![]() Ponyta
Lv. 16-63
| |
![]() ![]() Strength |
![]() Ponyta
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Rapidash Weakness
Rapidash is a Fire Type pokemon. This will cause Rapidash to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Rapidash Weak Against?
What pokemon is Rapidash Strong Against?

Best Moves Rapidash in BDSP
Best Moveset for Rapidash Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
63 |
Flare Blitz
| ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
1 |
Megahorn
| ![]() | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. |
56 |
Fire Blast
| ![]() | Special | 165 | 85 | 5 | May burn opponent. |
49 |
Inferno
| ![]() | Special | 150 | 50 | 5 | Burns opponent. |
Best Moveset for Rapidash TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Rapidash Level Up Moves
List of Moves Rapidash can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Smart Strike
|
Power: 70
Acc: —
PP: 10
![]() The user stabs the target with a sharp horn. This attack never misses.
|
1 |
Megahorn
|
Power: 120
Acc: 85
PP: 10
![]() Using its tough and impressive horn, the user rams into the target to inflict damage.
|
1 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
15 |
Flame Charge
|
Power:
75 Acc: 100
PP: 20
![]() Raises user's Speed.
|
20 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
25 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
![]() May burn opponent.
|
30 |
Stomp
|
Power: 65
Acc: 100
PP: 20
![]() May cause flinching.
|
35 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
43 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
49 |
Inferno
|
Power:
150 Acc: 50
PP: 5
![]() Burns opponent.
|
56 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
63 |
Flare Blitz
|
Power:
180 Acc: 100
PP: 15
![]() User receives recoil damage. May burn opponent.
|
Rapidash TM Moves
List of Moves Rapidash can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
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