Pokemon Brilliant Diamond and Shining Pearl Rapidash is a Fire Type Fire Horse Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Rapidash can be found with Run Away, Flash Fire and Flame Body as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 500 combined Base Stats.
Rapidash Stats and Abilities
Based on Rapidash Base IVs we consider this pokemon B-Tier choice. Rapidash Highest IV Stat is Speed 105 and the Lowest being Defense 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 100 | 184 | 328 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
E | Special Defense | 80 | 148 | 284 |
C | Speed | 105 | 193 | 339 |
B | Total | 500 |
Rapidash | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Flame Body Hidden Ability | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
How To Evolve Rapidash in BDSP
Ponyta requires (Level 40) to evolve into Rapidash.

Where To Find Rapidash in BDSP
Rapidash has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Ponyta, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() | ![]() Ponyta Lv. 21-22 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Ponyta Lv. 23-24 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Ponyta Lv. 18-20 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Ponyta Lv. 14-16 | |
![]() 100 - 20% ![]() | ![]() Ponyta Lv. 26-28 | |
![]() ![]() Strength | ![]() Ponyta Lv. 16-63 | |
![]() ![]() Strength | ![]() Ponyta Lv. 16-63 | |
![]() ![]() Strength | ![]() Ponyta Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Rapidash Weakness
Rapidash is a Fire Type pokemon. This will cause Rapidash to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Rapidash Weak Against?
What pokemon is Rapidash Strong Against?

Best Moves Rapidash in BDSP
Best Moveset for Rapidash Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
63 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
1 | Megahorn | ![]() | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. |
56 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
49 | Inferno | ![]() | Special | 150 | 50 | 5 | Burns opponent. |
Best Moveset for Rapidash TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Rapidash Level Up Moves
List of Moves Rapidash can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Smart Strike | Power: 70 Acc: — PP: 10 ![]() The user stabs the target with a sharp horn. This attack never misses. |
1 | Megahorn | Power: 120 Acc: 85 PP: 10 ![]() Using its tough and impressive horn, the user rams into the target to inflict damage. |
1 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
15 | Flame Charge | Power: 75 Acc: 100 PP: 20 ![]() Raises user's Speed. |
20 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
25 | Flame Wheel | Power: 90 Acc: 100 PP: 25 ![]() May burn opponent. |
30 | Stomp | Power: 65 Acc: 100 PP: 20 ![]() May cause flinching. |
35 | Fire Spin | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
43 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
49 | Inferno | Power: 150 Acc: 50 PP: 5 ![]() Burns opponent. |
56 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
63 | Flare Blitz | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. May burn opponent. |
Rapidash TM Moves
List of Moves Rapidash can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
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