Pokemon Brilliant Diamond and Shining Pearl Dialga is a Steel and Dragon Type Temporal Pokémon, with a 0.4% Chance To Catch with a regular PokeBall. Dialga has a Slow growth rate with a 3 Special Attack EV Yield, and Total of 680 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 100 | 120 | 120 | 150 | 100 | 90 | 680 |
Min | 310 | 220 | 220 | 274 | 184 | 166 | |
Max | 404 | 372 | 372 | 438 | 328 | 306 |
Abilities | 1. Pressure Telepathy (hidden ability) |
EV Yield | 3 Special Attack |
Growth Rate | Slow |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 120 (30,584–30,840 steps) |
How To Evolve Dialga in Pokemon Diamond and Pearl
Dialga currently has no evolutions in Pokemon Diamond and Pearl.
This pokemon currently does not have an evolution.
Pokemon Diamond and Pearl Dialga Weakness
Dialga is a Steel and Dragon Type pokemon. This will cause it to take More Damage from Fighting, Ground Type Moves and will take Less Damage from Normal, , Rock, Bug, Steel, Psychic, Water, Electric, Poison, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Dialga Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
534 | |||
530 | |||
525 |
What pokemon is Dialga Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
580 | |||
580 |
Where To Find Dialga in Pokemon Diamond and Pearl
Dialga spawn locations, include Spear Pillar where level 47 Dialga is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 47 Interact Spear Pillar |
Dialga Moves in Pokemon Diamond and Pearl
List of Moves Dialga can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
88 | Roar of Time | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
80 | Iron Tail | Class: Physical Power: 100 Acc: 75 PP: 15 May lower opponent's Defense. |
72 | Earth Power | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
64 | Metal Burst | Class: Physical Power: — Acc: 100 PP: 10 Deals damage equal to 1.5x opponent's attack. |
56 | Power Gem | Class: Special Power: 80 Acc: 100 PP: 20 |
48 | Aura Sphere | Class: Special Power: 80 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
40 | Dragon Claw | Class: Physical Power: 80 Acc: 100 PP: 15 |
32 | Flash Cannon | Class: Special Power: 80 Acc: 100 PP: 10 May lower opponent's Special Defense. |
24 | Slash | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. |
16 | Ancient Power | Class: Special Power: 60 Acc: 100 PP: 5 May raise all user's stats at once. |
8 | Dragon Breath | Class: Special Power: 60 Acc: 100 PP: 20 May paralyze opponent. |
1 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
1 | Metal Claw | Class: Physical Power: 50 Acc: 95 PP: 35 May raise user's Attack. |
List of Moves Dialga can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
99 | Breaking Swipe | Class: Physical Power: 60 Acc: 100 PP: 15 Hits multiple opponents and lowers their attack. |
98 | Stomping Tantrum | Class: Physical Power: 75 Acc: 100 PP: 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
70 | Trick Room | Class: Status Power: — Acc: — PP: 5 Slower Pokémon move first in the turn for 5 turns. |
65 | Shadow Claw | Class: Physical Power: 70 Acc: 100 PP: 15 High critical hit ratio. |
48 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
32 | Sandstorm | Class: Status Power: — Acc: — PP: 10 Creates a sandstorm for 5 turns. |
26 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
22 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
14 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
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