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Pokemon Brilliant Diamond and Shining Pearl Ho-Oh

Ho-Oh
Rainbow Pokémon

Pokemon Brilliant Diamond and Shining Pearl Ho-Oh is a Fire and Flying Type Rainbow Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Ho-Oh can be found with Pressure as an Ability and has a Slow growth rate with a 3 Special Defense EV Yield. We recommend the Gentle Nature, based on 680 combined Base Stats.

National Dex Pokemon

Ho-Oh Stats and Abilities

Based on Ho-Oh Base IVs we consider this pokemon S-Tier choice. Ho-Oh Highest IV Stat is Special Defense 154 and the Lowest being Defense 90.

Tier Stat Base Min Max
D
HP106322416
S
Attack130238394
E
Defense90166306
B
Special Attack110202350
A
Special Defense154281447
D
Speed90166306
S
Total680
Ho-Oh Detail
Best Nature
Gentle
+10% Special Defense
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Sour
EV Yield3 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Regenerator
Hidden Ability
A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out.

How To Evolve Ho-Oh in BDSP

The Pokemon Ho-Oh does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Ho-Oh in BDSP

How To Get Ho-Oh In Pokemon Brilliant Diamond and Shining Pearl. Ho-Oh is a Legendary Fire Flying Type Pokemon.

Brilliant Diamond Exclusive Pokemon

  1. First obtain the Explorer Kit from the Old Man in Eterna City.
  2. Go underground, while in the Grand Underground you have a Rare chance while mining to mine a Mysterious Shard.
  3. After you have beat the game (Battling and Winning the Champion) - You will need 3 Mysterious Shards or 1 Mysterious Shard L to obtain the Rainbow Slate.
  4. Travel to Ramanas Park located in Route 221, after you enter you can purchase the Rainbow Slate from one of the Vendors.
  5. NOTE: You will need to purchase the current Slates available before new slates will appear in shop.
  6. Take the Rainbow Slate to the corresponding room and place it on the pedestal, you will be transported and the Ho-Oh encounter will begin. 1 Rainbow Slate per encounter.

Ho-Oh has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Ramanas Park
Interact
Ho-Oh
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Ho-Oh Weakness

Ho-Oh is a Fire and Flying Type pokemon. This will cause Ho-Oh to take More Damage from Water, Electric, Rock Type Moves, and Less Damage from Steel, Fire, Fairy, Fighting, Ground, Bug, Grass Type moves.

Damage Types
4.0x
More Damage
Rock
2.0x
More Damage
Water
Electric
0.5x
Less Damage
Steel
Fire
Fairy
Fighting
0.25x
Less Damage
Bug
Grass
Immune to Damage
Ground

What pokemon is Ho-Oh Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Tyranitar
S
Manaphy
S
Zapdos

What pokemon is Ho-Oh Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Groudon
S
Celebi
S
Metagross
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Best Moves Ho-Oh in BDSP

Best Moveset for Ho-Oh Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
90
Sky Attack
Physical
210
90 5 Charges on first turn, attacks on second. May cause flinching.
99
Burn Up
Special
195
100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
81
Future Sight
Special
120
100 10 Damage occurs 2 turns later.
72
Fire Blast
Special
165
85 5 May burn opponent.

Best Moveset for Ho-Oh TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Ho-Oh Level Up Moves

List of Moves Ho-Oh can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Gust
Power:
60
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
1
Whirlwind
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
1
Weather Ball
Power: 50
Acc: 100
PP: 10
Special

Move's power and type changes with the weather.
1
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
9
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
18
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
27
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
36
Extrasensory
Power: 80
Acc: 100
PP: 20
Special

May cause flinching.
45
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
54
Sacred Fire
Power:
150
Acc: 95
PP: 5
Physical

May burn opponent.
63
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
72
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
81
Future Sight
Power: 120
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
90
Sky Attack
Power:
210
Acc: 90
PP: 5
Physical

Charges on first turn, attacks on second. May cause flinching.
99
Burn Up
Power:
195
Acc: 100
PP: 5
Special

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
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Ho-Oh TM Moves

List of Moves Ho-Oh can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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