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Pokemon Brilliant Diamond and Shining Pearl Togekiss

Togekiss
Jubilee Pokémon

Pokemon Brilliant Diamond and Shining Pearl Togekiss is a Fairy and Flying Type Jubilee Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Togekiss can be found with Hustle, Serene Grace and Super Luck as an Ability and has a Fast growth rate with a 2 Special Attack, 1 Special Defense EV Yield. We recommend the Modest Nature, based on 545 combined Base Stats.

Togekiss Stats and Abilities

Based on Togekiss Base IVs we consider this pokemon A-Tier choice. Togekiss Highest IV Stat is Special Attack 120 and the Lowest being Attack 50.

Tier Stat Base Min Max
E
HP85280374
F
Attack5094218
D
Defense95175317
A
Special Attack120220372
C
Special Defense115211361
D
Speed80148284
A
Total545
Togekiss Detail
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 Special Attack, 1 Special Defense
Growth RateFast
Catch Rate30 (3.9% with PokéBall, full HP)
Egg GroupsFairy, Flying
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Hustle
Ability 1
Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%.
Serene Grace
Ability 2
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Super Luck
Hidden Ability
Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8).

How To Evolve Togekiss in BDSP

Togepi requires (high Friendship) to evolve into Togetic and then (use Shiny Stone) to evolve into Togekiss.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Togepi
high Friendship
Togetic
use Shiny Stone
Togekiss

Where To Find Togekiss in BDSP

Togekiss has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
20 - 5%
Togepi
Lv. 18
Stargleam Cavern
Start
Togepi
Lv. 16-63
Fountainspring Cave
Start
Togepi
Lv. 16-63
Dazzling Cave
Start
Togepi
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Togekiss Weakness

Togekiss is a Fairy and Flying Type pokemon. This will cause Togekiss to take More Damage from Poison, Steel, Rock, Electric, Ice Type Moves, and Less Damage from Dark, Grass, Dragon, Ground, Fighting, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
Rock
Electric
Ice
0.5x
Less Damage
Dark
Grass
0.25x
Less Damage
Fighting
Bug
Immune to Damage
Dragon
Ground

What pokemon is Togekiss Weak Against?

Tier Pokemon
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran
S
Jirachi

What pokemon is Togekiss Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Groudon
S
Dragonite
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Best Moves Togekiss in BDSP

Best Moveset for Togekiss Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Last Resort
Physical
140
100 5 Can only be used after all other moves are used.
1
Sky Attack
Physical
210
90 5 Charges on first turn, attacks on second. May cause flinching.
1
Double-Edge
Physical
120
100 15 User receives recoil damage.
1
Aura Sphere
Special
80
20 Ignores Accuracy and Evasiveness.

Best Moveset for Togekiss TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Togekiss Level Up Moves

List of Moves Togekiss can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Air Slash
Power:
112.5
Acc: 95
PP: 20
Special

May cause flinching.
1
Fairy Wind
Power:
60
Acc: 100
PP: 30
Special

The user stirs up a fairy wind and strikes the target with it.
1
Sky Attack
Power:
210
Acc: 90
PP: 5
Physical

Charges on first turn, attacks on second. May cause flinching.
1
Aura Sphere
Power: 80
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
1
Extreme Speed
Power: 80
Acc: 100
PP: 5
Physical

User attacks first.
1
Tri Attack
Power: 80
Acc: 100
PP: 10
Special

May paralyze, burn or freeze opponent.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
1
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
1
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
1
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
1
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
1
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
1
Follow Me
Power: —
Acc: —
PP: 20
Status

In Double Battle, the user takes all the attacks.
1
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
1
Last Resort
Power: 140
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
1
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
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Togekiss TM Moves

List of Moves Togekiss can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Clefairy
Clefable
Cleffa
Togepi
Togetic
Snubbull
Granbull
Charizard
Butterfree
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetchd
Doduo
Dodrio
Scyther
Gyarados
Aerodactyl
Articuno
Zapdos
Moltres
Dragonite
Hoothoot
Noctowl
Ledyba
Ledian
Crobat
Togetic
Natu
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Hoppip
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Yanma
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Gligar
Delibird
Mantine
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Ho-oh
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Taillow
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Wingull
Pelipper
Masquerain
Ninjask
Swablu
Altaria
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Rayquaza
Starly
Staravia
Staraptor
Mothim
Combee
Vespiquen
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Drifblim
Honchkrow
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Yanmega
Gliscor
Shaymin Sky
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