Pokemon Brilliant Diamond and Shining Pearl Cleffa is a Fairy Type Star Shape Pokémon, with a 19.6% Chance To Catch with a regular PokeBall. Cleffa has a Fast growth rate with a 1 Special Defense EV Yield, and Total of 218 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 50 | 25 | 28 | 45 | 55 | 15 | 218 |
Min | 210 | 49 | 54 | 85 | 103 | 31 | |
Max | 304 | 163 | 170 | 207 | 229 | 141 |
Abilities | 1. Cute Charm 2. Magic Guard Friend Guard (hidden ability) |
EV Yield | 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 150 (19.6% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 10 (2,314–2,570 steps) |
How To Evolve Cleffa in Pokemon Diamond and Pearl
Cleffa requires high Friendship to evolve into Clefairy and then use Moon Stone to evolve into Clefable in Pokemon D/P.
Pokemon Diamond and Pearl Cleffa Weakness
Cleffa is a Fairy Type pokemon. This will cause it to take More Damage from Poison, Steel Type Moves and will take Less Damage from Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Cleffa Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
535 | |||
535 | |||
530 | |||
525 |
What pokemon is Cleffa Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
534 | |||
525 |
Where To Find Cleffa in Pokemon Diamond and Pearl
Cleffa spawn locations, include Mt. Coronet where level 12 Cleffa is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 12 Walking Mt. Coronet | |
Level: 12 Walking Mt. Coronet | |
Level: 12 Walking Mt. Coronet | |
Level: 14 Walking Mt. Coronet | |
Level: 14 Walking Mt. Coronet |
Cleffa Moves in Pokemon Diamond and Pearl
List of Moves Cleffa can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
20 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
16 | Encore | Class: Status Power: — Acc: 100 PP: 5 Forces opponent to keep using its last move for 3 turns. |
12 | Disarming Voice | Class: Special Power: 40 Acc: — PP: 15 Ignores Accuracy and Evasiveness. |
8 | Sweet Kiss | Class: Status Power: — Acc: 75 PP: 10 Confuses opponent. |
4 | Sing | Class: Status Power: — Acc: 55 PP: 15 Puts opponent to sleep. |
1 | Pound | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Copycat | Class: Status Power: — Acc: — PP: 20 Copies opponent's last move. |
1 | Splash | Class: Status Power: — Acc: — PP: 40 Doesn't do ANYTHING. |
List of Moves Cleffa can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
89 | Misty Terrain | Class: Status Power: — Acc: — PP: 10 Protects the field from status conditions for 5 turns. |
87 | Draining Kiss | Class: Special Power: 50 Acc: 100 PP: 10 User recovers most the HP inflicted on opponent. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
71 | Wonder Room | Class: Status Power: — Acc: — PP: 10 Swaps every Pokémon's Defense and Special Defense for 5 turns. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
47 | Fake Tears | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Special Defense. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
29 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
27 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
18 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
15 | Dig | Class: Physical Power: 80 Acc: 100 PP: 10 Digs underground on first turn, attacks on second. Can also escape from caves. |
14 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
11 | Solar Beam | Class: Special Power: 120 Acc: 100 PP: 10 Charges on first turn, attacks on second. |
10 | Magical Leaf | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
1 | Mega Kick | Class: Physical Power: 120 Acc: 75 PP: 5 |
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