Pokemon Brilliant Diamond and Shining Pearl Togepi is a Fairy Type Spike Ball Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Togepi can be found with Hustle, Serene Grace and Super Luck as an Ability and has a Fast growth rate with a 1 Special Defense EV Yield. We recommend the Bold Nature, based on 245 combined Base Stats.
Togepi Stats and Abilities
Based on Togepi Base IVs we consider this pokemon F-Tier choice. Togepi Highest IV Stat is Defense 65 and the Lowest being Attack 20.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 35 | 180 | 274 |
F | Attack | 20 | 40 | 152 |
F | Defense | 65 | 121 | 251 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 20 | 40 | 152 |
F | Total | 245 |
Togepi | Detail |
---|---|
Best Held Items | |
Best Nature | Bold ↑ +10% Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Hustle Ability 1 | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
Serene Grace Ability 2 | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Super Luck Hidden Ability | Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8). |
How To Evolve Togepi in BDSP
Togepi requires (high Friendship) to evolve into Togetic and then (use Shiny Stone) to evolve into Togekiss.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Togepi ![]() | high Friendship → | Togetic ![]() | use Shiny Stone ![]() → | Togekiss ![]() |

Where To Find Togepi in BDSP
How To Get Togepi In Pokemon Brilliant Diamond and Shining Pearl. Togepi is a Fairy Type Pokemon that evolves into Togetic with high friendship.
Location: Grand Underground

- Acquire the Explorer Kit.
- Go to Jubilife City, Hearthome City, or Pastoria City and go into the Grand Underground.
- Once there, go to the Dazzling Cave or the Fountainspring Cave Hideaway.
- Togepi has a base 5% spawn chance, if you dont encounter it- leave the room and re-enter it until Togepi appears.
Togepi has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Togepi, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Togepi Lv. 18 | |
![]() Start | ![]() Togepi Lv. 16-63 | |
![]() Start | ![]() Togepi Lv. 16-63 | |
![]() Start | ![]() Togepi Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Togepi Weakness
Togepi is a Fairy Type pokemon. This will cause Togepi to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Togepi Weak Against?
What pokemon is Togepi Strong Against?

Best Moves Togepi in BDSP
Best Moveset for Togepi Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 | Last Resort | ![]() | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
32 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
16 | Ancient Power | ![]() | Special | 60 | 100 | 5 | May raise all user's stats at once. |
1 | Pound | ![]() | Physical | 40 | 100 | 35 |
Best Moveset for Togepi TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM35 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |



Togepi Level Up Moves
List of Moves Togepi can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
4 | Sweet Kiss | Power: — Acc: 75 PP: 10 ![]() Confuses opponent. |
8 | Life Dew | Power: — Acc: — PP: 10 ![]() User and teammates recover HP. |
12 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
16 | Ancient Power | Power: 60 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
20 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
24 | Metronome | Power: — Acc: — PP: 10 ![]() User performs almost any move in the game at random. |
28 | After You | Power: — Acc: — PP: 15 ![]() Gives target priority in the next turn. |
32 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
36 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
40 | Follow Me | Power: — Acc: — PP: 20 ![]() In Double Battle, the user takes all the attacks. |
44 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
48 | Last Resort | Power: 140 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
52 | Wish | Power: — Acc: — PP: 10 ![]() The user recovers HP in the following turn. |
Togepi TM Moves
List of Moves Togepi can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 120 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Togepi Egg Moves
List of Egg Moves Togepi can learn.
Egg Move | Desc |
---|---|
Present | Power: — Acc: 90 PP: 15 ![]() Either deals damage or heals. |
Peck | Power: 35 Acc: 100 PP: 35 ![]() |
Psycho Shift | Power: — Acc: 90 PP: 10 ![]() Gives the opponent the user's status condition, if it hits. |
Extrasensory | Power: 80 Acc: 100 PP: 20 ![]() May cause flinching. |
Morning Sun | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
Future Sight | Power: 120 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
Stored Power | Power: 20 Acc: 100 PP: 10 ![]() Power increases when user's stats have been raised. |
Click/Tap FAIRY Pokemon similar to Togepi.






















