Pokemon Brilliant Diamond and Shining Pearl Tyranitar is a Rock and Dark Type Armor Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Tyranitar can be found with Sand Stream as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Brave Nature, based on 600 combined Base Stats.
Tyranitar Stats and Abilities
Based on Tyranitar Base IVs we consider this pokemon S-Tier choice. Tyranitar Highest IV Stat is Attack 134 and the Lowest being Speed 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 100 | 310 | 404 |
S | Attack | 134 | 245 | 403 |
D | Defense | 110 | 202 | 350 |
C | Special Attack | 95 | 175 | 317 |
D | Special Defense | 100 | 184 | 328 |
E | Speed | 61 | 114 | 243 |
S | Total | 600 |
Tyranitar | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Sand Stream Ability 1 | Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Tyranitar in BDSP
Larvitar requires (Level 30) to evolve into Pupitar and then (Level 55) to evolve into Tyranitar.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Larvitar ![]() | Level 30 → | Pupitar ![]() | Level 55 → | Tyranitar ![]() |

Where To Find Tyranitar in BDSP
Tyranitar has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pupitar, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Larvitar Lv. 7 | |
![]() ![]() National | ![]() Larvitar Lv. 16-63 | |
![]() ![]() National | ![]() Pupitar Lv. 16-63 | |
![]() ![]() National | ![]() Larvitar Lv. 16-63 | |
![]() ![]() National | ![]() Pupitar Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Tyranitar Weakness
Tyranitar is a Rock and Dark Type pokemon. This will cause Tyranitar to take More Damage from Ground, Steel, Water, Grass, Bug, Fairy, Fighting Type Moves, and Less Damage from Normal, , Poison, Fire, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |

Best Moves Tyranitar in BDSP
Best Moveset for Tyranitar Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
59 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
52 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
42 | Thrash | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
33 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Best Moveset for Tyranitar TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Tyranitar Level Up Moves
List of Moves Tyranitar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Rock Throw | Power: 75 Acc: 90 PP: 15 ![]() |
1 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
9 | Bite | Power: 90 Acc: 100 PP: 25 ![]() May cause flinching. |
12 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
15 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
18 | Stomping Tantrum | Power: 75 Acc: 100 PP: 10 ![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
21 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
24 | Dark Pulse | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
27 | Crunch | Power: 120 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
33 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
37 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
42 | Thrash | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
47 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
52 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
59 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Tyranitar TM Moves
List of Moves Tyranitar can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM02 | Dragon Claw | Power: 80 Acc: 100 PP: 15 ![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM72 | Avalanche | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM78 | Snarl | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM79 | Dark Pulse | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 90 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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