Pokemon Brilliant Diamond and Shining Pearl Rampardos is a Rock Type Head Butt Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Rampardos has a Erratic growth rate with a 2 Attack EV Yield, and Total of 495 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 97 | 165 | 60 | 65 | 50 | 58 | 495 |
Min | 304 | 301 | 112 | 121 | 94 | 108 | |
Max | 398 | 471 | 240 | 251 | 218 | 236 |
Abilities | 1. Mold Breaker Sheer Force (hidden ability) |
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 30 (7,454–7,710 steps) |
How To Evolve Rampardos in Pokemon Diamond and Pearl
Cranidos requires Level 30 to evolve into Rampardos in Pokemon D/P.
Pokemon Diamond and Pearl Rampardos Weakness
Rampardos is a Rock Type pokemon. This will cause it to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves and will take Less Damage from Normal, , Poison, Fire type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Rampardos Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
600 | |||
540 |
What pokemon is Rampardos Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
545 | |||
540 | |||
540 | |||
540 | |||
540 |
Where To Find Rampardos in Pokemon Diamond and Pearl
Rampardos Moves in Pokemon Diamond and Pearl
List of Moves Rampardos can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
58 | Head Smash | Class: Physical Power: 150 Acc: 80 PP: 5 User receives recoil damage. |
51 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
43 | Zen Headbutt | Class: Physical Power: 80 Acc: 90 PP: 15 May cause flinching. |
36 | Ancient Power | Class: Special Power: 60 Acc: 100 PP: 5 May raise all user's stats at once. |
28 | Chip Away | Class: Physical Power: 70 Acc: 100 PP: 20 Ignores opponent's stat changes. |
24 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
19 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
15 | Take Down | Class: Physical Power: 90 Acc: 85 PP: 20 User receives recoil damage. |
10 | Pursuit | Class: Physical Power: 40 Acc: 100 PP: 20 Double power if the opponent is switching out. |
6 | Focus Energy | Class: Status Power: — Acc: — PP: 30 Increases critical hit ratio. |
1 | Pursuit | Class: Physical Power: 40 Acc: 100 PP: 20 Double power if the opponent is switching out. |
1 | Headbutt | Class: Physical Power: 70 Acc: 100 PP: 15 May cause flinching. |
1 | Endeavor | Class: Physical Power: — Acc: 100 PP: 5 Reduces opponent's HP to same as user's. |
1 | Leer | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
1 | Focus Energy | Class: Status Power: — Acc: — PP: 30 Increases critical hit ratio. |
List of Moves Rampardos can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
94 | Surf | Class: Special Power: 90 Acc: 100 PP: 15 Hits all adjacent Pokémon. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
82 | Dragon Tail | Class: Physical Power: 60 Acc: 90 PP: 10 In battles, the opponent switches. In the wild, the Pokémon runs. |
80 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
78 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
75 | Swords Dance | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Attack. |
71 | Stone Edge | Class: Physical Power: 100 Acc: 80 PP: 5 High critical hit ratio. |
69 | Rock Polish | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Speed. |
68 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
66 | Payback | Class: Physical Power: 50 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
56 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
52 | Focus Blast | Class: Special Power: 120 Acc: 70 PP: 5 May lower opponent's Special Defense. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
46 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
39 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
38 | Fire Blast | Class: Special Power: 110 Acc: 85 PP: 5 May burn opponent. |
37 | Sandstorm | Class: Status Power: — Acc: — PP: 10 Creates a sandstorm for 5 turns. |
35 | Flamethrower | Class: Special Power: 90 Acc: 100 PP: 15 May burn opponent. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
31 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
26 | Earthquake | Class: Physical Power: 100 Acc: 100 PP: 10 Power is doubled if opponent is underground from using Dig. |
25 | Thunder | Class: Special Power: 110 Acc: 70 PP: 10 May paralyze opponent. |
24 | Thunderbolt | Class: Special Power: 90 Acc: 100 PP: 15 May paralyze opponent. |
23 | Smack Down | Class: Physical Power: 50 Acc: 100 PP: 15 Makes Flying-type Pokémon vulnerable to Ground moves. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
15 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
14 | Blizzard | Class: Special Power: 110 Acc: 70 PP: 5 May freeze opponent. |
13 | Ice Beam | Class: Special Power: 90 Acc: 100 PP: 10 May freeze opponent. |
11 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
5 | Roar | Class: Status Power: — Acc: — PP: 20 In battles, the opponent switches. In the wild, the Pokémon runs. |
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