Pokemon Brilliant Diamond and Shining Pearl Rampardos is a Rock Type Head Butt Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Rampardos can be found with Mold Breaker as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 495 combined Base Stats.
Rampardos Stats and Abilities
Based on Rampardos Base IVs we consider this pokemon C-Tier choice. Rampardos Highest IV Stat is Attack 165 and the Lowest being Special Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 97 | 304 | 398 |
S | Attack | 165 | 301 | 471 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 58 | 108 | 236 |
C | Total | 495 |
Rampardos | Detail |
---|---|
Best Held Items | |
Best Nature | Naughty ↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Mold Breaker Ability 1 | Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Rampardos in BDSP
Cranidos requires (Level 30) to evolve into Rampardos.

Where To Find Rampardos in BDSP
Rampardos has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20 Cranidos, within the Mining Museum location using the Fossil method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() | ![]() Cranidos Lv. 20 |

Pokemon Brilliant Diamond and Shining Pearl Rampardos Weakness
Rampardos is a Rock Type pokemon. This will cause Rampardos to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Rampardos Strong Against?

Best Moves Rampardos in BDSP
Best Moveset for Rampardos Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 | Head Smash | ![]() | Physical | 225 | 80 | 5 | User receives recoil damage. |
15 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
43 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
1 | Headbutt | ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Rampardos TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Rampardos Level Up Moves
List of Moves Rampardos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
1 | Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
6 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
10 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
15 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
19 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
24 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
28 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
36 | Ancient Power | Power: 90 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
43 | Zen Headbutt | Power: 80 Acc: 90 PP: 15 ![]() May cause flinching. |
51 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
58 | Head Smash | Power: 225 Acc: 80 PP: 5 ![]() User receives recoil damage. |
Rampardos TM Moves
List of Moves Rampardos can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM72 | Avalanche | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 90 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap ROCK Pokemon similar to Rampardos.









































