Pokemon Brilliant Diamond and Shining Pearl Armaldo is a Rock and Bug Type Plate Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Armaldo can be found with Battle Armor as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 495 combined Base Stats.
Armaldo Stats and Abilities
Based on Armaldo Base IVs we consider this pokemon C-Tier choice. Armaldo Highest IV Stat is Attack 125 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
A | Attack | 125 | 229 | 383 |
D | Defense | 100 | 184 | 328 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 45 | 85 | 207 |
C | Total | 495 |
Armaldo | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Swift Swim Hidden Ability | Swift Swim doubles the ability-bearer's Speed during rain. |
How To Evolve Armaldo in BDSP
Anorith requires (Level 40) to evolve into Armaldo.

Where To Find Armaldo in BDSP
Armaldo has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20 Anorith, within the Mining Museum location using the Fossil method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() | ![]() Anorith Lv. 20 |

Pokemon Brilliant Diamond and Shining Pearl Armaldo Weakness
Armaldo is a Rock and Bug Type pokemon. This will cause Armaldo to take More Damage from Steel, Water, Rock Type Moves, and Less Damage from Normal, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Armaldo Weak Against?
What pokemon is Armaldo Strong Against?

Best Moves Armaldo in BDSP
Best Moveset for Armaldo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 | X-Scissor | ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
32 | Crush Claw | ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
28 | Slash | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
24 | Brine | ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Best Moveset for Armaldo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Armaldo Level Up Moves
List of Moves Armaldo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Fury Cutter | Power: 60 Acc: 95 PP: 20 ![]() Power increases each turn. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | Water Gun | Power: 40 Acc: 100 PP: 25 ![]() |
1 | Smack Down | Power: 75 Acc: 100 PP: 15 ![]() Makes Flying-type Pokémon vulnerable to Ground moves. |
12 | Metal Claw | Power: 50 Acc: 95 PP: 35 ![]() May raise user's Attack. |
16 | Ancient Power | Power: 90 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
20 | Bug Bite | Power: 90 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
24 | Brine | Power: 65 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
28 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
32 | Crush Claw | Power: 75 Acc: 95 PP: 10 ![]() May lower opponent's Defense. |
36 | Rock Blast | Power: 37.5 Acc: 90 PP: 10 ![]() Hits 2-5 times in one turn. |
43 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
48 | X-Scissor | Power: 120 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
Armaldo TM Moves
List of Moves Armaldo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM55 | Brine | Power: 65 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 120 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 80 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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