Pokemon Brilliant Diamond and Shining Pearl Armaldo is a Rock and Bug Type Plate Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Armaldo can be found with Battle Armor as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 495 combined Base Stats.
Armaldo Stats and Abilities
Based on Armaldo Base IVs we consider this pokemon C-Tier choice. Armaldo Highest IV Stat is Attack 125 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
A | Attack | 125 | 229 | 383 |
D | Defense | 100 | 184 | 328 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 45 | 85 | 207 |
C | Total | 495 |
Armaldo | Detail |
---|---|
Best Held Items | |
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Swift Swim Hidden Ability | Swift Swim doubles the ability-bearer's Speed during rain. |
How To Evolve Armaldo in BDSP
Anorith requires (Level 40) to evolve into Armaldo.

Where To Find Armaldo in BDSP
Armaldo has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20 Anorith, within the Mining Museum location using the Fossil method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() |
![]() Anorith
Lv. 20
|

Pokemon Brilliant Diamond and Shining Pearl Armaldo Weakness
Armaldo is a Rock and Bug Type pokemon. This will cause Armaldo to take More Damage from Steel, Water, Rock Type Moves, and Less Damage from Normal, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Armaldo Weak Against?
What pokemon is Armaldo Strong Against?

Best Moves Armaldo in BDSP
Best Moveset for Armaldo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
X-Scissor
| ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
32 |
Crush Claw
| ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
28 |
Slash
| ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
24 |
Brine
| ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Best Moveset for Armaldo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Armaldo Level Up Moves
List of Moves Armaldo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
![]() Power increases each turn.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
1 |
Water Gun
|
Power: 40
Acc: 100
PP: 25
![]() |
1 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
![]() Makes Flying-type Pokémon vulnerable to Ground moves.
|
12 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
![]() May raise user's Attack.
|
16 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
20 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
![]() Receives the effect from the opponent's held berry.
|
24 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
28 |
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
32 |
Crush Claw
|
Power: 75
Acc: 95
PP: 10
![]() May lower opponent's Defense.
|
36 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
![]() Hits 2-5 times in one turn.
|
43 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
48 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
Armaldo TM Moves
List of Moves Armaldo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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