Pokemon Brilliant Diamond and Shining Pearl Armaldo is a Rock and Bug Type Plate Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Armaldo can be found with Battle Armor as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 495 combined Base Stats.
Armaldo Stats and Abilities
Based on Armaldo Base IVs we consider this pokemon C-Tier choice. Armaldo Highest IV Stat is Attack 125 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
A | Attack | 125 | 229 | 383 |
D | Defense | 100 | 184 | 328 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 45 | 85 | 207 |
C | Total | 495 |
Armaldo | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 2 Attack |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Swift Swim Hidden Ability | Swift Swim doubles the ability-bearer's Speed during rain. |
How To Evolve Armaldo in BDSP
Anorith requires (Level 40) to evolve into Armaldo.
Where To Find Armaldo in BDSP
Armaldo has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
Interact |
Anorith
Lv. 20
|
Pokemon Brilliant Diamond and Shining Pearl Armaldo Weakness
Armaldo is a Rock and Bug Type pokemon. This will cause Armaldo to take More Damage from Steel, Water, Rock Type Moves, and Less Damage from Normal, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Steel
Water
Rock
|
0.5x Less Damage |
Normal
Poison
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Armaldo Weak Against?
What pokemon is Armaldo Strong Against?
Best Moves Armaldo in BDSP
Best Moveset for Armaldo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
X-Scissor
| Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | |
32 |
Crush Claw
| Physical | 75 | 95 | 10 | May lower opponent's Defense. | |
28 |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
24 |
Brine
| Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
Best Moveset for Armaldo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. |
Armaldo Level Up Moves
List of Moves Armaldo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
Physical
Power increases each turn.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
1 |
Water Gun
|
Power: 40
Acc: 100
PP: 25
Special
|
1 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
Physical
Makes Flying-type Pokémon vulnerable to Ground moves.
|
12 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
Physical
May raise user's Attack.
|
16 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
20 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
Physical
Receives the effect from the opponent's held berry.
|
24 |
Brine
|
Power: 65
Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
28 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
32 |
Crush Claw
|
Power: 75
Acc: 95
PP: 10
Physical
May lower opponent's Defense.
|
36 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Physical
Hits 2-5 times in one turn.
|
43 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
48 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
Armaldo TM Moves
List of Moves Armaldo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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