Pokemon Brilliant Diamond and Shining Pearl Blissey is a Normal Type Happiness Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Blissey can be found with Natural Cure, Serene Grace and Healer as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Calm Nature, based on 540 combined Base Stats.
Blissey Stats and Abilities
Based on Blissey Base IVs we consider this pokemon A-Tier choice. Blissey Highest IV Stat is Special Defense 135 and the Lowest being Attack 10.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
S | HP | 255 | 620 | 714 |
F | Attack | 10 | 22 | 130 |
F | Defense | 10 | 22 | 130 |
D | Special Attack | 75 | 139 | 273 |
C | Special Defense | 135 | 247 | 405 |
F | Speed | 55 | 103 | 229 |
A | Total | 540 |
Blissey | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Lucky Egg ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 HP |
Growth Rate | Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Natural Cure Ability 1 | All status problems heal when it switches out. |
Serene Grace Ability 2 | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Healer Hidden Ability | May heal an ally's status conditions. |
How To Evolve Blissey in BDSP
Happiny requires (hold Oval Stone, Daytime) to evolve into Chansey and then (high Friendship) to evolve into Blissey.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Happiny
![]() | hold
Oval Stone ![]() → |
Chansey
![]() | high Friendship → |
Blissey
![]() |

Where To Find Blissey in BDSP
Blissey has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Chansey
Lv. 18-20
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Chansey
Lv. 16
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Chansey
Lv. 16-18
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Happiny
Lv. 16-18
|

Pokemon Brilliant Diamond and Shining Pearl Blissey Weakness
Blissey is a Normal Type pokemon. This will cause Blissey to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Blissey Weak Against?
What pokemon is Blissey Strong Against?

Best Moves Blissey in BDSP
Best Moveset for Blissey Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Last Resort
| ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
40 |
Double-Edge
| ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
24 |
Take Down
| ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
1 |
Covet
| ![]() | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Blissey TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Blissey Level Up Moves
List of Moves Blissey can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
1 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
![]() Ignores Accuracy and Evasiveness.
|
1 |
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
1 |
Minimize
|
Power: —
Acc: —
PP: 10
![]() Sharply raises user's Evasiveness.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
![]() |
1 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
4 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
8 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
![]() Power increases each turn.
|
12 |
Life Dew
|
Power: —
Acc: —
PP: 10
![]() User and teammates recover HP.
|
16 |
Sing
|
Power: —
Acc: 55
PP: 15
![]() Puts opponent to sleep.
|
20 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
24 |
Take Down
|
Power:
135 Acc: 85
PP: 20
![]() User receives recoil damage.
|
28 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
![]() Restores half the target's max HP.
|
32 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
36 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
40 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
![]() User receives recoil damage.
|
44 |
Soft-Boiled
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
48 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
![]() The user faints and the next Pokémon released is fully healed.
|
Blissey TM Moves
List of Moves Blissey can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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