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Pokemon Brilliant Diamond and Shining Pearl Blissey

Blissey
Happiness Pokémon

Pokemon Brilliant Diamond and Shining Pearl Blissey is a Normal Type Happiness Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Blissey can be found with Natural Cure, Serene Grace and Healer as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Calm Nature, based on 540 combined Base Stats.

Blissey Stats and Abilities

Based on Blissey Base IVs we consider this pokemon A-Tier choice. Blissey Highest IV Stat is Special Defense 135 and the Lowest being Attack 10.

Tier Stat Base Min Max
S
HP255620714
F
Attack1022130
F
Defense1022130
D
Special Attack75139273
C
Special Defense135247405
F
Speed55103229
A
Total540
Blissey Detail
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield3 HP
Growth RateFast
Catch Rate30 (3.9% with PokéBall, full HP)
Egg GroupsFairy
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Natural Cure
Ability 1
All status problems heal when it switches out.
Serene Grace
Ability 2
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Healer
Hidden Ability
May heal an ally's status conditions.

How To Evolve Blissey in BDSP

Happiny requires (hold Oval Stone, Daytime) to evolve into Chansey and then (high Friendship) to evolve into Blissey.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Happiny
hold Oval Stone , Daytime
Chansey
high Friendship
Blissey

Where To Find Blissey in BDSP

Blissey has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 210
100 - 20%
Chansey
Lv. 18-20
Route 209
100 - 20%
Chansey
Lv. 16
Trophy Garden
100 - 20%
Chansey
Lv. 16-18
Trophy Garden
100 - 20%
Happiny
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Blissey Weakness

Blissey is a Normal Type pokemon. This will cause Blissey to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Blissey Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Blissey Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Blissey in BDSP

Best Moveset for Blissey Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Last Resort
Physical
210
100 5 Can only be used after all other moves are used.
40
Double-Edge
Physical
180
100 15 User receives recoil damage.
24
Take Down
Physical
135
85 20 User receives recoil damage.
1
Covet
Physical
90
100 25 Opponent's item is stolen by the user.

Best Moveset for Blissey TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Blissey Level Up Moves

List of Moves Blissey can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Disarming Voice
Power: 40
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
4
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
8
Echoed Voice
Power:
60
Acc: 100
PP: 15
Special

Power increases each turn.
12
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
16
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
20
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
24
Take Down
Power:
135
Acc: 85
PP: 20
Physical

User receives recoil damage.
28
Heal Pulse
Power: —
Acc: —
PP: 10
Status

Restores half the target's max HP.
32
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
36
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
40
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
44
Soft-Boiled
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
48
Last Resort
Power:
210
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
52
Healing Wish
Power: —
Acc: —
PP: 10
Status

The user faints and the next Pokémon released is fully healed.
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Blissey TM Moves

List of Moves Blissey can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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