Guides

Pokemon Brilliant Diamond and Shining Pearl Happiny

Happiny
Playhouse Pokémon

Pokemon Brilliant Diamond and Shining Pearl Happiny is a Normal Type Playhouse Pokémon, with a 17.0% Chance To Catch with a regular Pokeball. Happiny can be found with Natural Cure, Serene Grace and Friend Guard as an Ability and has a Fast growth rate with a 1 HP EV Yield. We recommend the Calm Nature, based on 220 combined Base Stats.

Happiny Stats and Abilities

Based on Happiny Base IVs we consider this pokemon F-Tier choice. Happiny Highest IV Stat is Special Defense 65 and the Lowest being Attack 5.

Tier Stat Base Min Max
E
HP100310404
F
Attack513119
F
Defense513119
F
Special Attack1531141
F
Special Defense65121251
F
Speed3058174
F
Total220
Happiny Detail
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield1 HP
Growth RateFast
Catch Rate130 (17.0% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Natural Cure
Ability 1
All status problems heal when it switches out.
Serene Grace
Ability 2
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Friend Guard
Hidden Ability
Reduces damage done to allies.

How To Evolve Happiny in BDSP

Happiny requires (hold Oval Stone, Daytime) to evolve into Chansey and then (high Friendship) to evolve into Blissey.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Happiny
hold Oval Stone , Daytime
Chansey
high Friendship
Blissey

Where To Find Happiny in BDSP

How To Get Happiny Egg In Pokemon Brilliant Diamond and Shining Pearl. Happiny is a Normal Type Pokemon that evolves into Chansey when holding an Oval Stone when leveling up.

Location: Hearthome City

  1. Go to Hearthome City.
  2. Speak to the Hiker NPC next to the East city exit.
  3. He will offer you the egg that he found at the Daycare.
  4. Walk until the egg hatches.

Happiny has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 210
100 - 20%
Chansey
Lv. 18-20
Route 209
100 - 20%
Chansey
Lv. 16
Trophy Garden
100 - 20%
Chansey
Lv. 16-18
Trophy Garden
100 - 20%
Happiny
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Happiny Weakness

Happiny is a Normal Type pokemon. This will cause Happiny to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Happiny Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Happiny Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Happiny in BDSP

Best Moveset for Happiny Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
16
Covet
Physical
90
100 25 Opponent's item is stolen by the user.
12
Disarming Voice
Special
40
15 Ignores Accuracy and Evasiveness.
1
Pound
Physical
60
100 35

Best Moveset for Happiny TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM35
Flamethrower
Special
90
100 15 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Happiny Level Up Moves

List of Moves Happiny can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
4
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
8
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
12
Disarming Voice
Power: 40
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
16
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
20
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
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Happiny TM Moves

List of Moves Happiny can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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Happiny Egg Moves

List of Egg Moves Happiny can learn.

Egg Move Desc
Aromatherapy
Power: —
Acc: —
PP: 5
Status

Cures all status problems in your party.
Gravity
Power: —
Acc: —
PP: 5
Status

Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Present
Power: —
Acc: 90
PP: 15
Physical

Either deals damage or heals.
Seismic Toss
Power: —
Acc: 100
PP: 20
Physical

Inflicts damage equal to user's level.
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
Heal Bell
Power: —
Acc: —
PP: 5
Status

Heals the user's party's status conditions.
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
Last Resort
Power:
210
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
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