Pokemon Brilliant Diamond and Shining Pearl Raticate is a Normal Type Mouse Pokémon, with a 16.6% Chance To Catch with a regular Pokeball. Raticate can be found with Run Away, Guts and Hustle as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 413 combined Base Stats.
Raticate Stats and Abilities
Based on Raticate Base IVs we consider this pokemon D-Tier choice. Raticate Highest IV Stat is Speed 97 and the Lowest being Special Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
D | Attack | 81 | 150 | 287 |
F | Defense | 60 | 112 | 240 |
F | Special Attack | 50 | 94 | 218 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 97 | 179 | 322 |
D | Total | 413 |
Raticate | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 127 (16.6% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Hustle Hidden Ability | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
How To Evolve Raticate in BDSP
Rattata requires (Level 20) to evolve into Raticate.
Where To Find Raticate in BDSP
Raticate has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Rattata
Lv. 20-22
| |
5 - 1% |
Raticate
Lv. 51-52
| |
100 - 20% |
Rattata
Lv. 20-22
| |
5 - 1% |
Raticate
Lv. 50-52
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
Advertisement | ||
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Raticate Weakness
Raticate is a Normal Type pokemon. This will cause Raticate to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Raticate Weak Against?
What pokemon is Raticate Strong Against?
Best Moves Raticate in BDSP
Best Moveset for Raticate Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
39 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
16 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. | |
24 |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
29 |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Raticate TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. |
Raticate Level Up Moves
List of Moves Raticate can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
1 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
4 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
7 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
10 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
13 |
Laser Focus
|
Power: —
Acc: —
PP: 30
Status
User's next attack is guaranteed to result in a critical hit.
|
16 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
19 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
24 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
29 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
34 |
Super Fang
|
Power: —
Acc: 90
PP: 10
Physical
Always takes off half of the opponent's HP.
|
39 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
44 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
Raticate TM Moves
List of Moves Raticate can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power: 60
Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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