Pokemon Brilliant Diamond and Shining Pearl Raticate is a Normal Type Mouse Pokémon, with a 16.6% Chance To Catch with a regular Pokeball. Raticate can be found with Run Away, Guts and Hustle as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 413 combined Base Stats.
Raticate Stats and Abilities
Based on Raticate Base IVs we consider this pokemon D-Tier choice. Raticate Highest IV Stat is Speed 97 and the Lowest being Special Attack 50.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 55 | 220 | 314 |
| D | Attack | 81 | 150 | 287 |
| F | Defense | 60 | 112 | 240 |
| F | Special Attack | 50 | 94 | 218 |
| E | Special Defense | 70 | 130 | 262 |
| D | Speed | 97 | 179 | 322 |
| D | Total | 413 |
| Raticate | Detail |
|---|---|
| Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 127 (16.6% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Hustle Hidden Ability | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
How To Evolve Raticate in BDSP
Rattata requires (Level 20) to evolve into Raticate.
Evolution ChartWhere To Find Raticate in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Rattata
Lv. 20-22
| |
|
5 - 1% |
Raticate
Lv. 51-52
| |
|
100 - 20% |
Rattata
Lv. 20-22
| |
|
5 - 1% |
Raticate
Lv. 50-52
| |
|
National |
Raticate
Lv. 16-63
| |
|
National |
Rattata
Lv. 16-63
| |
|
National |
Raticate
Lv. 16-63
| |
|
National |
Rattata
Lv. 16-63
| |
|
National |
Raticate
Lv. 16-63
| |
|
National |
Rattata
Lv. 16-63
| |
|
National |
Raticate
Lv. 16-63
| |
|
National |
Rattata
Lv. 16-63
| |
|
National |
Raticate
Lv. 16-63
| |
|
National |
Rattata
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Raticate Weakness
Raticate is a Normal Type pokemon. This will cause Raticate to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Raticate Weak Against?
What pokemon is Raticate Strong Against?
Type Weakness ChartBest Moves Raticate in BDSP
Best Moveset for Raticate Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 39 |
Double-Edge
| | Physical | 180 | 100 | 15 | User receives recoil damage. |
| 16 |
Take Down
| | Physical | 135 | 85 | 20 | User receives recoil damage. |
| 24 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
| 29 |
Sucker Punch
| | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Raticate TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
Raticate Level Up Moves
List of Moves Raticate can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 1 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| 1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
| 7 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 10 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 13 |
Laser Focus
|
Power: —
Acc: —
PP: 30
User's next attack is guaranteed to result in a critical hit.
|
| 16 |
Take Down
|
Power:
135 Acc: 85
PP: 20
User receives recoil damage.
|
| 19 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Power doubles if opponent already took damage in the same turn.
|
| 24 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 29 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 34 |
Super Fang
|
Power: —
Acc: 90
PP: 10
Always takes off half of the opponent's HP.
|
| 39 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
| 44 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Reduces opponent's HP to same as user's.
|
Raticate TM Moves
List of Moves Raticate can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
May poison opponent.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power: 60
Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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