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Pokemon Brilliant Diamond and Shining Pearl Zangoose

Zangoose
Cat Ferret Pokémon

Pokemon Brilliant Diamond and Shining Pearl Zangoose is a Normal Type Cat Ferret Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Zangoose can be found with Immunity as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 458 combined Base Stats.

National Dex Pokemon

Zangoose Stats and Abilities

Based on Zangoose Base IVs we consider this pokemon C-Tier choice. Zangoose Highest IV Stat is Attack 115 and the Lowest being Defense 60.

Tier Stat Base Min Max
F
HP73256350
B
Attack115211361
F
Defense60112240
E
Special Attack60112240
F
Special Defense60112240
D
Speed90166306
C
Total458
Zangoose Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield2 Attack
Growth RateErratic
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Immunity
Ability 1
Prevents the Pokémon from getting poisoned.
Toxic Boost
Hidden Ability
Powers up physical attacks when poisoned.

How To Evolve Zangoose in BDSP

Where To Find Zangoose in BDSP

Zangoose has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time

Pokemon Brilliant Diamond and Shining Pearl Zangoose Weakness

Zangoose is a Normal Type pokemon. This will cause Zangoose to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Zangoose Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Zangoose Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Zangoose in BDSP

Best Moveset for Zangoose Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Close Combat
Physical
120
100 5 Lowers user's Defense and Special Defense.
40
X-Scissor
Physical
80
100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
26
Crush Claw
Physical
112.5
95 10 May lower opponent's Defense.
33
Facade
Physical
105
100 20 Power doubles if user is burned, poisoned, or paralyzed.

Best Moveset for Zangoose TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Zangoose Level Up Moves

List of Moves Zangoose can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Scratch
Power:
60
Acc: 100
PP: 35
Physical

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
5
Quick Attack
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
8
Fury Cutter
Power: 40
Acc: 95
PP: 20
Physical

Power increases each turn.
12
Hone Claws
Power: —
Acc: —
PP: 15
Status

Raises user's Attack and Accuracy.
15
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
19
Slash
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
22
Revenge
Power: 60
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
26
Crush Claw
Power:
112.5
Acc: 95
PP: 10
Physical

May lower opponent's Defense.
29
False Swipe
Power:
60
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
33
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
36
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
40
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
43
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
47
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
50
Close Combat
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
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Zangoose TM Moves

List of Moves Zangoose can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power:
60
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Zangoose Egg Moves

List of Egg Moves Zangoose can learn.

Egg Move Desc
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Fury Swipes
Power:
27
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
Metal Claw
Power: 50
Acc: 95
PP: 35
Physical

May raise user's Attack.
Double Hit
Power:
52.5
Acc: 90
PP: 10
Physical

Hits twice in one turn.
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Final Gambit
Power: —
Acc: 100
PP: 5
Special

Inflicts damage equal to the user's remaining HP. User faints.
Feint
Power:
45
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
Belly Drum
Power: —
Acc: —
PP: 10
Status

User loses 50% of its max HP, but Attack raises to maximum.
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