Pokemon Brilliant Diamond and Shining Pearl Teddiursa is a Normal Type Little Bear Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Teddiursa can be found with Pickup, Quick Feet and Honey Gather as an Ability and has a Medium Fast growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 330 combined Base Stats.
Teddiursa Stats and Abilities
Based on Teddiursa Base IVs we consider this pokemon F-Tier choice. Teddiursa Highest IV Stat is Attack 80 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
D | Attack | 80 | 148 | 284 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 40 | 76 | 196 |
F | Total | 330 |
Teddiursa | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 Attack |
Growth Rate | Medium Fast |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Pickup Ability 1 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Honey Gather Hidden Ability | Honey Gather has no effect in battle. |
How To Evolve Teddiursa in BDSP
Teddiursa can evolve into Ursaluna Use a Peat Block in Crimson Mirelands during a full moon or Ursaring (Level 30).
Where To Find Teddiursa in BDSP
Teddiursa has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Teddiursa
Lv. 16-63
| |
National |
Teddiursa
Lv. 16-63
| |
National |
Teddiursa
Lv. 16-63
| |
Start |
Teddiursa
Lv. 16-63
| |
Start |
Teddiursa
Lv. 16-63
| |
Start |
Teddiursa
Lv. 16-63
| |
Start |
Teddiursa
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Teddiursa Weakness
Teddiursa is a Normal Type pokemon. This will cause Teddiursa to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Teddiursa Weak Against?
What pokemon is Teddiursa Strong Against?
Best Moves Teddiursa in BDSP
Best Moveset for Teddiursa Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Thrash
| Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
29 |
Slash
| Physical | 105 | 100 | 20 | High critical hit ratio. | |
1 |
Covet
| Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. | |
15 |
Payback
| Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Best Moveset for Teddiursa TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM28 |
Dig
| Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM96 |
Strength
| Physical | 120 | 100 | 15 |
Teddiursa Level Up Moves
List of Moves Teddiursa can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
57 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
1 |
Covet
|
Power:
90 Acc: 100
PP: 25
Physical
Opponent's item is stolen by the user.
|
1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
Physical
|
1 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Status
Always goes first. Lowers the target's attack.
|
1 |
Lick
|
Power: 30
Acc: 100
PP: 30
Physical
May paralyze opponent.
|
1 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Special Defense.
|
8 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
15 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
22 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Status
Lowers opponent's Evasiveness.
|
25 |
Play Nice
|
Power: —
Acc: —
PP: 20
Status
Lowers opponent's Attack. Always hits.
|
29 |
Slash
|
Power:
105 Acc: 100
PP: 20
Physical
High critical hit ratio.
|
36 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
43 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
43 |
Snore
|
Power:
75 Acc: 100
PP: 15
Special
Can only be used if asleep. May cause flinching.
|
50 |
Thrash
|
Power:
180 Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
Teddiursa TM Moves
List of Moves Teddiursa can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Teddiursa Egg Moves
List of Egg Moves Teddiursa can learn.
Egg Move | Desc |
---|---|
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
Seismic Toss
|
Power: —
Acc: 100
PP: 20
Physical
Inflicts damage equal to user's level.
|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Metal Claw
|
Power: 50
Acc: 95
PP: 35
Physical
May raise user's Attack.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Special Defense.
|
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
Cross Chop
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Close Combat
|
Power: 120
Acc: 100
PP: 5
Physical
Lowers user's Defense and Special Defense.
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
Belly Drum
|
Power: —
Acc: —
PP: 10
Status
User loses 50% of its max HP, but Attack raises to maximum.
|
Play Rough
|
Power: 90
Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
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