Pokemon Brilliant Diamond and Shining Pearl Exploud is a Normal Type Loud Noise Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Exploud can be found with Soundproof as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Lonely Nature, based on 490 combined Base Stats.
Exploud Stats and Abilities
Based on Exploud Base IVs we consider this pokemon C-Tier choice. Exploud Highest IV Stat is Attack 91 and the Lowest being Defense 63.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 104 | 318 | 412 |
C | Attack | 91 | 168 | 309 |
F | Defense | 63 | 117 | 247 |
C | Special Attack | 91 | 168 | 309 |
E | Special Defense | 73 | 135 | 269 |
E | Speed | 68 | 126 | 258 |
C | Total | 490 |
Exploud | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 3 HP |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Soundproof Ability 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
Scrappy Hidden Ability | Enables moves to hit Ghost-type Pokémon. |
How To Evolve Exploud in BDSP
Whismur requires (Level 20) to evolve into Loudred and then (Level 40) to evolve into Exploud.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Whismur
| Level 20 → |
Loudred
| Level 40 → |
Exploud
|
Where To Find Exploud in BDSP
Exploud has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Loudred
Lv. 39-40
|
Pokemon Brilliant Diamond and Shining Pearl Exploud Weakness
Exploud is a Normal Type pokemon. This will cause Exploud to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Exploud Weak Against?
What pokemon is Exploud Strong Against?
Best Moves Exploud in BDSP
Best Moveset for Exploud Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
81 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
72 |
Boomburst
| Special | 210 | 100 | 10 | Hits all adjacent Pokémon. | |
63 |
Hyper Voice
| Special | 135 | 100 | 10 | ||
45 |
Uproar
| Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
Best Moveset for Exploud TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Exploud Level Up Moves
List of Moves Exploud can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or freeze opponent.
|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or paralyze opponent.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
Physical
|
1 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Special
Power increases each turn.
|
1 |
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
15 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
15 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
23 |
Stomp
|
Power:
97.5 Acc: 100
PP: 20
Physical
May cause flinching.
|
29 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
36 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Status
Confuses opponent.
|
45 |
Uproar
|
Power:
135 Acc: 100
PP: 10
Special
User attacks for 3 turns and prevents sleep.
|
54 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
63 |
Hyper Voice
|
Power:
135 Acc: 100
PP: 10
Special
|
72 |
Boomburst
|
Power:
210 Acc: 100
PP: 10
Special
Hits all adjacent Pokémon.
|
81 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
Exploud TM Moves
List of Moves Exploud can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Click/Tap NORMAL Pokemon similar to Exploud.