Guides

Pokemon Brilliant Diamond and Shining Pearl Exploud

Exploud
Loud Noise Pokémon

Pokemon Brilliant Diamond and Shining Pearl Exploud is a Normal Type Loud Noise Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Exploud can be found with Soundproof as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Lonely Nature, based on 490 combined Base Stats.

National Dex Pokemon

Exploud Stats and Abilities

Based on Exploud Base IVs we consider this pokemon C-Tier choice. Exploud Highest IV Stat is Attack 91 and the Lowest being Defense 63.

Tier Stat Base Min Max
D
HP104318412
C
Attack91168309
F
Defense63117247
C
Special Attack91168309
E
Special Defense73135269
E
Speed68126258
C
Total490
Exploud Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield3 HP
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField, Monster
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Soundproof
Ability 1
Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects.
Scrappy
Hidden Ability
Enables moves to hit Ghost-type Pokémon.

How To Evolve Exploud in BDSP

Whismur requires (Level 20) to evolve into Loudred and then (Level 40) to evolve into Exploud.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Whismur
Level 20
Loudred
Level 40
Exploud

Where To Find Exploud in BDSP

Exploud has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 39-40 Loudred, within the Mt. Coronet location using the PokeRadar method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Mt. Coronet
20 - 5%
Loudred
Lv. 39-40

Pokemon Brilliant Diamond and Shining Pearl Exploud Weakness

Exploud is a Normal Type pokemon. This will cause Exploud to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Exploud Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Exploud Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Exploud in BDSP

Best Moveset for Exploud Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
81
Hyper Beam
Special
225
90 5 User must recharge next turn.
72
Boomburst
Special
210
100 10 Hits all adjacent Pokémon.
63
Hyper Voice
Special
135
100 10
45
Uproar
Special
135
100 10 User attacks for 3 turns and prevents sleep.

Best Moveset for Exploud TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM50
Overheat
Special
130
90 5 Sharply lowers user's Special Attack.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Exploud Level Up Moves

List of Moves Exploud can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
1
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
1
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
1
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Echoed Voice
Power:
60
Acc: 100
PP: 15
Special

Power increases each turn.
1
Howl
Power: —
Acc: —
PP: 40
Status

Raises user's Attack.
15
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
15
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
23
Stomp
Power:
97.5
Acc: 100
PP: 20
Physical

May cause flinching.
29
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
36
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
45
Uproar
Power:
135
Acc: 100
PP: 10
Special

User attacks for 3 turns and prevents sleep.
54
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
63
Hyper Voice
Power:
135
Acc: 100
PP: 10
Special

72
Boomburst
Power:
210
Acc: 100
PP: 10
Special

Hits all adjacent Pokémon.
81
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
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Exploud TM Moves

List of Moves Exploud can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM50
Overheat
Power: 130
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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