Pokemon Brilliant Diamond and Shining Pearl Bidoof is a Normal Type Plump Mouse Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Bidoof can be found with Simple, Unaware and Moody as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 250 combined Base Stats.
Bidoof Stats and Abilities
Based on Bidoof Base IVs we consider this pokemon F-Tier choice. Bidoof Highest IV Stat is Attack 45 and the Lowest being Speed 31.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 59 | 228 | 322 |
| F | Attack | 45 | 85 | 207 |
| F | Defense | 40 | 76 | 196 |
| F | Special Attack | 35 | 67 | 185 |
| F | Special Defense | 40 | 76 | 196 |
| F | Speed | 31 | 60 | 177 |
| F | Total | 250 |
| Bidoof | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 HP |
| Growth Rate | Medium Fast |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Field, Water 1 |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Simple Ability 1 | The Simple ability doubles the number of stages of all stat changes. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each. |
Unaware Ability 2 | Ignores any stat changes in the Pokémon. |
Moody Hidden Ability | Raises one stat and lowers another. |
How To Evolve Bidoof in BDSP
Bidoof requires (Level 15) to evolve into Bibarel.
Evolution ChartWhere To Find Bidoof in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Bidoof
Lv. 12-14
| |
|
5 - 1% |
Bidoof
Lv. 10-12
| |
|
5 - 1% |
Bidoof
Lv. 6-8
| |
|
5 - 1% |
Bidoof
Lv. 2-4
| |
|
5 - 1% |
Bidoof
Lv. 2-3
| |
|
5 - 1% |
Bidoof
Lv. 2-4
| |
|
5 - 1% |
Bibarel
Lv. 52-54
| |
|
5 - 1% |
Bibarel
Lv. 18-20
| |
|
5 - 1% |
Bibarel
Lv. 16-18
| |
|
5 - 1% |
Bibarel
Lv. 34-36
| |
|
5 - 1% |
Bibarel
Lv. 34-35
| |
|
20 - 5% |
Bidoof
Lv. 8
| |
|
20 - 5% |
Bidoof
Lv. 4-6
| |
|
20 - 5% |
Bibarel
Lv. 21-22
| |
|
20 - 5% |
Bibarel
Lv. 24
| |
|
20 - 5% |
Bibarel
Lv. 17-18
| |
|
20 - 5% |
Bidoof
Lv. 16
| |
|
100 - 20% |
Bidoof
Lv. 26
| |
|
20 - 5% |
Bibarel
Lv. 25
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
| |
|
Strength |
Bibarel
Lv. 16-63
| |
|
Start |
Bidoof
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Bidoof Weakness
Bidoof is a Normal Type pokemon. This will cause Bidoof to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Bidoof Weak Against?
What pokemon is Bidoof Strong Against?
Type Weakness ChartBest Moves Bidoof in BDSP
Best Moveset for Bidoof Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 45 |
Superpower
| | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
| 29 |
Take Down
| | Physical | 135 | 85 | 20 | User receives recoil damage. |
| 25 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
| 13 |
Headbutt
| | Physical | 105 | 100 | 15 | May cause flinching. |
Best Moveset for Bidoof TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM13 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
Bidoof Level Up Moves
List of Moves Bidoof can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 5 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 9 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
| 13 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
May cause flinching.
|
| 17 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| 21 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 25 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 29 |
Take Down
|
Power:
135 Acc: 85
PP: 20
User receives recoil damage.
|
| 33 |
Super Fang
|
Power: —
Acc: 90
PP: 10
Always takes off half of the opponent's HP.
|
| 37 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| 41 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 45 |
Superpower
|
Power: 120
Acc: 100
PP: 5
Lowers user's Attack and Defense.
|
| 49 |
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Bidoof TM Moves
List of Moves Bidoof can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power: 60
Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Bidoof Egg Moves
List of Egg Moves Bidoof can learn.
| Egg Move | Desc |
|---|---|
|
Quick Attack
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
|
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
|
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Aqua Tail
|
Power: 90
Acc: 90
PP: 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
|
Skull Bash
|
Power:
195 Acc: 100
PP: 10
Raises Defense on first turn, attacks on second.
|
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