Pokemon Brilliant Diamond and Shining Pearl Glameow is a Normal Type Catty Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Glameow can be found with Limber, Own Tempo and Keen Eye as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Naive Nature, based on 310 combined Base Stats.
Glameow Stats and Abilities
Based on Glameow Base IVs we consider this pokemon F-Tier choice. Glameow Highest IV Stat is Speed 85 and the Lowest being Special Defense 37.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 49 | 208 | 302 |
E | Attack | 55 | 103 | 229 |
F | Defense | 42 | 80 | 201 |
F | Special Attack | 42 | 80 | 201 |
F | Special Defense | 37 | 71 | 190 |
D | Speed | 85 | 157 | 295 |
F | Total | 310 |
Glameow | Detail |
---|---|
Best Held Items | |
Best Nature | Naive
↑ +10% Speed↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Limber Ability 1 | The Pokémon is protected from paralysis. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Glameow in BDSP
Glameow requires (Level 38) to evolve into Purugly.

Where To Find Glameow in BDSP
Glameow has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Glameow, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Purugly
Lv. 50
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Glameow
Lv. 40
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Purugly
Lv. 41-42
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Glameow
Lv. 29-30
| |
![]() ![]() Defog |
![]() Purugly
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Glameow
Lv. 16-63
| |
![]() ![]() Defog |
![]() Purugly
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Glameow
Lv. 16-63
| |
![]() ![]() Defog |
![]() Purugly
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Glameow
Lv. 16-63
| |
advertisement | ||
![]() ![]() Defog |
![]() Purugly
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Glameow
Lv. 16-63
| |
![]() ![]() Defog |
![]() Purugly
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Glameow
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Glameow Weakness
Glameow is a Normal Type pokemon. This will cause Glameow to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Glameow Weak Against?
What pokemon is Glameow Strong Against?

Best Moves Glameow in BDSP
Best Moveset for Glameow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Play Rough
| ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
32 |
Retaliate
| ![]() | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
37 |
Slash
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
41 |
Sucker Punch
| ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Glameow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM24 |
Thunderbolt
| ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |



Glameow Level Up Moves
List of Moves Glameow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fake Out
|
Power:
60 Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
5 |
Scratch
|
Power:
60 Acc: 100
PP: 35
![]() |
8 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
13 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
![]() Puts opponent to sleep.
|
17 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
20 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
25 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
29 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
32 |
Retaliate
|
Power:
105 Acc: 100
PP: 5
![]() Inflicts double damage if a teammate fainted on the last turn.
|
37 |
Slash
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio.
|
41 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
44 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
48 |
Hone Claws
|
Power: —
Acc: —
PP: 15
![]() Raises user's Attack and Accuracy.
|
50 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
![]() May lower opponent's Attack.
|
Glameow TM Moves
List of Moves Glameow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
Glameow Egg Moves
List of Egg Moves Glameow can learn.
Egg Move | Desc |
---|---|
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Last Resort
|
Power:
210 Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
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