Pokemon Brilliant Diamond and Shining Pearl Glameow is a Normal Type Catty Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Glameow can be found with Limber, Own Tempo and Keen Eye as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Naive Nature, based on 310 combined Base Stats.
Glameow Stats and Abilities
Based on Glameow Base IVs we consider this pokemon F-Tier choice. Glameow Highest IV Stat is Speed 85 and the Lowest being Special Defense 37.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 49 | 208 | 302 |
E | Attack | 55 | 103 | 229 |
F | Defense | 42 | 80 | 201 |
F | Special Attack | 42 | 80 | 201 |
F | Special Defense | 37 | 71 | 190 |
D | Speed | 85 | 157 | 295 |
F | Total | 310 |
Glameow | Detail |
---|---|
Best Held Items | |
Best Nature | Naive ↑ +10% Speed↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Limber Ability 1 | The Pokémon is protected from paralysis. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Glameow in BDSP
Glameow requires (Level 38) to evolve into Purugly.

Where To Find Glameow in BDSP
Glameow has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Glameow, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Purugly Lv. 50 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Glameow Lv. 40 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Purugly Lv. 41-42 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Glameow Lv. 29-30 | |
![]() ![]() Defog | ![]() Purugly Lv. 16-63 | |
![]() ![]() 7th Badge | ![]() Glameow Lv. 16-63 | |
![]() ![]() Defog | ![]() Purugly Lv. 16-63 | |
![]() ![]() 7th Badge | ![]() Glameow Lv. 16-63 | |
![]() ![]() Defog | ![]() Purugly Lv. 16-63 | |
![]() ![]() 7th Badge | ![]() Glameow Lv. 16-63 | |
advertisement | ||
![]() ![]() Defog | ![]() Purugly Lv. 16-63 | |
![]() ![]() 7th Badge | ![]() Glameow Lv. 16-63 | |
![]() ![]() Defog | ![]() Purugly Lv. 16-63 | |
![]() ![]() 7th Badge | ![]() Glameow Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Glameow Weakness
Glameow is a Normal Type pokemon. This will cause Glameow to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Glameow Weak Against?
What pokemon is Glameow Strong Against?

Best Moves Glameow in BDSP
Best Moveset for Glameow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
32 | Retaliate | ![]() | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
37 | Slash | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
41 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Glameow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |



Glameow Level Up Moves
List of Moves Glameow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Fake Out | Power: 60 Acc: 100 PP: 10 ![]() User attacks first, foe flinches. Only usable on first turn. |
5 | Scratch | Power: 60 Acc: 100 PP: 35 ![]() |
8 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
13 | Hypnosis | Power: — Acc: 60 PP: 20 ![]() Puts opponent to sleep. |
17 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
20 | Fury Swipes | Power: 27 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
25 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
29 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
32 | Retaliate | Power: 105 Acc: 100 PP: 5 ![]() Inflicts double damage if a teammate fainted on the last turn. |
37 | Slash | Power: 105 Acc: 100 PP: 20 ![]() High critical hit ratio. |
41 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
44 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
48 | Hone Claws | Power: — Acc: — PP: 15 ![]() Raises user's Attack and Accuracy. |
50 | Play Rough | Power: 90 Acc: 90 PP: 10 ![]() May lower opponent's Attack. |
Glameow TM Moves
List of Moves Glameow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
Glameow Egg Moves
List of Egg Moves Glameow can learn.
Egg Move | Desc |
---|---|
Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
Quick Attack | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
Fake Tears | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Special Defense. |
Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
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