Guides

Pokemon Brilliant Diamond and Shining Pearl Skitty

Skitty
Kitten Pokémon

Pokemon Brilliant Diamond and Shining Pearl Skitty is a Normal Type Kitten Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Skitty can be found with Cute Charm, Normalize and Wonder Skin as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 260 combined Base Stats.

National Dex Pokemon

Skitty Stats and Abilities

Based on Skitty Base IVs we consider this pokemon F-Tier choice. Skitty Highest IV Stat is Speed 50 and the Lowest being Special Attack 35.

Tier Stat Base Min Max
F
HP50210304
F
Attack4585207
F
Defense4585207
F
Special Attack3567185
F
Special Defense3567185
F
Speed5094218
F
Total260
Skitty Detail
Best Held Items
Best Nature
Jolly
+10% Speed
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Dry
EV Yield1 Speed
Growth RateFast
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsFairy, Field
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Cute Charm
Ability 1
Contact with the Pokémon may cause infatuation.
Normalize
Ability 2
Normalize causes all moves used by the Pokémon to become Normal-type, and attacking moves increase in power by 20%.
Wonder Skin
Hidden Ability
Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer.

How To Evolve Skitty in BDSP

Skitty requires (use Moon Stone) to evolve into Delcatty.

Base Form Evolution Requirement First Evolution
Skitty
use Moon Stone
Delcatty

Where To Find Skitty in BDSP

Skitty has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 40 Skitty, within the Route 222 location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Spacious Cave
National
Skitty
Lv. 16-63
Route 222
5 - 1%
Skitty
Lv. 40

Pokemon Brilliant Diamond and Shining Pearl Skitty Weakness

Skitty is a Normal Type pokemon. This will cause Skitty to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Skitty Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Skitty Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Skitty in BDSP

Best Moveset for Skitty Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
40
Double-Edge
Physical
180
100 15 User receives recoil damage.
46
Play Rough
Physical
90
90 10 May lower opponent's Attack.
31
Facade
Physical
105
100 20 Power doubles if user is burned, poisoned, or paralyzed.
34
Covet
Physical
90
100 25 Opponent's item is stolen by the user.

Best Moveset for Skitty TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Skitty Level Up Moves

List of Moves Skitty can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Fake Out
Power:
60
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
4
Tackle
Power:
60
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
7
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
10
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
13
Disarming Voice
Power: 40
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
16
Fury Swipes
Power:
27
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
19
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
22
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
25
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
31
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
34
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
37
Heal Bell
Power: —
Acc: —
PP: 5
Status

Heals the user's party's status conditions.
40
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
43
Baby-Doll Eyes
Power: —
Acc: 100
PP: 30
Status

Always goes first. Lowers the target's attack.
46
Play Rough
Power: 90
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
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Skitty TM Moves

List of Moves Skitty can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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Skitty Egg Moves

List of Egg Moves Skitty can learn.

Egg Move Desc
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
Uproar
Power:
135
Acc: 100
PP: 10
Special

User attacks for 3 turns and prevents sleep.
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
Last Resort
Power:
210
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
Fake Out
Power:
60
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
Simple Beam
Power: —
Acc: 100
PP: 15
Status

Changes target's ability to Simple.
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
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