Pokemon Brilliant Diamond and Shining Pearl Snorlax is a Normal Type Sleeping Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Snorlax can be found with Immunity, Thick Fat and Gluttony as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Brave Nature, based on 540 combined Base Stats.
Snorlax Stats and Abilities
Based on Snorlax Base IVs we consider this pokemon A-Tier choice. Snorlax Highest IV Stat is Attack 110 and the Lowest being Speed 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| B | HP | 160 | 430 | 524 |
| B | Attack | 110 | 202 | 350 |
| F | Defense | 65 | 121 | 251 |
| E | Special Attack | 65 | 121 | 251 |
| D | Special Defense | 110 | 202 | 350 |
| F | Speed | 30 | 58 | 174 |
| A | Total | 540 |
| Snorlax | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | 100% Leftovers |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Slow |
| Catch Rate | 25 (3.3% with PokéBall, full HP) |
| Egg Groups | Monster |
| Egg Cycles | 40 (10,024–10,280 steps) |
| Abilities | Description |
|---|---|
Immunity Ability 1 | Prevents the Pokémon from getting poisoned. |
Thick Fat Ability 2 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Snorlax in BDSP
Munchlax requires (high Friendship) to evolve into Snorlax.
Evolution ChartWhere To Find Snorlax in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Interact |
Munchlax
Lv. 5-15
| |
|
Defog |
Munchlax
Lv. 16-63
| |
|
Defog |
Munchlax
Lv. 16-63
| |
|
Defog |
Munchlax
Lv. 16-63
| |
|
Defog |
Munchlax
Lv. 16-63
| |
|
Defog |
Munchlax
Lv. 16-63
| |
|
Defog |
Munchlax
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Snorlax Weakness
Snorlax is a Normal Type pokemon. This will cause Snorlax to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Snorlax Weak Against?
What pokemon is Snorlax Strong Against?
Type Weakness ChartBest Moves Snorlax in BDSP
Best Moveset for Snorlax Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 56 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| 1 |
Last Resort
| | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
| 52 |
Belch
| | Special | 120 | 90 | 10 | User must have consumed a Berry. |
| 44 |
Hammer Arm
| | Physical | 100 | 90 | 10 | Lowers user's Speed. |
Best Moveset for Snorlax TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Snorlax Level Up Moves
List of Moves Snorlax can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| 1 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 1 |
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
| 1 |
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
| 1 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 1 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| 1 |
Metronome
|
Power: —
Acc: —
PP: 10
User performs almost any move in the game at random.
|
| 1 |
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 1 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
Can only be used after all other moves are used.
|
| 1 |
Lick
|
Power: 30
Acc: 100
PP: 30
May paralyze opponent.
|
| 1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 1 |
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
| 12 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 16 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 20 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 20 |
Snore
|
Power:
75 Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
| 20 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| 24 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 28 |
Body Slam
|
Power:
127.5 Acc: 100
PP: 15
May paralyze opponent.
|
| 32 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
The heavier the user, the stronger the attack.
|
| 36 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 40 |
High Horsepower
|
Power: 95
Acc: 95
PP: 10
The user fiercely attacks the target using its entire body.
|
| 44 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
Lowers user's Speed.
|
| 48 |
Belly Drum
|
Power: —
Acc: —
PP: 10
User loses 50% of its max HP, but Attack raises to maximum.
|
| 52 |
Belch
|
Power: 120
Acc: 90
PP: 10
User must have consumed a Berry.
|
| 56 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
Snorlax TM Moves
List of Moves Snorlax can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Snorlax Egg Moves
List of Egg Moves Snorlax can learn.
| Egg Move | Desc |
|---|---|
|
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
|
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Fissure
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
|
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Gastro Acid
|
Power: —
Acc: 100
PP: 10
Cancels out the effect of the opponent's Ability.
|
|
Lick
|
Power: 30
Acc: 100
PP: 30
May paralyze opponent.
|
|
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
|
Whirlwind
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
After You
|
Power: —
Acc: —
PP: 15
Gives target priority in the next turn.
|
|
Belch
|
Power: 120
Acc: 90
PP: 10
User must have consumed a Berry.
|
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
Raises Attack.
|
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