Pokemon Brilliant Diamond and Shining Pearl Snorlax is a Normal Type Sleeping Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Snorlax can be found with Immunity, Thick Fat and Gluttony as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Brave Nature, based on 540 combined Base Stats.
Snorlax Stats and Abilities
Based on Snorlax Base IVs we consider this pokemon A-Tier choice. Snorlax Highest IV Stat is Attack 110 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
B | HP | 160 | 430 | 524 |
B | Attack | 110 | 202 | 350 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 65 | 121 | 251 |
D | Special Defense | 110 | 202 | 350 |
F | Speed | 30 | 58 | 174 |
A | Total | 540 |
Snorlax | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 100% Leftovers ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Slow |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Immunity Ability 1 | Prevents the Pokémon from getting poisoned. |
Thick Fat Ability 2 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Snorlax in BDSP
Munchlax requires (high Friendship) to evolve into Snorlax.

Where To Find Snorlax in BDSP
Snorlax has 24 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Munchlax, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
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![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() Interact ![]() ![]() ![]() | ![]() Munchlax Lv. 5-15 | |
![]() ![]() Defog | ![]() Munchlax Lv. 16-63 | |
![]() ![]() Defog | ![]() Munchlax Lv. 16-63 | |
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![]() ![]() Defog | ![]() Munchlax Lv. 16-63 | |
![]() ![]() Defog | ![]() Munchlax Lv. 16-63 | |
![]() ![]() Defog | ![]() Munchlax Lv. 16-63 | |
![]() ![]() Defog | ![]() Munchlax Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Snorlax Weakness
Snorlax is a Normal Type pokemon. This will cause Snorlax to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Snorlax Weak Against?
What pokemon is Snorlax Strong Against?

Best Moves Snorlax in BDSP
Best Moveset for Snorlax Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
1 | Last Resort | ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
52 | Belch | ![]() | Special | 120 | 90 | 10 | User must have consumed a Berry. |
44 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
Best Moveset for Snorlax TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |



Snorlax Level Up Moves
List of Moves Snorlax can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
1 | Covet | Power: 90 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
1 | Stockpile | Power: — Acc: — PP: 20 ![]() Stores energy for use with Spit Up and Swallow. |
1 | Swallow | Power: — Acc: — PP: 10 ![]() The more times the user has performed Stockpile, the more HP is recovered. |
1 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
1 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
1 | Metronome | Power: — Acc: — PP: 10 ![]() User performs almost any move in the game at random. |
1 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
1 | Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
1 | Lick | Power: 30 Acc: 100 PP: 30 ![]() May paralyze opponent. |
1 | Tackle | Power: 60 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
1 | Block | Power: — Acc: — PP: 5 ![]() Opponent cannot flee or switch. |
12 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
16 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
20 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
20 | Snore | Power: 75 Acc: 100 PP: 15 ![]() Can only be used if asleep. May cause flinching. |
20 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
24 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
28 | Body Slam | Power: 127.5 Acc: 100 PP: 15 ![]() May paralyze opponent. |
32 | Heavy Slam | Power: — Acc: 100 PP: 10 ![]() The heavier the user, the stronger the attack. |
36 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
40 | High Horsepower | Power: 95 Acc: 95 PP: 10 ![]() The user fiercely attacks the target using its entire body. |
44 | Hammer Arm | Power: 100 Acc: 90 PP: 10 ![]() Lowers user's Speed. |
48 | Belly Drum | Power: — Acc: — PP: 10 ![]() User loses 50% of its max HP, but Attack raises to maximum. |
52 | Belch | Power: 120 Acc: 90 PP: 10 ![]() User must have consumed a Berry. |
56 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Snorlax TM Moves
List of Moves Snorlax can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 90 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Snorlax Egg Moves
List of Egg Moves Snorlax can learn.
Egg Move | Desc |
---|---|
Double-Edge | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
Gastro Acid | Power: — Acc: 100 PP: 10 ![]() Cancels out the effect of the opponent's Ability. |
Lick | Power: 30 Acc: 100 PP: 30 ![]() May paralyze opponent. |
Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
Whirlwind | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
After You | Power: — Acc: — PP: 15 ![]() Gives target priority in the next turn. |
Belch | Power: 120 Acc: 90 PP: 10 ![]() User must have consumed a Berry. |
Power-Up Punch | Power: 40 Acc: 100 PP: 10 ![]() Raises Attack. |
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