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Pokemon Brilliant Diamond and Shining Pearl Dusknoir

Dusknoir
Gripper Pokémon

Pokemon Brilliant Diamond and Shining Pearl Dusknoir is a Ghost Type Gripper Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Dusknoir can be found with Pressure as an Ability and has a Fast growth rate with a 1 Defense, 2 Special Defense EV Yield. We recommend the Relaxed Nature, based on 525 combined Base Stats.

Dusknoir Stats and Abilities

Based on Dusknoir Base IVs we consider this pokemon B-Tier choice. Dusknoir Highest IV Stat is Defense 135 and the Lowest being Speed 45.

Tier Stat Base Min Max
F
HP45200294
C
Attack100184328
C
Defense135247405
E
Special Attack65121251
C
Special Defense135247405
F
Speed4585207
B
Total525
Dusknoir Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield1 Defense, 2 Special Defense
Growth RateFast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Frisk
Hidden Ability
The Pokémon can check a foe's held item.

How To Evolve Dusknoir in BDSP

Duskull requires (Level 37) to evolve into Dusclops and then (trade holding Reaper Cloth) to evolve into Dusknoir.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Duskull
Level 37
Dusclops
trade holding Reaper Cloth
Dusknoir

Where To Find Dusknoir in BDSP

Dusknoir has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Dusclops, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 224
100 - 20%
Duskull
Lv. 23
Route 224
20 - 5%
Dusclops
Lv. 53
Stargleam Cavern
Start
Duskull
Lv. 16-63
Stargleam Cavern
National
Dusclops
Lv. 16-63
Dazzling Cave
Start
Duskull
Lv. 16-63
Dazzling Cave
National
Dusclops
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Dusknoir Weakness

Dusknoir is a Ghost Type pokemon. This will cause Dusknoir to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Dark
0.5x
Less Damage
Poison
Bug
0.25x
Less Damage
Immune to Damage
Normal
Fighting

What pokemon is Dusknoir Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Weavile

What pokemon is Dusknoir Strong Against?

Tier Pokemon
S
Arceus
S
Slaking
S
Regigigas
A
Snorlax
A
Blissey
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Best Moves Dusknoir in BDSP

Best Moveset for Dusknoir Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Future Sight
Special
120
100 10 Damage occurs 2 turns later.
42
Shadow Ball
Special
120
100 15 May lower opponent's Special Defense.
1
Fire Punch
Physical
75
100 15 May burn opponent.
1
Ice Punch
Physical
75
100 15 May freeze opponent.

Best Moveset for Dusknoir TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Dusknoir Level Up Moves

List of Moves Dusknoir can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Shadow Punch
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
1
Fire Punch
Power: 75
Acc: 100
PP: 15
Physical

May burn opponent.
1
Ice Punch
Power: 75
Acc: 100
PP: 15
Physical

May freeze opponent.
1
Thunder Punch
Power: 75
Acc: 100
PP: 15
Physical

May paralyze opponent.
1
Gravity
Power: —
Acc: —
PP: 5
Status

Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
1
Bind
Power: 15
Acc: 85
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
1
Astonish
Power:
45
Acc: 100
PP: 15
Physical

May cause flinching.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Shadow Sneak
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
12
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
16
Night Shade
Power: —
Acc: 100
PP: 15
Special

Inflicts damage equal to user's level.
20
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
24
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
28
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
32
Hex
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts more damage if the target has a status condition.
36
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
42
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
48
Future Sight
Power: 120
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
54
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
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Dusknoir TM Moves

List of Moves Dusknoir can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Gastly
Haunter
Gengar
Misdreavus
Shuppet
Banette
Duskull
Dusclops
Drifloon
Drifblim
Mismagius
Spiritomb
Giratina Altered
Giratina Origin
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