Pokemon Brilliant Diamond and Shining Pearl Shuppet is a Ghost Type Puppet Pokémon, with a 29.4% Chance To Catch with a regular Pokeball. Shuppet can be found with Insomnia, Frisk and Cursed Body as an Ability and has a Fast growth rate with a 1 Attack EV Yield. We recommend the Naughty Nature, based on 295 combined Base Stats.
Shuppet Stats and Abilities
Based on Shuppet Base IVs we consider this pokemon F-Tier choice. Shuppet Highest IV Stat is Attack 75 and the Lowest being Special Defense 33.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 44 | 198 | 292 |
| D | Attack | 75 | 139 | 273 |
| F | Defense | 35 | 67 | 185 |
| E | Special Attack | 63 | 117 | 247 |
| F | Special Defense | 33 | 63 | 181 |
| F | Speed | 45 | 85 | 207 |
| F | Total | 295 |
| Shuppet | Detail |
|---|---|
| Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | 5% Spell Tag |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Fast |
| Catch Rate | 225 (29.4% with PokéBall, full HP) |
| Egg Groups | Amorphous |
| Egg Cycles | 25 (6,169–6,425 steps) |
| Abilities | Description |
|---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Frisk Ability 2 | The Pokémon can check a foe's held item. |
Cursed Body Hidden Ability | May disable a move used on the Pokémon. |
How To Evolve Shuppet in BDSP
Shuppet requires (Level 37) to evolve into Banette.
Evolution ChartWhere To Find Shuppet in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Banette
Lv. 54
| |
|
20 - 5% |
Banette
Lv. 54
| |
|
20 - 5% |
Banette
Lv. 51-53
| |
|
20 - 5% |
Banette
Lv. 50-52
| |
|
National |
Banette
Lv. 16-63
| |
|
National |
Banette
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Shuppet Weakness
Shuppet is a Ghost Type pokemon. This will cause Shuppet to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Shuppet Weak Against?
What pokemon is Shuppet Strong Against?
Type Weakness ChartBest Moves Shuppet in BDSP
Best Moveset for Shuppet Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 54 |
Phantom Force
| | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
| 30 |
Shadow Ball
| | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
| 38 |
Sucker Punch
| | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
| 22 |
Hex
| | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
Best Moveset for Shuppet TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| TM29 |
Psychic
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
| TM24 |
Thunderbolt
| | Special | 90 | 100 | 15 | May paralyze opponent. |
Shuppet Level Up Moves
List of Moves Shuppet can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 42 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Removes opponent's held item for the rest of the battle.
|
| 4 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 7 |
Night Shade
|
Power: —
Acc: 100
PP: 15
Inflicts damage equal to user's level.
|
| 10 |
Spite
|
Power: —
Acc: 100
PP: 10
The opponent's last move loses 2-5 PP.
|
| 13 |
Shadow Sneak
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
| 16 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| 19 |
Pain Split
|
Power: —
Acc: —
PP: 20
The user's and opponent's HP becomes the average of both.
|
| 22 |
Hex
|
Power:
97.5 Acc: 100
PP: 10
Inflicts more damage if the target has a status condition.
|
| 26 |
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
| 30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| 34 |
Role Play
|
Power: —
Acc: —
PP: 15
User copies the opponent's Ability.
|
| 38 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 46 |
Grudge
|
Power: —
Acc: —
PP: 5
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
| 50 |
Trick
|
Power: —
Acc: 100
PP: 10
Swaps held items with the opponent.
|
| 54 |
Phantom Force
|
Power:
135 Acc: 100
PP: 10
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
Shuppet TM Moves
List of Moves Shuppet can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
Shuppet Egg Moves
List of Egg Moves Shuppet can learn.
| Egg Move | Desc |
|---|---|
|
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
|
Destiny Bond
|
Power: —
Acc: —
PP: 5
If the user faints, the opponent also faints.
|
|
Astonish
|
Power:
45 Acc: 100
PP: 15
May cause flinching.
|
|
Imprison
|
Power: —
Acc: —
PP: 10
Opponent is unable to use moves that the user also knows.
|
|
Shadow Sneak
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
|
Gunk Shot
|
Power: 120
Acc: 80
PP: 5
May poison opponent.
|
|
Phantom Force
|
Power:
135 Acc: 100
PP: 10
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
Click/Tap GHOST Pokemon similar to Shuppet.














