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Pokemon Brilliant Diamond and Shining Pearl Haunter

Haunter
Gas Pokémon

Pokemon Brilliant Diamond and Shining Pearl Haunter is a Ghost and Poison Type Gas Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Haunter can be found with Levitate as an Ability and has a Medium Slow growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 405 combined Base Stats.

Haunter Stats and Abilities

Based on Haunter Base IVs we consider this pokemon D-Tier choice. Haunter Highest IV Stat is Special Attack 115 and the Lowest being Defense 45.

Tier Stat Base Min Max
F
HP45200294
F
Attack5094218
F
Defense4585207
A
Special Attack115211361
F
Special Defense55103229
D
Speed95175317
D
Total405
Haunter Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield2 Special Attack
Growth RateMedium Slow
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Haunter in BDSP

Gastly requires (Level 25) to evolve into Haunter and then (Trade) to evolve into Gengar.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Gastly
Level 25
Haunter
Trade
Gengar

Where To Find Haunter in BDSP

Medicham for Haunter "Gaspar" (Everstone)

Location: Snowpoint City in a house located North West in town.

  1. If you do not already have a Medicham, Acuity Lakefront is a good place to start searching.
  2. Head to Snowpoint City.
  3. Go to the North West part of town and go inside the house.
  4. Talk to the woman named 'Mindy' in the center of the room. She will want to trade your Medicham for her Haunter. Haunter will be holding an Everstone when traded to you.

Haunter has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Gastly, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Turnback Cave
5 - 1%
Haunter
Lv. 44-46
Old Chateau
5 - 1%
Gastly
Lv. 12-16
Lost Tower
5 - 1%
Gastly
Lv. 16-18
Route 209
20 - 5%
Gastly
Lv. 16
Snowpoint City
Interact
Haunter
Lv.
Stargleam Cavern
Start
Gastly
Lv. 16-63
Dazzling Cave
Start
Gastly
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Haunter Weakness

Haunter is a Ghost and Poison Type pokemon. This will cause Haunter to take More Damage from Ghost, Dark, Ground, Psychic Type Moves, and Less Damage from Grass, Fairy, Normal, Fighting, Poison, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Dark
Ground
Psychic
0.5x
Less Damage
Grass
Fairy
0.25x
Less Damage
Poison
Bug
Immune to Damage
Normal
Fighting

What pokemon is Haunter Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Tyranitar
S
Celebi

What pokemon is Haunter Strong Against?

Tier Pokemon
S
Arceus
S
Slaking
S
Regigigas
S
Celebi
A
Togekiss
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Best Moves Haunter in BDSP

Best Moveset for Haunter Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
60
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
42
Dark Pulse
Special
80
100 15 May cause flinching.
48
Shadow Ball
Special
120
100 15 May lower opponent's Special Defense.
36
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.

Best Moveset for Haunter TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM53
Energy Ball
Special
90
100 10 May lower opponent's Special Defense.
TM29
Psychic
Special
90
100 10 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Haunter Level Up Moves

List of Moves Haunter can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Shadow Punch
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
1
Lick
Power:
45
Acc: 100
PP: 30
Physical

May paralyze opponent.
1
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
1
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
1
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
12
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
16
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
20
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
24
Hex
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts more damage if the target has a status condition.
30
Night Shade
Power: —
Acc: 100
PP: 15
Special

Inflicts damage equal to user's level.
36
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
42
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
48
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
54
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
60
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
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Haunter TM Moves

List of Moves Haunter can learn using (TMs) Technical Machine Items.

TM Move Desc
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM65
Shadow Claw
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Gastly
Gengar
Misdreavus
Shuppet
Banette
Duskull
Dusclops
Drifloon
Drifblim
Mismagius
Spiritomb
Dusknoir
Giratina Altered
Giratina Origin
Bulbasaur
Ivysaur
Venusaur
Weedle
Kakuna
Beedrill
Oddish
Gloom
Vileplume
Venonat
Venomoth
Bellsprout
Weepinbell
Victreebel
Tentacool
Tentacruel
Gastly
Gengar
Spinarak
Ariados
Qwilfish
Dustox
Roselia
Budew
Roserade
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