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Pokemon Brilliant Diamond and Shining Pearl Beedrill

Beedrill
Poison Bee Pokémon

Pokemon Brilliant Diamond and Shining Pearl Beedrill is a Bug and Poison Type Poison Bee Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Beedrill can be found with Swarm as an Ability and has a Medium Fast growth rate with a 2 Attack, 1 Special Defense EV Yield. We recommend the Lonely Nature, based on 395 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Beedrill Stats and Abilities

Based on Beedrill Base IVs we consider this pokemon D-Tier choice. Beedrill Highest IV Stat is Attack 90 and the Lowest being Defense 40.

Tier Stat Base Min Max
F
HP65240334
C
Attack90166306
F
Defense4076196
F
Special Attack4585207
E
Special Defense80148284
E
Speed75139273
D
Total395
Beedrill Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield2 Attack, 1 Special Defense
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Swarm
Ability 1
Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Sniper
Hidden Ability
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.

How To Evolve Beedrill in BDSP

Weedle requires (Level 7) to evolve into Kakuna and then (Level 10) to evolve into Beedrill.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Weedle
Level 7
Kakuna
Level 10
Beedrill

Where To Find Beedrill in BDSP

Beedrill has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Weedle, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Swampy Cave
National
Weedle
Lv. 16-63
Sunlit Cavern
National
Weedle
Lv. 16-63
Still-Water Cavern
National
Weedle
Lv. 16-63
Spacious Cave
National
Weedle
Lv. 16-63
Riverbank Cave
National
Weedle
Lv. 16-63
Grassland Cave
National
Weedle
Lv. 16-63
Bogsunk Cavern
National
Weedle
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Beedrill Weakness

Beedrill is a Bug and Poison Type pokemon. This will cause Beedrill to take More Damage from Flying, Rock, Fire, Psychic Type Moves, and Less Damage from Poison, Bug, Fairy, Fighting, Grass Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Rock
Fire
Psychic
0.5x
Less Damage
Poison
Bug
Fairy
0.25x
Less Damage
Fighting
Grass
Immune to Damage

What pokemon is Beedrill Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Beedrill Strong Against?

Tier Pokemon
S
Celebi
A
Togekiss
A
Tangrowth
A
Crobat
A
Infernape
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Best Moves Beedrill in BDSP

Best Moveset for Beedrill Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
35
Poison Jab
Physical
120
100 20 May poison the opponent.
23
Venoshock
Special
97.5
100 10 Inflicts double damage if the target is poisoned.
26
Assurance
Physical
60
100 10 Power doubles if opponent already took damage in the same turn.
1
Bug Bite
Physical
90
100 20 Receives the effect from the opponent's held berry.

Best Moveset for Beedrill TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM36
Sludge Bomb
Special
135
100 10 May poison opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Beedrill Level Up Moves

List of Moves Beedrill can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Fury Attack
Power: 15
Acc: 85
PP: 20
Physical

Hits 2-5 times in one turn.
1
Bug Bite
Power:
90
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
11
Fury Cutter
Power:
60
Acc: 95
PP: 20
Physical

Power increases each turn.
14
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
17
Poison Sting
Power:
22.5
Acc: 100
PP: 35
Physical

May poison the opponent.
20
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
23
Venoshock
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts double damage if the target is poisoned.
26
Assurance
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
29
Toxic Spikes
Power: —
Acc: —
PP: 20
Status

Poisons opponents when they switch into battle.
32
Pin Missile
Power:
37.5
Acc: 95
PP: 20
Physical

Hits 2-5 times in one turn.
35
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
38
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
41
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
44
Fell Stinger
Power:
75
Acc: 100
PP: 25
Physical

Drastically raises user's Attack if target is KO'd.
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Beedrill TM Moves

List of Moves Beedrill can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM81
X-Scissor
Power:
120
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power:
105
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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