Pokemon Brilliant Diamond and Shining Pearl Scizor is a Bug and Steel Type Pincer Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Scizor can be found with Swarm, Technician and Light Metal as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 500 combined Base Stats.
Scizor Stats and Abilities
Based on Scizor Base IVs we consider this pokemon B-Tier choice. Scizor Highest IV Stat is Attack 130 and the Lowest being Special Attack 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
S | Attack | 130 | 238 | 394 |
D | Defense | 100 | 184 | 328 |
E | Special Attack | 55 | 103 | 229 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 65 | 121 | 251 |
B | Total | 500 |
Scizor | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Swarm Ability 1 | Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Light Metal Hidden Ability | Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves: |
How To Evolve Scizor in BDSP
Scyther can evolve into Kleavor Use Black Augurite or Scizor (trade holding Metal Coat).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Scyther
![]() | trade holding
Metal Coat ![]() → |
Scizor
![]() |

Where To Find Scizor in BDSP
Scizor has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Scyther
Lv. 52
| |
![]() ![]() National |
![]() Scyther
Lv. 16-63
| |
![]() Start |
![]() Scyther
Lv. 16-63
| |
![]() Start |
![]() Scyther
Lv. 16-63
| |
![]() Start |
![]() Scyther
Lv. 16-63
| |
![]() Start |
![]() Scyther
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Scizor Weakness
Scizor is a Bug and Steel Type pokemon. This will cause Scizor to take More Damage from Fire Type Moves, and Less Damage from Normal, Bug, Steel, Psychic, Ice, Dragon, Fairy, Poison, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage | |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |

Best Moves Scizor in BDSP
Best Moveset for Scizor Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 |
Iron Head
| ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
40 |
X-Scissor
| ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
1 |
Air Slash
| ![]() | Special | 75 | 95 | 20 | May cause flinching. |
24 |
Slash
| ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
Best Moveset for Scizor TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM62 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM91 |
Flash Cannon
| ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |


Scizor Level Up Moves
List of Moves Scizor can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Bullet Punch
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Wing Attack
|
Power: 60
Acc: 100
PP: 35
![]() |
1 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
1 |
Air Slash
|
Power: 75
Acc: 95
PP: 20
![]() May cause flinching.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
![]() Power increases each turn.
|
1 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
12 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
![]() May raise user's Attack.
|
16 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
20 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
![]() Hits twice in one turn.
|
24 |
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
28 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
32 |
Iron Defense
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Defense.
|
36 |
Iron Head
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
40 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
44 |
Laser Focus
|
Power: —
Acc: —
PP: 30
![]() User's next attack is guaranteed to result in a critical hit.
|
48 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
Scizor TM Moves
List of Moves Scizor can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power:
105 Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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