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Pokemon Brilliant Diamond and Shining Pearl Scizor

Scizor
Pincer Pokémon

Pokemon Brilliant Diamond and Shining Pearl Scizor is a Bug and Steel Type Pincer Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Scizor can be found with Swarm, Technician and Light Metal as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 500 combined Base Stats.

Scizor Stats and Abilities

Based on Scizor Base IVs we consider this pokemon B-Tier choice. Scizor Highest IV Stat is Attack 130 and the Lowest being Special Attack 55.

Tier Stat Base Min Max
F
HP70250344
S
Attack130238394
D
Defense100184328
E
Special Attack55103229
E
Special Defense80148284
E
Speed65121251
B
Total500
Scizor Detail
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 Attack
Growth RateMedium Fast
Catch Rate25 (3.3% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Swarm
Ability 1
Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Technician
Ability 2
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Light Metal
Hidden Ability
Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves:

How To Evolve Scizor in BDSP

Scyther can evolve into Kleavor Use Black Augurite or Scizor (trade holding Metal Coat).

Base Form Evolution Requirement First Evolution
Scyther
trade holding Metal Coat
Scizor

Where To Find Scizor in BDSP

Scizor has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 229
100 - 20%
Scyther
Lv. 52
Sunlit Cavern
National
Scyther
Lv. 16-63
Still-Water Cavern
Start
Scyther
Lv. 16-63
Riverbank Cave
Start
Scyther
Lv. 16-63
Grassland Cave
Start
Scyther
Lv. 16-63
Big Bluff Cavern
Start
Scyther
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Scizor Weakness

Scizor is a Bug and Steel Type pokemon. This will cause Scizor to take More Damage from Fire Type Moves, and Less Damage from Normal, Bug, Steel, Psychic, Ice, Dragon, Fairy, Poison, Grass Type moves.

Damage Types
4.0x
More Damage
Fire
2.0x
More Damage
0.5x
Less Damage
Normal
Bug
Steel
Psychic
Ice
Dragon
Fairy
0.25x
Less Damage
Grass
Immune to Damage
Poison

What pokemon is Scizor Weak Against?

Tier Pokemon
S
Ho-Oh
S
Heatran
S
Moltres
S
Entei
S
Arcanine

What pokemon is Scizor Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Rayquaza
S
Dialga
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Best Moves Scizor in BDSP

Best Moveset for Scizor Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
36
Iron Head
Physical
120
100 15 May cause flinching.
40
X-Scissor
Physical
120
100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
1
Air Slash
Special
75
95 20 May cause flinching.
24
Slash
Physical
70
100 20 High critical hit ratio.

Best Moveset for Scizor TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM62
Bug Buzz
Special
135
100 10 May lower opponent's Special Defense.
TM91
Flash Cannon
Special
120
100 10 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Scizor Level Up Moves

List of Moves Scizor can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Bullet Punch
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
1
Wing Attack
Power: 60
Acc: 100
PP: 35
Physical

1
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
1
Air Slash
Power: 75
Acc: 95
PP: 20
Special

May cause flinching.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Fury Cutter
Power:
60
Acc: 95
PP: 20
Physical

Power increases each turn.
1
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
12
Metal Claw
Power:
75
Acc: 95
PP: 35
Physical

May raise user's Attack.
16
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
20
Double Hit
Power: 35
Acc: 90
PP: 10
Physical

Hits twice in one turn.
24
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
28
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
32
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
36
Iron Head
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
40
X-Scissor
Power:
120
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
44
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
48
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
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Scizor TM Moves

List of Moves Scizor can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM47
Steel Wing
Power:
105
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM62
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM81
X-Scissor
Power:
120
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power:
105
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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