Pokemon Brilliant Diamond and Shining Pearl Kricketune is a Bug Type Cricket Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Kricketune can be found with Swarm as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 384 combined Base Stats.
Kricketune Stats and Abilities
Based on Kricketune Base IVs we consider this pokemon E-Tier choice. Kricketune Highest IV Stat is Attack 85 and the Lowest being Defense 51.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 77 | 264 | 358 |
D | Attack | 85 | 157 | 295 |
F | Defense | 51 | 96 | 221 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 51 | 96 | 221 |
E | Speed | 65 | 121 | 251 |
E | Total | 384 |
Kricketune | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Metronome |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 2 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Swarm Ability 1 | Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Technician Hidden Ability | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
How To Evolve Kricketune in BDSP
Kricketot requires (Level 10) to evolve into Kricketune.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Kricketot
| Level 10 → |
Kricketune
|
Where To Find Kricketune in BDSP
Kricketune has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Kricketune
Lv. 21-22
| |
5 - 1% |
Kricketune
Lv. 16-17
| |
5 - 1% |
Kricketune
Lv. 20-22
| |
5 - 1% |
Kricketune
Lv. 24
| |
5 - 1% |
Kricketune
Lv. 17-18
| |
5 - 1% |
Kricketune
Lv. 18-19
| |
20 - 5% |
Kricketot
Lv. 6
| |
20 - 5% |
Kricketot
Lv. 14
| |
20 - 5% |
Kricketune
Lv. 14
| |
20 - 5% |
Kricketot
Lv. 6
| |
Advertisement | ||
20 - 5% |
Kricketot
Lv. 4
| |
20 - 5% |
Kricketot
Lv. 3-4
| |
Start |
Kricketot
Lv. 16-63
| |
Start |
Kricketot
Lv. 16-63
| |
Start |
Kricketot
Lv. 16-63
| |
Start |
Kricketot
Lv. 16-63
| |
Start |
Kricketot
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Kricketune Weakness
Kricketune is a Bug Type pokemon. This will cause Kricketune to take More Damage from , Rock, Fire Type Moves, and Less Damage from Fighting, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Flying
Rock
Fire
|
0.5x Less Damage |
Fighting
Ground
Grass
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Kricketune Weak Against?
What pokemon is Kricketune Strong Against?
Best Moves Kricketune in BDSP
Best Moveset for Kricketune Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 |
Bug Buzz
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
30 |
X-Scissor
| Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | |
42 |
Night Slash
| Physical | 70 | 100 | 15 | High critical hit ratio. | |
26 |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. |
Best Moveset for Kricketune TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM62 |
Bug Buzz
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TM96 |
Strength
| Physical | 80 | 100 | 15 |
Kricketune Level Up Moves
List of Moves Kricketune can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
Physical
Power increases each turn.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
Physical
|
14 |
Absorb
|
Power: 20
Acc: 100
PP: 25
Special
User recovers half the HP inflicted on opponent.
|
18 |
Sing
|
Power: —
Acc: 55
PP: 15
Status
Puts opponent to sleep.
|
22 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
26 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
30 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
34 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
36 |
Fell Stinger
|
Power:
75 Acc: 100
PP: 25
Physical
Drastically raises user's Attack if target is KO'd.
|
38 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
42 |
Night Slash
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
44 |
Sticky Web
|
Power: —
Acc: —
PP: 20
Status
Lowers opponent's Speed when switching into battle.
|
46 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
50 |
Perish Song
|
Power: —
Acc: —
PP: 5
Status
Any Pokémon in play when this attack is used faints in 3 turns.
|
Kricketune TM Moves
List of Moves Kricketune can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Click/Tap BUG Pokemon similar to Kricketune.