Pokemon Brilliant Diamond and Shining Pearl Yanmega is a Bug and Type Ogre Darner Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Yanmega can be found with Speed Boost, Tinted Lens and Frisk as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Rash Nature, based on 515 combined Base Stats.
Yanmega Stats and Abilities
Based on Yanmega Base IVs we consider this pokemon B-Tier choice. Yanmega Highest IV Stat is Special Attack 116 and the Lowest being Special Defense 56.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 86 | 282 | 376 |
| D | Attack | 76 | 141 | 276 |
| E | Defense | 86 | 159 | 298 |
| A | Special Attack | 116 | 213 | 364 |
| F | Special Defense | 56 | 105 | 232 |
| D | Speed | 95 | 175 | 317 |
| B | Total | 515 |
| Yanmega | Detail |
|---|---|
| Best Nature | Rash
↑ +10% Special Attack↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | 5% Wide Lens |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 30 (3.9% with PokéBall, full HP) |
| Egg Groups | Bug |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Speed Boost Ability 1 | Its Speed stat is gradually boosted. |
Tinted Lens Ability 2 | Powers up “not very effective” moves. |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Yanmega in BDSP
Yanma requires (after Ancient Power learned) to evolve into Yanmega.
Evolution ChartWhere To Find Yanmega in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Yanma
Lv. 20-26
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Yanmega Weakness
Yanmega is a Bug and Type pokemon. This will cause Yanmega to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
What pokemon is Yanmega Weak Against?
What pokemon is Yanmega Strong Against?
Type Weakness ChartBest Moves Yanmega in BDSP
Best Moveset for Yanmega Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 57 |
Bug Buzz
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 27 |
Uproar
| | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
| 54 |
Air Slash
| | Special | 112.5 | 95 | 20 | May cause flinching. |
| 1 |
Night Slash
| | Physical | 70 | 100 | 15 | High critical hit ratio. |
Best Moveset for Yanmega TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Yanmega Level Up Moves
List of Moves Yanmega can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 57 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 54 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
May cause flinching.
|
| 1 |
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| 1 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
Receives the effect from the opponent's held berry.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Gust
|
Power:
60 Acc: 100
PP: 35
Hits Pokémon using Fly/Bounce with double power.
|
| 6 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 11 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| 14 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| 17 |
Detect
|
Power: —
Acc: —
PP: 5
Protects the user, but may fail if used consecutively.
|
| 22 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
| 27 |
Uproar
|
Power: 90
Acc: 100
PP: 10
User attacks for 3 turns and prevents sleep.
|
| 30 |
String Shot
|
Power: —
Acc: 95
PP: 40
Sharply lowers opponent's Speed.
|
| 33 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
May raise all user's stats at once.
|
| 38 |
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
| 43 |
Slash
|
Power: 70
Acc: 100
PP: 20
High critical hit ratio.
|
| 46 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 49 |
U-turn
|
Power:
105 Acc: 100
PP: 20
User switches out immediately after attacking.
|
Yanmega TM Moves
List of Moves Yanmega can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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