Pokemon Brilliant Diamond and Shining Pearl Salamence is a Dragon and Type Dragon Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Salamence can be found with Intimidate as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 600 combined Base Stats.
Salamence Stats and Abilities
Based on Salamence Base IVs we consider this pokemon S-Tier choice. Salamence Highest IV Stat is Attack 135 and the Lowest being Defense 80.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
S | Attack | 135 | 247 | 405 |
E | Defense | 80 | 148 | 284 |
B | Special Attack | 110 | 202 | 350 |
E | Special Defense | 80 | 148 | 284 |
C | Speed | 100 | 184 | 328 |
S | Total | 600 |
Salamence | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Dragon Fang |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Moxie Hidden Ability | Moxie increases the user's Attack one stage upon fainting an opponent. |
How To Evolve Salamence in BDSP
Bagon requires (Level 30) to evolve into Shelgon and then (Level 50) to evolve into Salamence.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Bagon
| Level 30 → |
Shelgon
| Level 50 → |
Salamence
|
Where To Find Salamence in BDSP
Salamence has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Bagon
Lv. 25-26
| |
National |
Bagon
Lv. 16-63
| |
National |
Shelgon
Lv. 16-63
| |
National |
Bagon
Lv. 16-63
| |
National |
Shelgon
Lv. 16-63
| |
National |
Bagon
Lv. 16-63
| |
National |
Shelgon
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Salamence Weakness
Salamence is a Dragon and Type pokemon. This will cause Salamence to take More Damage from Dragon, Fairy, Rock, Ice Type Moves, and Less Damage from Fire, Water, Fighting, Bug, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Ice
|
2.0x More Damage |
Dragon
Fairy
Rock
|
0.5x Less Damage |
Fire
Water
Fighting
Bug
|
0.25x Less Damage |
Grass
|
Immune to Damage |
Ground
|
What pokemon is Salamence Weak Against?
Best Moves Salamence in BDSP
Best Moveset for Salamence Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
73 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
64 |
Outrage
| Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
55 |
Flamethrower
| Special | 90 | 100 | 15 | May burn opponent. | |
1 |
Fly
| Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Best Moveset for Salamence TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Salamence Level Up Moves
List of Moves Salamence can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
1 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
1 |
Dragon Tail
|
Power:
90 Acc: 90
PP: 10
Physical
In battles, the opponent switches. In the wild, the Pokémon runs.
|
1 |
Ember
|
Power: 40
Acc: 100
PP: 25
Special
May burn opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
1 |
Dragon Breath
|
Power:
90 Acc: 100
PP: 20
Special
May paralyze opponent.
|
15 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
20 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
25 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
33 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
39 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
46 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
55 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
64 |
Outrage
|
Power:
180 Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
73 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Salamence TM Moves
List of Moves Salamence can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM02 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power:
127.5 Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Salamence Tutor Moves
List of Tutor Moves Salamence can learn.
Egg Move | Desc |
---|---|
Draco Meteor
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
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