Pokemon Brilliant Diamond and Shining Pearl Hoppip is a Grass and Type Cottonweed Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Hoppip can be found with Chlorophyll, Leaf Guard and Infiltrator as an Ability and has a Medium Slow growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 250 combined Base Stats.
Hoppip Stats and Abilities
Based on Hoppip Base IVs we consider this pokemon F-Tier choice. Hoppip Highest IV Stat is Special Defense 55 and the Lowest being Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 35 | 180 | 274 |
F | Attack | 35 | 67 | 185 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 35 | 67 | 185 |
F | Special Defense | 55 | 103 | 229 |
F | Speed | 50 | 94 | 218 |
F | Total | 250 |
Hoppip | Detail |
---|---|
Best Held Items | |
Best Nature | Calm ↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Medium Slow |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Fairy, Grass |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Leaf Guard Ability 2 | Leaf Guard prevents the bearer from succumbing to major status ailments (sleep, burns, poisoning, paralysis or freezing) during sunny weather. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
How To Evolve Hoppip in BDSP
Hoppip requires (Level 18) to evolve into Skiploom and then (Level 27) to evolve into Jumpluff.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Hoppip ![]() | Level 18 → | Skiploom ![]() | Level 27 → | Jumpluff ![]() |

Where To Find Hoppip in BDSP
Hoppip has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Skiploom, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Skiploom Lv. 12 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Hoppip Lv. 11 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Hoppip Lv. 9-10 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Skiploom Lv. 30 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Hoppip Lv. 29 | |
![]() ![]() National | ![]() Hoppip Lv. 16-63 | |
![]() ![]() National | ![]() Skiploom Lv. 16-63 | |
![]() ![]() National | ![]() Hoppip Lv. 16-63 | |
![]() ![]() National | ![]() Skiploom Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Hoppip Weakness
Hoppip is a Grass and Type pokemon. This will cause Hoppip to take More Damage from , Poison, Fire, Rock, Ice Type Moves, and Less Damage from Water, Fighting, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Hoppip Weak Against?

Best Moves Hoppip in BDSP
Best Moveset for Hoppip Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 | Bounce | ![]() | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
43 | Giga Drain | ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
37 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
28 | Acrobatics | ![]() | Physical | 82.5 | 100 | 15 | Stronger when the user does not have a held item. |
Best Moveset for Hoppip TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM21 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
TM19 | Giga Drain | ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |



Hoppip Level Up Moves
List of Moves Hoppip can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Splash | Power: — Acc: — PP: 40 ![]() Doesn't do ANYTHING. |
1 | Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
4 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
6 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
8 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
10 | Fairy Wind | Power: 40 Acc: 100 PP: 30 ![]() The user stirs up a fairy wind and strikes the target with it. |
12 | Poison Powder | Power: — Acc: 75 PP: 35 ![]() Poisons opponent. |
14 | Stun Spore | Power: — Acc: 75 PP: 30 ![]() Paralyzes opponent. |
16 | Sleep Powder | Power: — Acc: 75 PP: 15 ![]() Puts opponent to sleep. |
19 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
22 | Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
25 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
28 | Acrobatics | Power: 82.5 Acc: 100 PP: 15 ![]() Stronger when the user does not have a held item. |
31 | Rage Powder | Power: — Acc: — PP: 20 ![]() Forces attacks to hit user, not team-mates. |
34 | Cotton Spore | Power: — Acc: 100 PP: 40 ![]() Sharply lowers opponent's Speed. |
37 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
40 | Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
43 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
46 | Bounce | Power: 127.5 Acc: 85 PP: 5 ![]() Springs up on first turn, attacks on second. May paralyze opponent. |
49 | Memento | Power: — Acc: 100 PP: 10 ![]() User faints, sharply lowers opponent's Attack and Special Attack. |
Hoppip TM Moves
List of Moves Hoppip can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM40 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
Hoppip Egg Moves
List of Egg Moves Hoppip can learn.
Egg Move | Desc |
---|---|
Confusion | Power: 50 Acc: 100 PP: 25 ![]() May confuse opponent. |
Encore | Power: — Acc: 100 PP: 5 ![]() Forces opponent to keep using its last move for 3 turns. |
Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
Aromatherapy | Power: — Acc: — PP: 5 ![]() Cures all status problems in your party. |
Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
Cotton Guard | Power: — Acc: — PP: 10 ![]() Drastically raises user's Defense. |
Seed Bomb | Power: 120 Acc: 100 PP: 15 ![]() |
Grassy Terrain | Power: — Acc: — PP: 10 ![]() Restores a little HP of all Pokémon for 5 turns. |
Strength Sap | Power: — Acc: 100 PP: 10 ![]() The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
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