Pokemon Brilliant Diamond and Shining Pearl Grotle is a Grass Type Grove Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Grotle can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.
Grotle Stats and Abilities
Based on Grotle Base IVs we consider this pokemon D-Tier choice. Grotle Highest IV Stat is Attack 89 and the Lowest being Speed 36.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
D | Attack | 89 | 164 | 304 |
E | Defense | 85 | 157 | 295 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 36 | 69 | 188 |
D | Total | 405 |
Grotle | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack, 1 Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Shell Armor Hidden Ability | Shell Armor prevents the Pokémon from receiving a critical hit. |
How To Evolve Grotle in BDSP
Turtwig requires (Level 18) to evolve into Grotle and then (Level 32) to evolve into Torterra.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Turtwig
![]() | Level 18 → |
Grotle
![]() | Level 32 → |
Torterra
![]() |

Where To Find Grotle in BDSP
Grotle has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Turtwig
Lv. 16-63
| |
![]() ![]() National |
![]() Turtwig
Lv. 16-63
| |
![]() ![]() National |
![]() Turtwig
Lv. 16-63
| |
![]() ![]() National |
![]() Turtwig
Lv. 16-63
| |
![]() Interact ![]() ![]() ![]() |
![]() Turtwig
Lv. 5
|

Pokemon Brilliant Diamond and Shining Pearl Grotle Weakness
Grotle is a Grass Type pokemon. This will cause Grotle to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Grotle Weak Against?

Best Moves Grotle in BDSP
Best Moveset for Grotle Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Leaf Storm
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
42 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
47 |
Giga Drain
| ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
22 |
Bite
| ![]() | Physical | 60 | 100 | 25 | May cause flinching. |
Best Moveset for Grotle TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM96 |
Strength
| ![]() | Physical | 80 | 100 | 15 |


Grotle Level Up Moves
List of Moves Grotle can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
5 |
Withdraw
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
6 |
Leafage
|
Power:
60 Acc: 100
PP: 40
![]() Strikes opponent with leaves.
|
10 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
13 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
![]() High critical hit ratio.
|
17 |
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
22 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
27 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on opponent.
|
32 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
37 |
Synthesis
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
42 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
47 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
52 |
Leaf Storm
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
Grotle TM Moves
List of Moves Grotle can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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