Pokemon Brilliant Diamond and Shining Pearl Treecko is a Grass Type Wood Gecko Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Treecko can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 310 combined Base Stats.
Treecko Stats and Abilities
Based on Treecko Base IVs we consider this pokemon F-Tier choice. Treecko Highest IV Stat is Speed 70 and the Lowest being Defense 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 45 | 85 | 207 |
F | Defense | 35 | 67 | 185 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 55 | 103 | 229 |
E | Speed | 70 | 130 | 262 |
F | Total | 310 |
Treecko | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Unburden Hidden Ability | Raises Speed if a held item is used. |
How To Evolve Treecko in BDSP
Treecko requires (Level 16) to evolve into Grovyle and then (Level 36) to evolve into Sceptile.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Treecko ![]() | Level 16 → | Grovyle ![]() | Level 36 → | Sceptile ![]() |

Where To Find Treecko in BDSP
Treecko has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Treecko, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Treecko Lv. 16-63 | |
![]() ![]() National | ![]() Treecko Lv. 16-63 | |
![]() ![]() National | ![]() Treecko Lv. 16-63 | |
![]() ![]() National | ![]() Treecko Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Treecko Weakness
Treecko is a Grass Type pokemon. This will cause Treecko to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Treecko Weak Against?
What pokemon is Treecko Strong Against?

Best Moves Treecko in BDSP
Best Moveset for Treecko Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
39 | Leaf Storm | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
30 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
24 | Slam | ![]() | Physical | 80 | 75 | 20 | |
21 | Giga Drain | ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Best Moveset for Treecko TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |



Treecko Level Up Moves
List of Moves Treecko can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
3 | Leafage | Power: 60 Acc: 100 PP: 40 ![]() Strikes opponent with leaves. |
6 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
9 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
12 | Detect | Power: — Acc: — PP: 5 ![]() Protects the user, but may fail if used consecutively. |
15 | Quick Guard | Power: — Acc: — PP: 15 ![]() Protects the user's team from high-priority moves. |
18 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
21 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
24 | Slam | Power: 80 Acc: 75 PP: 20 ![]() |
27 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
30 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
33 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
36 | Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
39 | Leaf Storm | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
Treecko TM Moves
List of Moves Treecko can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Treecko Egg Moves
List of Egg Moves Treecko can learn.
Egg Move | Desc |
---|---|
Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
Night Slash | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
Double Kick | Power: 30 Acc: 100 PP: 30 ![]() Hits twice in one turn. |
Dragon Breath | Power: 60 Acc: 100 PP: 20 ![]() May paralyze opponent. |
Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
Crush Claw | Power: 75 Acc: 95 PP: 10 ![]() May lower opponent's Defense. |
Magical Leaf | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
Leaf Storm | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
Grassy Terrain | Power: — Acc: — PP: 10 ![]() Restores a little HP of all Pokémon for 5 turns. |
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