Pokemon Brilliant Diamond and Shining Pearl Sunflora is a Grass Type Sun Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Sunflora can be found with Chlorophyll, Solar Power and Early Bird as an Ability and has a Medium Slow growth rate with a 2 Special Attack EV Yield. We recommend the Quiet Nature, based on 425 combined Base Stats.
Sunflora Stats and Abilities
Based on Sunflora Base IVs we consider this pokemon D-Tier choice. Sunflora Highest IV Stat is Special Attack 105 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
D | Attack | 75 | 139 | 273 |
F | Defense | 55 | 103 | 229 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 85 | 157 | 295 |
F | Speed | 30 | 58 | 174 |
D | Total | 425 |
Sunflora | Detail |
---|---|
Best Held Items | |
Best Nature | Quiet ↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Grass |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Solar Power Ability 2 | During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1/8 of its maximum HP after each turn. |
Early Bird Hidden Ability | The Pokémon awakens quickly from sleep. |
How To Evolve Sunflora in BDSP
Sunkern requires (use Sun Stone) to evolve into Sunflora.

Where To Find Sunflora in BDSP
Sunflora has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Sunkern, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Sunkern Lv. 7-8 | |
![]() ![]() National | ![]() Sunkern Lv. 16-63 | |
![]() ![]() National | ![]() Sunkern Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Sunflora Weakness
Sunflora is a Grass Type pokemon. This will cause Sunflora to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Sunflora Weak Against?
What pokemon is Sunflora Strong Against?

Best Moves Sunflora in BDSP
Best Moveset for Sunflora Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 | Leaf Storm | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
37 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
28 | Petal Dance | ![]() | Special | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
34 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
Best Moveset for Sunflora TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |


Sunflora Level Up Moves
List of Moves Sunflora can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Flower Shield | Power: — Acc: — PP: 10 ![]() Sharply raises Defense of all Grass-type Pokémon on the field. |
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Growth | Power: — Acc: — PP: 40 ![]() Raises user's Attack and Special Attack. |
4 | Ingrain | Power: — Acc: — PP: 20 ![]() User restores HP each turn. User cannot escape/switch. |
7 | Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
10 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
13 | Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
16 | Razor Leaf | Power: 82.5 Acc: 95 PP: 25 ![]() High critical hit ratio. |
19 | Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
22 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
25 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
28 | Petal Dance | Power: 180 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
34 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
37 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
40 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
43 | Leaf Storm | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
50 | Petal Blizzard | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
Sunflora TM Moves
List of Moves Sunflora can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
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