Pokemon Brilliant Diamond and Shining Pearl Sunflora is a Grass Type Sun Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Sunflora can be found with Chlorophyll, Solar Power and Early Bird as an Ability and has a Medium Slow growth rate with a 2 Special Attack EV Yield. We recommend the Quiet Nature, based on 425 combined Base Stats.
Sunflora Stats and Abilities
Based on Sunflora Base IVs we consider this pokemon D-Tier choice. Sunflora Highest IV Stat is Special Attack 105 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
D | Attack | 75 | 139 | 273 |
F | Defense | 55 | 103 | 229 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 85 | 157 | 295 |
F | Speed | 30 | 58 | 174 |
D | Total | 425 |
Sunflora | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Grass |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Solar Power Ability 2 | During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1/8 of its maximum HP after each turn. |
Early Bird Hidden Ability | The Pokémon awakens quickly from sleep. |
How To Evolve Sunflora in BDSP
Sunkern requires (use Sun Stone) to evolve into Sunflora.

Where To Find Sunflora in BDSP
Sunflora has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Sunkern
Lv. 7-8
| |
![]() ![]() National |
![]() Sunkern
Lv. 16-63
| |
![]() ![]() National |
![]() Sunkern
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Sunflora Weakness
Sunflora is a Grass Type pokemon. This will cause Sunflora to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Sunflora Weak Against?
What pokemon is Sunflora Strong Against?

Best Moves Sunflora in BDSP
Best Moveset for Sunflora Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 |
Leaf Storm
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
37 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
28 |
Petal Dance
| ![]() | Special | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
34 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
Best Moveset for Sunflora TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |


Sunflora Level Up Moves
List of Moves Sunflora can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Flower Shield
|
Power: —
Acc: —
PP: 10
![]() Sharply raises Defense of all Grass-type Pokémon on the field.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
4 |
Ingrain
|
Power: —
Acc: —
PP: 20
![]() User restores HP each turn. User cannot escape/switch.
|
7 |
Absorb
|
Power:
30 Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
10 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on opponent.
|
13 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
16 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
![]() High critical hit ratio.
|
19 |
Worry Seed
|
Power: —
Acc: 100
PP: 10
![]() Changes the opponent's Ability to Insomnia.
|
22 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
25 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
28 |
Petal Dance
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
34 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
37 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
40 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
43 |
Leaf Storm
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
50 |
Petal Blizzard
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
Sunflora TM Moves
List of Moves Sunflora can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
Click/Tap GRASS Pokemon similar to Sunflora.





























































