Pokemon Brilliant Diamond and Shining Pearl Cacnea is a Grass Type Cactus Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Cacnea can be found with Sand Veil as an Ability and has a Medium Slow growth rate with a 1 Special Attack EV Yield. We recommend the Brave Nature, based on 335 combined Base Stats.
Cacnea Stats and Abilities
Based on Cacnea Base IVs we consider this pokemon F-Tier choice. Cacnea Highest IV Stat is Attack 85 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
D | Attack | 85 | 157 | 295 |
F | Defense | 40 | 76 | 196 |
D | Special Attack | 85 | 157 | 295 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 35 | 67 | 185 |
F | Total | 335 |
Cacnea | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Sticky Barb |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Grass, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Cacnea in BDSP
Cacnea requires (Level 32) to evolve into Cacturne.
Where To Find Cacnea in BDSP
Cacnea has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Cacnea
Lv. 23-25
| |
5 - 1% |
Cacturne
Lv. 52-53
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
Advertisement | ||
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Cacnea Weakness
Cacnea is a Grass Type pokemon. This will cause Cacnea to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Flying
Poison
Bug
Fire
Ice
|
0.5x Less Damage |
Ground
Water
Grass
Electric
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Cacnea Weak Against?
Best Moves Cacnea in BDSP
Best Moveset for Cacnea Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
42 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
16 |
Poison Jab
| Physical | 80 | 100 | 20 | May poison the opponent. | |
34 |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
19 |
Assurance
| Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Cacnea TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM22 |
Solar Beam
| Special | 180 | 100 | 10 | Charges on first turn, attacks on second. | |
TM53 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TM79 |
Dark Pulse
| Special | 80 | 100 | 15 | May cause flinching. |
Cacnea Level Up Moves
List of Moves Cacnea can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
Physical
May poison the opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
4 |
Absorb
|
Power:
30 Acc: 100
PP: 25
Special
User recovers half the HP inflicted on opponent.
|
7 |
Growth
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack and Special Attack.
|
10 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Status
Drains HP from opponent each turn.
|
13 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
16 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
19 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
22 |
Ingrain
|
Power: —
Acc: —
PP: 20
Status
User restores HP each turn. User cannot escape/switch.
|
26 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
30 |
Spikes
|
Power: —
Acc: —
PP: 20
Status
Hurts opponents when they switch into battle.
|
34 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
38 |
Pin Missile
|
Power: 25
Acc: 95
PP: 20
Physical
Hits 2-5 times in one turn.
|
42 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
46 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
Status
Sharply lowers opponent's Speed.
|
50 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
54 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
Status
If the user faints, the opponent also faints.
|
Cacnea TM Moves
List of Moves Cacnea can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
Cacnea Egg Moves
List of Egg Moves Cacnea can learn.
Egg Move | Desc |
---|---|
Acid
|
Power: 40
Acc: 100
PP: 30
Special
May lower opponent's Special Defense.
|
Teeter Dance
|
Power: —
Acc: 100
PP: 20
Status
Confuses all Pokémon.
|
Dynamic Punch
|
Power: 100
Acc: 50
PP: 5
Physical
Confuses opponent.
|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Low Kick
|
Power: —
Acc: 100
PP: 20
Physical
The heavier the opponent, the stronger the attack.
|
Magical Leaf
|
Power:
90 Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
Seed Bomb
|
Power:
120 Acc: 100
PP: 15
Physical
|
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Worry Seed
|
Power: —
Acc: 100
PP: 10
Status
Changes the opponent's Ability to Insomnia.
|
Switcheroo
|
Power: —
Acc: 100
PP: 15
Status
Swaps held items with the opponent.
|
Fell Stinger
|
Power: 50
Acc: 100
PP: 25
Physical
Drastically raises user's Attack if target is KO'd.
|
Belch
|
Power: 120
Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
Physical
Raises Attack.
|
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