Pokemon Brilliant Diamond and Shining Pearl Ivysaur is a Grass and Poison Type Seed Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ivysaur can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Special Attack, 1 Special Defense EV Yield. We recommend the Quiet Nature, based on 405 combined Base Stats.
Ivysaur Stats and Abilities
Based on Ivysaur Base IVs we consider this pokemon D-Tier choice. Ivysaur Highest IV Stat is Special Attack 80 and the Lowest being Speed 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 62 | 116 | 245 |
F | Defense | 63 | 117 | 247 |
D | Special Attack | 80 | 148 | 284 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 60 | 112 | 240 |
D | Total | 405 |
Ivysaur | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Attack, 1 Special Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Chlorophyll Hidden Ability | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
How To Evolve Ivysaur in BDSP
Bulbasaur requires (Level 16) to evolve into Ivysaur and then (Level 32) to evolve into Venusaur.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Bulbasaur
![]() | Level 16 → |
Ivysaur
![]() | Level 32 → |
Venusaur
![]() |

Where To Find Ivysaur in BDSP
Ivysaur has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
| |
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
| |
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
| |
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
| |
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
| |
![]() ![]() National |
![]() Bulbasaur
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Ivysaur Weakness
Ivysaur is a Grass and Poison Type pokemon. This will cause Ivysaur to take More Damage from , Fire, Ice, Psychic Type Moves, and Less Damage from Water, Electric, Fighting, Fairy, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |

Best Moves Ivysaur in BDSP
Best Moveset for Ivysaur Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
45 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
50 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
25 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
20 |
Seed Bomb
| ![]() | Physical | 120 | 100 | 15 |
Best Moveset for Ivysaur TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM36 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
TM96 |
Strength
| ![]() | Physical | 80 | 100 | 15 |


Ivysaur Level Up Moves
List of Moves Ivysaur can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Vine Whip
|
Power:
67.5 Acc: 100
PP: 25
![]() |
1 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
9 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
12 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
![]() High critical hit ratio.
|
15 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
![]() Poisons opponent.
|
15 |
Sleep Powder
|
Power: —
Acc: 75
PP: 15
![]() Puts opponent to sleep.
|
20 |
Seed Bomb
|
Power:
120 Acc: 100
PP: 15
![]() |
25 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
30 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
![]() Lowers opponent's Evasiveness.
|
35 |
Synthesis
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
40 |
Worry Seed
|
Power: —
Acc: 100
PP: 10
![]() Changes the opponent's Ability to Insomnia.
|
45 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
50 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
Ivysaur TM Moves
List of Moves Ivysaur can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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