Pokemon Brilliant Diamond and Shining Pearl Shiftry is a Grass and Dark Type Wicked Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Shiftry can be found with Chlorophyll, Early Bird and Pickpocket as an Ability and has a Medium Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 480 combined Base Stats.
Shiftry Stats and Abilities
Based on Shiftry Base IVs we consider this pokemon C-Tier choice. Shiftry Highest IV Stat is Attack 100 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
C | Attack | 100 | 184 | 328 |
F | Defense | 60 | 112 | 240 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 60 | 112 | 240 |
D | Speed | 80 | 148 | 284 |
C | Total | 480 |
Shiftry | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Power Herb ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Grass |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Shiftry in BDSP
Seedot requires (Level 14) to evolve into Nuzleaf and then (use Leaf Stone) to evolve into Shiftry.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Seedot ![]() | Level 14 → | Nuzleaf ![]() | use Leaf Stone ![]() → | Shiftry ![]() |

Where To Find Shiftry in BDSP
Shiftry has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Seedot, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 | |
![]() ![]() National | ![]() Nuzleaf Lv. 16-63 | |
![]() ![]() National | ![]() Seedot Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Shiftry Weakness
Shiftry is a Grass and Dark Type pokemon. This will cause Shiftry to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Shiftry Weak Against?

Best Moves Shiftry in BDSP
Best Moveset for Shiftry Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
1 | Hurricane | ![]() | Special | 110 | 70 | 10 | May confuse opponent. |
1 | Leaf Blade | ![]() | Physical | 135 | 100 | 15 | High critical hit ratio. |
1 | Extrasensory | ![]() | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Shiftry TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Shiftry Level Up Moves
List of Moves Shiftry can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Leaf Tornado | Power: 97.5 Acc: 90 PP: 10 ![]() May lower opponent's Accuracy. |
1 | Razor Leaf | Power: 82.5 Acc: 95 PP: 25 ![]() High critical hit ratio. |
1 | Air Cutter | Power: 60 Acc: 95 PP: 25 ![]() High critical hit ratio. |
1 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
1 | Fake Out | Power: 40 Acc: 100 PP: 10 ![]() User attacks first, foe flinches. Only usable on first turn. |
1 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
1 | Whirlwind | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
1 | Hurricane | Power: 110 Acc: 70 PP: 10 ![]() May confuse opponent. |
1 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
1 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
1 | Growth | Power: — Acc: — PP: 40 ![]() Raises user's Attack and Special Attack. |
1 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
1 | Mega Drain | Power: 60 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on opponent. |
1 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
1 | Nature Power | Power: — Acc: — PP: 20 ![]() Uses a certain move based on the current terrain. |
1 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
1 | Extrasensory | Power: 80 Acc: 100 PP: 20 ![]() May cause flinching. |
1 | Sucker Punch | Power: 105 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
1 | Leaf Blade | Power: 135 Acc: 100 PP: 15 ![]() High critical hit ratio. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | Absorb | Power: 30 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
1 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
Shiftry TM Moves
List of Moves Shiftry can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 90 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM78 | Snarl | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM79 | Dark Pulse | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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