Pokemon Brilliant Diamond and Shining Pearl Shiftry is a Grass and Dark Type Wicked Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Shiftry can be found with Chlorophyll, Early Bird and Pickpocket as an Ability and has a Medium Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 480 combined Base Stats.
Shiftry Stats and Abilities
Based on Shiftry Base IVs we consider this pokemon C-Tier choice. Shiftry Highest IV Stat is Attack 100 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
C | Attack | 100 | 184 | 328 |
F | Defense | 60 | 112 | 240 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 60 | 112 | 240 |
D | Speed | 80 | 148 | 284 |
C | Total | 480 |
Shiftry | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Power Herb |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 3 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Grass |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Shiftry in BDSP
Seedot requires (Level 14) to evolve into Nuzleaf and then (use Leaf Stone) to evolve into Shiftry.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Seedot
| Level 14 → |
Nuzleaf
| use
Leaf Stone → |
Shiftry
|
Where To Find Shiftry in BDSP
Shiftry has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Nuzleaf
Lv. 16-63
| |
National |
Seedot
Lv. 16-63
| |
National |
Nuzleaf
Lv. 16-63
| |
National |
Seedot
Lv. 16-63
| |
National |
Nuzleaf
Lv. 16-63
| |
National |
Seedot
Lv. 16-63
| |
National |
Nuzleaf
Lv. 16-63
| |
National |
Seedot
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Shiftry Weakness
Shiftry is a Grass and Dark Type pokemon. This will cause Shiftry to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Bug
|
2.0x More Damage |
Flying
Poison
Fire
Ice
Fighting
Fairy
|
0.5x Less Damage |
Ground
Water
Grass
Electric
Ghost
Dark
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Shiftry Weak Against?
Best Moves Shiftry in BDSP
Best Moveset for Shiftry Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
1 |
Hurricane
| Special | 110 | 70 | 10 | May confuse opponent. | |
1 |
Leaf Blade
| Physical | 135 | 100 | 15 | High critical hit ratio. | |
1 |
Extrasensory
| Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Shiftry TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Shiftry Level Up Moves
List of Moves Shiftry can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Leaf Tornado
|
Power:
97.5 Acc: 90
PP: 10
Special
May lower opponent's Accuracy.
|
1 |
Razor Leaf
|
Power:
82.5 Acc: 95
PP: 25
Physical
High critical hit ratio.
|
1 |
Air Cutter
|
Power: 60
Acc: 95
PP: 25
Special
High critical hit ratio.
|
1 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
1 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
1 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
1 |
Whirlwind
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
1 |
Hurricane
|
Power: 110
Acc: 70
PP: 10
Special
May confuse opponent.
|
1 |
Synthesis
|
Power: —
Acc: —
PP: 5
Status
User recovers HP. Amount varies with the weather.
|
1 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
1 |
Growth
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack and Special Attack.
|
1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
1 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on opponent.
|
1 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
1 |
Nature Power
|
Power: —
Acc: —
PP: 20
Status
Uses a certain move based on the current terrain.
|
1 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
1 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
Special
May cause flinching.
|
1 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
1 |
Leaf Blade
|
Power:
135 Acc: 100
PP: 15
Physical
High critical hit ratio.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
Special
User recovers half the HP inflicted on opponent.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
Shiftry TM Moves
List of Moves Shiftry can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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