Pokemon Brilliant Diamond and Shining Pearl Palkia is a Water and Dragon Type Spatial Pokémon, with a 0.4% Chance To Catch with a regular PokeBall. Palkia has a Slow growth rate with a 3 Special Attack EV Yield, and Total of 680 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 90 | 120 | 100 | 150 | 120 | 100 | 680 |
Min | 290 | 220 | 184 | 274 | 220 | 184 | |
Max | 384 | 372 | 328 | 438 | 372 | 328 |
Abilities | 1. Pressure Telepathy (hidden ability) |
EV Yield | 3 Special Attack |
Growth Rate | Slow |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 120 (30,584–30,840 steps) |
How To Evolve Palkia in Pokemon Diamond and Pearl
Palkia currently has no evolutions in Pokemon Diamond and Pearl.
This pokemon currently does not have an evolution.
Pokemon Diamond and Pearl Palkia Weakness
Palkia is a Water and Dragon Type pokemon. This will cause it to take More Damage from Dragon, Fairy Type Moves and will take Less Damage from Steel, Fire, Water type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Palkia Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
545 | |||
518 |
What pokemon is Palkia Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
540 | |||
540 |
Where To Find Palkia in Pokemon Diamond and Pearl
Palkia spawn locations, include Spear Pillar where level 47 Palkia is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 47 Interact Spear Pillar |
Palkia Moves in Pokemon Diamond and Pearl
List of Moves Palkia can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
88 | Hydro Pump | Class: Special Power: 110 Acc: 80 PP: 5 |
80 | Spacial Rend | Class: Special Power: 100 Acc: 95 PP: 5 High critical hit ratio. |
72 | Earth Power | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
64 | Aqua Tail | Class: Physical Power: 90 Acc: 90 PP: 10 |
56 | Power Gem | Class: Special Power: 80 Acc: 100 PP: 20 |
48 | Aura Sphere | Class: Special Power: 80 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
40 | Dragon Claw | Class: Physical Power: 80 Acc: 100 PP: 15 |
32 | Aqua Ring | Class: Status Power: — Acc: — PP: 20 Restores a little HP each turn. |
24 | Slash | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. |
16 | Ancient Power | Class: Special Power: 60 Acc: 100 PP: 5 May raise all user's stats at once. |
8 | Dragon Breath | Class: Special Power: 60 Acc: 100 PP: 20 May paralyze opponent. |
1 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
1 | Water Pulse | Class: Special Power: 60 Acc: 100 PP: 20 May confuse opponent. |
List of Moves Palkia can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
99 | Breaking Swipe | Class: Physical Power: 60 Acc: 100 PP: 15 Hits multiple opponents and lowers their attack. |
98 | Stomping Tantrum | Class: Physical Power: 75 Acc: 100 PP: 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
70 | Trick Room | Class: Status Power: — Acc: — PP: 5 Slower Pokémon move first in the turn for 5 turns. |
65 | Shadow Claw | Class: Physical Power: 70 Acc: 100 PP: 15 High critical hit ratio. |
64 | Avalanche | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if user took damage first. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
55 | Brine | Class: Special Power: 65 Acc: 100 PP: 10 Power doubles if opponent's HP is less than 50%. |
48 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
45 | Dive | Class: Physical Power: 80 Acc: 100 PP: 10 Dives underwater on first turn, attacks on second turn. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
36 | Whirlpool | Class: Special Power: 35 Acc: 85 PP: 15 Traps opponent, damaging them for 4-5 turns. |
35 | Hail | Class: Status Power: — Acc: — PP: 10 Non-Ice types are damaged for 5 turns. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
32 | Sandstorm | Class: Status Power: — Acc: — PP: 10 Creates a sandstorm for 5 turns. |
26 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
22 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
14 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
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