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Pokemon Brilliant Diamond and Shining Pearl Starmie

Starmie
Mysterious Pokémon

Pokemon Brilliant Diamond and Shining Pearl Starmie is a Water and Psychic Type Mysterious Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Starmie can be found with Illuminate, Natural Cure and Analytic as an Ability and has a Slow growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 520 combined Base Stats.

National Dex Pokemon

Starmie Stats and Abilities

Based on Starmie Base IVs we consider this pokemon B-Tier choice. Starmie Highest IV Stat is Speed 115 and the Lowest being Attack 75.

Tier Stat Base Min Max
F
HP60230324
D
Attack75139273
E
Defense85157295
C
Special Attack100184328
E
Special Defense85157295
C
Speed115211361
B
Total520
Starmie Detail
Best Nature
Timid
+10% Speed
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Spicy
EV Yield2 Speed
Growth RateSlow
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsWater 3
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Illuminate
Ability 1
Illuminate has no effect in battle.
Natural Cure
Ability 2
All status problems heal when it switches out.
Analytic
Hidden Ability
Boosts move power when the Pokémon moves last.

How To Evolve Starmie in BDSP

Staryu requires (use Water Stone) to evolve into Starmie.

Base Form Evolution Requirement First Evolution
Staryu
use Water Stone
Starmie

Where To Find Starmie in BDSP

Starmie has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Sunyshore City
100 - 20%
Staryu
Lv. 20-40
Canalave City
100 - 20%
Staryu
Lv. 20-40
Still-Water Cavern
National
Staryu
Lv. 16-63
Riverbank Cave
National
Staryu
Lv. 16-63
Icy Cave
National
Staryu
Lv. 16-63
Glacial Cavern
National
Staryu
Lv. 16-63
Fountainspring Cave
National
Staryu
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Starmie Weakness

Starmie is a Water and Psychic Type pokemon. This will cause Starmie to take More Damage from Grass, Electric, Bug, Ghost, Dark Type Moves, and Less Damage from Steel, Fire, Water, Ice, Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
Bug
Ghost
Dark
0.5x
Less Damage
Steel
Fire
Water
Ice
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Starmie Weak Against?

Tier Pokemon
S
Tyranitar
S
Celebi
S
Darkrai
S
Zapdos
S
Raikou

What pokemon is Starmie Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Dialga
S
Palkia
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Best Moves Starmie in BDSP

Best Moveset for Starmie Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
1
Psychic
Special
135
100 10 May lower opponent's Special Defense.
1
Surf
Special
135
100 15 Hits all adjacent Pokémon.
1
Power Gem
Special
80
100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.

Best Moveset for Starmie TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Starmie Level Up Moves

List of Moves Starmie can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Rapid Spin
Power: 20
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
1
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
1
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
1
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
1
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
1
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
1
Power Gem
Power: 80
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
1
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
1
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
1
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
1
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
1
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
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Starmie TM Moves

List of Moves Starmie can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power: 80
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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