Pokemon Brilliant Diamond and Shining Pearl Meditite is a Fighting and Psychic Type Meditate Pokémon, with a 23.5% Chance To Catch with a regular Pokeball. Meditite can be found with Pure Power as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Timid Nature, based on 280 combined Base Stats.
Meditite Stats and Abilities
Based on Meditite Base IVs we consider this pokemon F-Tier choice. Meditite Highest IV Stat is Speed 60 and the Lowest being Attack 40.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 30 | 170 | 264 |
| F | Attack | 40 | 76 | 196 |
| F | Defense | 55 | 103 | 229 |
| F | Special Attack | 40 | 76 | 196 |
| F | Special Defense | 55 | 103 | 229 |
| E | Speed | 60 | 112 | 240 |
| F | Total | 280 |
| Meditite | Detail |
|---|---|
| Best Nature | Timid
↑ +10% Speed↓ -10% Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 180 (23.5% with PokéBall, full HP) |
| Egg Groups | Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Pure Power Ability 1 | Raises the Pokémon's Attack stat. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Meditite in BDSP
Meditite requires (Level 37) to evolve into Medicham.
Evolution ChartWhere To Find Meditite in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Meditite
Lv. 27-28
| |
|
5 - 1% |
Meditite
Lv. 24-26
| |
|
20 - 5% |
Meditite
Lv. 33-34
| |
|
20 - 5% |
Meditite
Lv. 16-17
| |
|
20 - 5% |
Medicham
Lv. 44-46
| |
|
20 - 5% |
Medicham
Lv. 35
| |
|
20 - 5% |
Meditite
Lv. 35
| |
|
20 - 5% |
Medicham
Lv. 37
| |
|
5 - 1% |
Meditite
Lv. 31-32
| |
|
20 - 5% |
Medicham
Lv. 35-36
| |
|
20 - 5% |
Meditite
Lv. 35
| |
|
Strength |
Meditite
Lv. 16-63
| |
|
Strength |
Meditite
Lv. 16-63
| |
|
Strength |
Meditite
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Meditite Weakness
Meditite is a Fighting and Psychic Type pokemon. This will cause Meditite to take More Damage from , Fairy, Ghost Type Moves, and Less Damage from Rock, Fighting Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Meditite Weak Against?
What pokemon is Meditite Strong Against?
Type Weakness ChartBest Moves Meditite in BDSP
Best Moveset for Meditite Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 28 |
High Jump Kick
| | Physical | 195 | 90 | 10 | If it misses, the user loses half their HP. |
| 20 |
Psybeam
| | Special | 97.5 | 100 | 20 | May confuse opponent. |
| 17 |
Force Palm
| | Physical | 90 | 100 | 10 | May paralyze opponent. |
| 7 |
Confusion
| | Special | 75 | 100 | 25 | May confuse opponent. |
Best Moveset for Meditite TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM52 |
Focus Blast
| | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
| TM85 |
Dream Eater
| | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| TM29 |
Psychic
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Meditite Level Up Moves
List of Moves Meditite can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Pound
|
Power: 40
Acc: 100
PP: 35
|
| 4 |
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| 7 |
Confusion
|
Power:
75 Acc: 100
PP: 25
May confuse opponent.
|
| 9 |
Detect
|
Power: —
Acc: —
PP: 5
Protects the user, but may fail if used consecutively.
|
| 12 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| 15 |
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
| 17 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
May paralyze opponent.
|
| 20 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
May confuse opponent.
|
| 23 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| 25 |
Mind Reader
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 28 |
High Jump Kick
|
Power:
195 Acc: 90
PP: 10
If it misses, the user loses half their HP.
|
| 31 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| 33 |
Acupressure
|
Power: —
Acc: —
PP: 30
Sharply raises a random stat.
|
| 36 |
Power Trick
|
Power: —
Acc: —
PP: 10
User's own Attack and Defense switch.
|
| 39 |
Reversal
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 41 |
Recover
|
Power: —
Acc: —
PP: 10
User recovers half its max HP.
|
| 44 |
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
Meditite TM Moves
List of Moves Meditite can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
May lower opponent's Defense.
|
Meditite Egg Moves
List of Egg Moves Meditite can learn.
| Egg Move | Desc |
|---|---|
|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
May burn opponent.
|
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
May paralyze opponent.
|
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
May freeze opponent.
|
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
|
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
|
Dynamic Punch
|
Power:
150 Acc: 50
PP: 5
Confuses opponent.
|
|
Power Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Attack and Special Attack.
|
|
Guard Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Defense and Special Defense.
|
|
Psycho Cut
|
Power:
105 Acc: 100
PP: 20
High critical hit ratio.
|
|
Bullet Punch
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
|
Quick Guard
|
Power: —
Acc: —
PP: 15
Protects the user's team from high-priority moves.
|
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