Pokemon Brilliant Diamond and Shining Pearl Meditite is a Fighting and Psychic Type Meditate Pokémon, with a 23.5% Chance To Catch with a regular Pokeball. Meditite can be found with Pure Power as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Timid Nature, based on 280 combined Base Stats.
Meditite Stats and Abilities
Based on Meditite Base IVs we consider this pokemon F-Tier choice. Meditite Highest IV Stat is Speed 60 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 30 | 170 | 264 |
F | Attack | 40 | 76 | 196 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 55 | 103 | 229 |
E | Speed | 60 | 112 | 240 |
F | Total | 280 |
Meditite | Detail |
---|---|
Best Nature | Timid
↑ +10% Speed↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 180 (23.5% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Pure Power Ability 1 | Raises the Pokémon's Attack stat. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Meditite in BDSP
Meditite requires (Level 37) to evolve into Medicham.

Where To Find Meditite in BDSP
Meditite has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Meditite
Lv. 27-28
| |
![]() 5 - 1% ![]() ![]() |
![]() Meditite
Lv. 24-26
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Meditite
Lv. 33-34
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Meditite
Lv. 16-17
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Medicham
Lv. 44-46
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Medicham
Lv. 35
| |
![]() 20 - 5% ![]() ![]() |
![]() Meditite
Lv. 35
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Medicham
Lv. 37
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Meditite
Lv. 31-32
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Medicham
Lv. 35-36
| |
Advertisement | ||
![]() 20 - 5% ![]() ![]() |
![]() Meditite
Lv. 35
| |
![]() ![]() Strength |
![]() Meditite
Lv. 16-63
| |
![]() ![]() Strength |
![]() Meditite
Lv. 16-63
| |
![]() ![]() Strength |
![]() Meditite
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Meditite Weakness
Meditite is a Fighting and Psychic Type pokemon. This will cause Meditite to take More Damage from , Fairy, Ghost Type Moves, and Less Damage from Rock, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Meditite Weak Against?
What pokemon is Meditite Strong Against?

Best Moves Meditite in BDSP
Best Moveset for Meditite Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
28 |
High Jump Kick
| ![]() | Physical | 195 | 90 | 10 | If it misses, the user loses half their HP. |
20 |
Psybeam
| ![]() | Special | 97.5 | 100 | 20 | May confuse opponent. |
17 |
Force Palm
| ![]() | Physical | 90 | 100 | 10 | May paralyze opponent. |
7 |
Confusion
| ![]() | Special | 75 | 100 | 25 | May confuse opponent. |
Best Moveset for Meditite TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TM85 |
Dream Eater
| ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM29 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |



Meditite Level Up Moves
List of Moves Meditite can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
4 |
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
7 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
9 |
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
12 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
15 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
17 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
![]() May paralyze opponent.
|
20 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
![]() May confuse opponent.
|
23 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
25 |
Mind Reader
|
Power: —
Acc: —
PP: 5
![]() User's next attack is guaranteed to hit.
|
28 |
High Jump Kick
|
Power:
195 Acc: 90
PP: 10
![]() If it misses, the user loses half their HP.
|
31 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
33 |
Acupressure
|
Power: —
Acc: —
PP: 30
![]() Sharply raises a random stat.
|
36 |
Power Trick
|
Power: —
Acc: —
PP: 10
![]() User's own Attack and Defense switch.
|
39 |
Reversal
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
41 |
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
44 |
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Meditite TM Moves
List of Moves Meditite can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Meditite Egg Moves
List of Egg Moves Meditite can learn.
Egg Move | Desc |
---|---|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
![]() May freeze opponent.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
Dynamic Punch
|
Power:
150 Acc: 50
PP: 5
![]() Confuses opponent.
|
Power Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Attack and Special Attack.
|
Guard Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Defense and Special Defense.
|
Psycho Cut
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio.
|
Bullet Punch
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
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