Pokemon Brilliant Diamond and Shining Pearl Machoke is a Fighting Type Superpower Pokémon, with a 11.8% Chance To Catch with a regular PokeBall. Machoke has a Medium Slow growth rate with a 2 Attack EV Yield, and Total of 405 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 80 | 100 | 70 | 50 | 60 | 45 | 405 |
Min | 270 | 184 | 130 | 94 | 112 | 85 | |
Max | 364 | 328 | 262 | 218 | 240 | 207 |
Abilities | 1. Guts 2. No Guard Steadfast (hidden ability) |
EV Yield | 2 Attack |
Growth Rate | Medium Slow |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
How To Evolve Machoke in Pokemon Diamond and Pearl
Machop requires Level 28 to evolve into Machoke and then Trade to evolve into Machamp in Pokemon D/P.
Pokemon Diamond and Pearl Machoke Weakness
Machoke is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Machoke Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
545 | |||
540 |
What pokemon is Machoke Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
535 | |||
525 | |||
525 | |||
515 | |||
510 |
Where To Find Machoke in Pokemon Diamond and Pearl
Machoke spawn locations, include Route 210 where level 26 Machoke is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 26 Walking Route 210 | |
Level: 27-28 Walking Route 211 | |
Level: 31 Walking Mt. Coronet | |
Level: 31 Walking Mt. Coronet | |
Level: 33-34 Walking Route 216 | |
Level: 35-36 Walking Acuity Lakefront | |
Level: 35-36 Walking Route 217 | |
Level: 37 Walking Mt. Coronet | |
Level: 37 Walking Mt. Coronet | |
Level: 39 Walking Mt. Coronet | |
Level: 39 Walking Mt. Coronet | |
Level: 39-40 Walking Mt. Coronet | |
Level: 40 Walking Mt. Coronet | |
Level: 41 Walking Mt. Coronet | |
Level: 41 Walking Mt. Coronet | |
Level: 44-46 Walking Victory Road | |
Level: 44-46 Walking Victory Road | |
Level: 50-52 Walking Victory Road | |
Level: 50-52 Walking Victory Road | |
Level: 50-52 Walking Victory Road | |
Level: 51 Walking Route 225 | |
Level: 53 Walking Route 226 | |
Level: 56 Walking Stark Mountain | |
Level: 58 Walking Stark Mountain |
Machoke Moves in Pokemon Diamond and Pearl
List of Moves Machoke can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
66 | Double-Edge | Class: Physical Power: 120 Acc: 100 PP: 15 User receives recoil damage. |
60 | Cross Chop | Class: Physical Power: 100 Acc: 80 PP: 5 High critical hit ratio. |
54 | Dynamic Punch | Class: Physical Power: 100 Acc: 50 PP: 5 Confuses opponent. |
48 | Seismic Toss | Class: Physical Power: — Acc: 100 PP: 20 Inflicts damage equal to user's level. |
42 | Bulk Up | Class: Status Power: — Acc: — PP: 20 Raises user's Attack and Defense. |
36 | Dual Chop | Class: Physical Power: 40 Acc: 90 PP: 15 Hits twice in one turn. |
31 | Strength | Class: Physical Power: 80 Acc: 100 PP: 15 |
24 | Vital Throw | Class: Physical Power: 70 Acc: — PP: 10 User attacks last, but ignores Accuracy and Evasiveness. |
20 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
16 | Knock Off | Class: Physical Power: 65 Acc: 100 PP: 20 Removes opponent's held item for the rest of the battle. |
12 | Low Sweep | Class: Physical Power: 65 Acc: 100 PP: 20 Lowers opponent's Speed. |
1 | Revenge | Class: Physical Power: 60 Acc: 100 PP: 10 Power increases if user was hit first. |
1 | Low Kick | Class: Physical Power: — Acc: 100 PP: 20 The heavier the opponent, the stronger the attack. |
1 | Leer | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
1 | Focus Energy | Class: Status Power: — Acc: — PP: 30 Increases critical hit ratio. |
List of Moves Machoke can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
98 | Stomping Tantrum | Class: Physical Power: 75 Acc: 100 PP: 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
79 | Retaliate | Class: Physical Power: 70 Acc: 100 PP: 5 Inflicts double damage if a teammate fainted on the last turn. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
75 | Low Sweep | Class: Physical Power: 65 Acc: 100 PP: 20 Lowers opponent's Speed. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
57 | Payback | Class: Physical Power: 50 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
48 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
42 | Revenge | Class: Physical Power: 60 Acc: 100 PP: 10 Power increases if user was hit first. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
26 | Scary Face | Class: Status Power: — Acc: 100 PP: 10 Sharply lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
22 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
15 | Dig | Class: Physical Power: 80 Acc: 100 PP: 10 Digs underground on first turn, attacks on second. Can also escape from caves. |
5 | Thunder Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May paralyze opponent. |
4 | Ice Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May freeze opponent. |
3 | Fire Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May burn opponent. |
1 | Mega Kick | Class: Physical Power: 120 Acc: 75 PP: 5 |
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