Pokemon Brilliant Diamond and Shining Pearl Mankey is a Fighting Type Pig Monkey Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Mankey can be found with Vital Spirit, Anger Point and Defiant as an Ability and has a Medium Fast growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 305 combined Base Stats.
Mankey Stats and Abilities
Based on Mankey Base IVs we consider this pokemon F-Tier choice. Mankey Highest IV Stat is Attack 80 and the Lowest being Defense 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 40 | 190 | 284 |
| D | Attack | 80 | 148 | 284 |
| F | Defense | 35 | 67 | 185 |
| F | Special Attack | 35 | 67 | 185 |
| F | Special Defense | 45 | 85 | 207 |
| E | Speed | 70 | 130 | 262 |
| F | Total | 305 |
| Mankey | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Vital Spirit Ability 1 | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
Anger Point Ability 2 | Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit. |
Defiant Hidden Ability | When its stats are lowered its Attack increases. (Single Use Only) |
How To Evolve Mankey in BDSP
Mankey requires (Level 28) to evolve into Primeape.
Evolution ChartWhere To Find Mankey in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Mankey
Lv. 22
| |
|
20 - 5% |
Primeape
Lv. 51-53
| |
|
100 - 20% |
Mankey
Lv. 22
| |
|
20 - 5% |
Primeape
Lv. 51
| |
|
National |
Mankey
Lv. 16-63
| |
|
National |
Primeape
Lv. 16-63
| |
|
National |
Mankey
Lv. 16-63
| |
|
National |
Primeape
Lv. 16-63
| |
|
National |
Mankey
Lv. 16-63
| |
|
National |
Primeape
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Mankey Weakness
Mankey is a Fighting Type pokemon. This will cause Mankey to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Mankey Strong Against?
Type Weakness ChartBest Moves Mankey in BDSP
Best Moveset for Mankey Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 29 |
Skull Bash
| | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
| 36 |
Close Combat
| | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
| 47 |
Outrage
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 33 |
Thrash
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Best Moveset for Mankey TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM50 |
Overheat
| | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM52 |
Focus Blast
| | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
| TM25 |
Thunder
| | Special | 110 | 70 | 10 | May paralyze opponent. |
Mankey Level Up Moves
List of Moves Mankey can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Covet
|
Power: 60
Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
|
| 1 |
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 5 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 8 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 12 |
Seismic Toss
|
Power: —
Acc: 100
PP: 20
Inflicts damage equal to user's level.
|
| 15 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
Inflicts double damage if a teammate fainted on the last turn.
|
| 19 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 22 |
Cross Chop
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 26 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Power doubles if opponent already took damage in the same turn.
|
| 29 |
Skull Bash
|
Power: 130
Acc: 100
PP: 10
Raises Defense on first turn, attacks on second.
|
| 33 |
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 36 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
| 40 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 43 |
Stomping Tantrum
|
Power: 75
Acc: 100
PP: 10
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
| 47 |
Outrage
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 50 |
Final Gambit
|
Power: —
Acc: 100
PP: 5
Inflicts damage equal to the user's remaining HP. User faints.
|
Mankey TM Moves
List of Moves Mankey can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
May lower opponent's Defense.
|
Mankey Egg Moves
List of Egg Moves Mankey can learn.
| Egg Move | Desc |
|---|---|
|
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Reversal
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Beat Up
|
Power: —
Acc: 100
PP: 30
Each Pokémon in your party attacks.
|
|
Revenge
|
Power:
90 Acc: 100
PP: 10
Power increases if user was hit first.
|
|
Close Combat
|
Power:
180 Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
|
Encore
|
Power: —
Acc: 100
PP: 5
Forces opponent to keep using its last move for 3 turns.
|
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
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