Pokemon Brilliant Diamond and Shining Pearl Primeape is a Fighting Type Pig Monkey Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Primeape can be found with Vital Spirit, Anger Point and Defiant as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 455 combined Base Stats.
Primeape Stats and Abilities
Based on Primeape Base IVs we consider this pokemon C-Tier choice. Primeape Highest IV Stat is Attack 105 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 105 | 193 | 339 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 95 | 175 | 317 |
C | Total | 455 |
Primeape | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Vital Spirit Ability 1 | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
Anger Point Ability 2 | Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit. |
Defiant Hidden Ability | When its stats are lowered its Attack increases. |
How To Evolve Primeape in BDSP
Mankey requires (Level 28) to evolve into Primeape.

Where To Find Primeape in BDSP
Primeape has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Primeape, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Mankey Lv. 22 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Primeape Lv. 51-53 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Mankey Lv. 22 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Primeape Lv. 51 | |
![]() ![]() National | ![]() Mankey Lv. 16-63 | |
![]() ![]() National | ![]() Primeape Lv. 16-63 | |
![]() ![]() National | ![]() Mankey Lv. 16-63 | |
![]() ![]() National | ![]() Primeape Lv. 16-63 | |
![]() ![]() National | ![]() Mankey Lv. 16-63 | |
![]() ![]() National | ![]() Primeape Lv. 16-63 | |
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Pokemon Brilliant Diamond and Shining Pearl Primeape Weakness
Primeape is a Fighting Type pokemon. This will cause Primeape to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Primeape Strong Against?

Best Moves Primeape in BDSP
Best Moveset for Primeape Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
30 | Skull Bash | ![]() | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
39 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
53 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
35 | Thrash | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Best Moveset for Primeape TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |


Primeape Level Up Moves
List of Moves Primeape can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
57 | Final Gambit | Power: — Acc: 100 PP: 5 ![]() Inflicts damage equal to the user's remaining HP. User faints. |
1 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Low Kick | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
5 | Fury Swipes | Power: 18 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
8 | Mud-Slap | Power: 20 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
12 | Seismic Toss | Power: — Acc: 100 PP: 20 ![]() Inflicts damage equal to user's level. |
15 | Retaliate | Power: 70 Acc: 100 PP: 5 ![]() Inflicts double damage if a teammate fainted on the last turn. |
19 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
22 | Cross Chop | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
26 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
30 | Skull Bash | Power: 130 Acc: 100 PP: 10 ![]() Raises Defense on first turn, attacks on second. |
35 | Thrash | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
39 | Close Combat | Power: 180 Acc: 100 PP: 5 ![]() Lowers user's Defense and Special Defense. |
44 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
48 | Stomping Tantrum | Power: 75 Acc: 100 PP: 10 ![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
53 | Outrage | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
Primeape TM Moves
List of Moves Primeape can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 225 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 97.5 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 112.5 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM50 | Overheat | Power: 130 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM52 | Focus Blast | Power: 180 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 60 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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