Pokemon Brilliant Diamond and Shining Pearl Primeape is a Fighting Type Pig Monkey Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Primeape can be found with Vital Spirit, Anger Point and Defiant as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 455 combined Base Stats.
Primeape Stats and Abilities
Based on Primeape Base IVs we consider this pokemon C-Tier choice. Primeape Highest IV Stat is Attack 105 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 105 | 193 | 339 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 95 | 175 | 317 |
C | Total | 455 |
Primeape | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Vital Spirit Ability 1 | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
Anger Point Ability 2 | Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit. |
Defiant Hidden Ability | When its stats are lowered its Attack increases. (Single Use Only) |
How To Evolve Primeape in BDSP
Mankey requires (Level 28) to evolve into Primeape.

Where To Find Primeape in BDSP
Primeape has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Mankey
Lv. 22
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Primeape
Lv. 51-53
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Mankey
Lv. 22
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Primeape
Lv. 51
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Primeape Weakness
Primeape is a Fighting Type pokemon. This will cause Primeape to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Primeape Strong Against?

Best Moves Primeape in BDSP
Best Moveset for Primeape Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
30 |
Skull Bash
| ![]() | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
39 |
Close Combat
| ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
53 |
Outrage
| ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
35 |
Thrash
| ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Best Moveset for Primeape TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |


Primeape Level Up Moves
List of Moves Primeape can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
57 |
Final Gambit
|
Power: —
Acc: 100
PP: 5
![]() Inflicts damage equal to the user's remaining HP. User faints.
|
1 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
5 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
8 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
12 |
Seismic Toss
|
Power: —
Acc: 100
PP: 20
![]() Inflicts damage equal to user's level.
|
15 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
![]() Inflicts double damage if a teammate fainted on the last turn.
|
19 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
22 |
Cross Chop
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
26 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
30 |
Skull Bash
|
Power: 130
Acc: 100
PP: 10
![]() Raises Defense on first turn, attacks on second.
|
35 |
Thrash
|
Power: 120
Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
39 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
44 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
48 |
Stomping Tantrum
|
Power: 75
Acc: 100
PP: 10
![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
53 |
Outrage
|
Power: 120
Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Primeape TM Moves
List of Moves Primeape can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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