Pokemon Brilliant Diamond and Shining Pearl Primeape is a Fighting Type Pig Monkey Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Primeape can be found with Vital Spirit, Anger Point and Defiant as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 455 combined Base Stats.
Primeape Stats and Abilities
Based on Primeape Base IVs we consider this pokemon C-Tier choice. Primeape Highest IV Stat is Attack 105 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 105 | 193 | 339 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 95 | 175 | 317 |
C | Total | 455 |
Primeape | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Vital Spirit Ability 1 | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
Anger Point Ability 2 | Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit. |
Defiant Hidden Ability | When its stats are lowered its Attack increases. (Single Use Only) |
How To Evolve Primeape in BDSP
Mankey requires (Level 28) to evolve into Primeape.

Where To Find Primeape in BDSP
Primeape has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Primeape, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Mankey
Lv. 22
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Primeape
Lv. 51-53
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Mankey
Lv. 22
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Primeape
Lv. 51
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
![]() ![]() National |
![]() Mankey
Lv. 16-63
| |
![]() ![]() National |
![]() Primeape
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Primeape Weakness
Primeape is a Fighting Type pokemon. This will cause Primeape to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Primeape Strong Against?

Best Moves Primeape in BDSP
Best Moveset for Primeape Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
30 |
Skull Bash
| ![]() | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
39 |
Close Combat
| ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
53 |
Outrage
| ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
35 |
Thrash
| ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Best Moveset for Primeape TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |


Primeape Level Up Moves
List of Moves Primeape can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
57 |
Final Gambit
|
Power: —
Acc: 100
PP: 5
![]() Inflicts damage equal to the user's remaining HP. User faints.
|
1 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
5 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
8 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
12 |
Seismic Toss
|
Power: —
Acc: 100
PP: 20
![]() Inflicts damage equal to user's level.
|
15 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
![]() Inflicts double damage if a teammate fainted on the last turn.
|
19 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
22 |
Cross Chop
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
26 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
30 |
Skull Bash
|
Power: 130
Acc: 100
PP: 10
![]() Raises Defense on first turn, attacks on second.
|
35 |
Thrash
|
Power: 120
Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
39 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
44 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
48 |
Stomping Tantrum
|
Power: 75
Acc: 100
PP: 10
![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
53 |
Outrage
|
Power: 120
Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Primeape TM Moves
List of Moves Primeape can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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