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Pokemon Brilliant Diamond and Shining Pearl Lucario

Lucario
Aura Pokémon

Pokemon Brilliant Diamond and Shining Pearl Lucario is a Fighting and Steel Type Aura Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Lucario can be found with Steadfast, Inner Focus and Justified as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Mild Nature, based on 525 combined Base Stats.

Lucario Stats and Abilities

Based on Lucario Base IVs we consider this pokemon B-Tier choice. Lucario Highest IV Stat is Special Attack 115 and the Lowest being Defense 70.

Tier Stat Base Min Max
F
HP70250344
B
Attack110202350
E
Defense70130262
A
Special Attack115211361
E
Special Defense70130262
D
Speed90166306
B
Total525
Lucario Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield1 Attack, 1 Special Attack
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField, Human-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Steadfast
Ability 1
Raises Speed each time the Pokémon flinches.
Inner Focus
Ability 2
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.
Justified
Hidden Ability
Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.

How To Evolve Lucario in BDSP

Riolu requires (high Friendship, Daytime) to evolve into Lucario.

Base Form Evolution Requirement First Evolution
Riolu
high Friendship, Daytime
Lucario

Where To Find Lucario in BDSP

Lucario has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 1 Riolu, within the Iron Island location using the Gift method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Iron Island
5 - 1%
Riolu
Lv. 1

Pokemon Brilliant Diamond and Shining Pearl Lucario Weakness

Lucario is a Fighting and Steel Type pokemon. This will cause Lucario to take More Damage from Fighting, Ground, Fire Type Moves, and Less Damage from Dark, Normal, Steel, Grass, Ice, Dragon, Poison, Rock, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Ground
Fire
0.5x
Less Damage
Dark
Normal
Steel
Grass
Ice
Dragon
0.25x
Less Damage
Rock
Bug
Immune to Damage
Poison

What pokemon is Lucario Weak Against?

Tier Pokemon
S
Ho-Oh
S
Groudon
S
Heatran
S
Garchomp
S
Moltres

What pokemon is Lucario Strong Against?

Tier Pokemon
S
Arceus
S
Rayquaza
S
Dialga
S
Palkia
S
Slaking
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Best Moves Lucario in BDSP

Best Moveset for Lucario Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
60
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
48
Meteor Mash
Physical
135
90 10 May raise user's Attack.
52
Dragon Pulse
Special
85
100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
1
Aura Sphere
Special
120
20 Ignores Accuracy and Evasiveness.

Best Moveset for Lucario TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Lucario Level Up Moves

List of Moves Lucario can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Aura Sphere
Power:
120
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
1
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
1
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
1
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
1
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
1
Force Palm
Power:
90
Acc: 100
PP: 10
Physical

May paralyze opponent.
1
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Final Gambit
Power: —
Acc: 100
PP: 5
Special

Inflicts damage equal to the user's remaining HP. User faints.
1
Reversal
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
1
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
1
Metal Claw
Power:
75
Acc: 95
PP: 35
Physical

May raise user's Attack.
12
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
16
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
20
Power-Up Punch
Power:
60
Acc: 100
PP: 10
Physical

Raises Attack.
24
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
28
Metal Sound
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Special Defense.
32
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
36
Bone Rush
Power: 25
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
40
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
44
Heal Pulse
Power: —
Acc: —
PP: 10
Status

Restores half the target's max HP.
48
Meteor Mash
Power:
135
Acc: 90
PP: 10
Physical

May raise user's Attack.
52
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
56
Extreme Speed
Power: 80
Acc: 100
PP: 5
Physical

User attacks first.
60
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
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Lucario TM Moves

List of Moves Lucario can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power:
150
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM60
Drain Punch
Power:
112.5
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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