Pokemon Brilliant Diamond and Shining Pearl Lucario is a Fighting and Steel Type Aura Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Lucario can be found with Steadfast, Inner Focus and Justified as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Mild Nature, based on 525 combined Base Stats.
Lucario Stats and Abilities
Based on Lucario Base IVs we consider this pokemon B-Tier choice. Lucario Highest IV Stat is Special Attack 115 and the Lowest being Defense 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
B | Attack | 110 | 202 | 350 |
E | Defense | 70 | 130 | 262 |
A | Special Attack | 115 | 211 | 361 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 90 | 166 | 306 |
B | Total | 525 |
Lucario | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Steadfast Ability 1 | Raises Speed each time the Pokémon flinches. |
Inner Focus Ability 2 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Justified Hidden Ability | Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move. |
How To Evolve Lucario in BDSP
Riolu requires (high Friendship, Daytime) to evolve into Lucario.

Where To Find Lucario in BDSP
Lucario has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Riolu
Lv. 1
|

Pokemon Brilliant Diamond and Shining Pearl Lucario Weakness
Lucario is a Fighting and Steel Type pokemon. This will cause Lucario to take More Damage from Fighting, Ground, Fire Type Moves, and Less Damage from Dark, Normal, Steel, Grass, Ice, Dragon, Poison, Rock, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Lucario Strong Against?

Best Moves Lucario in BDSP
Best Moveset for Lucario Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
60 |
Close Combat
| ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
48 |
Meteor Mash
| ![]() | Physical | 135 | 90 | 10 | May raise user's Attack. |
52 |
Dragon Pulse
| ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
1 |
Aura Sphere
| ![]() | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Lucario TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |


Lucario Level Up Moves
List of Moves Lucario can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Aura Sphere
|
Power:
120 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
1 |
Life Dew
|
Power: —
Acc: —
PP: 10
![]() User and teammates recover HP.
|
1 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
1 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
1 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
1 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
1 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
![]() May paralyze opponent.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
1 |
Final Gambit
|
Power: —
Acc: 100
PP: 5
![]() Inflicts damage equal to the user's remaining HP. User faints.
|
1 |
Reversal
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
1 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
1 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
![]() May raise user's Attack.
|
12 |
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
16 |
Laser Focus
|
Power: —
Acc: —
PP: 30
![]() User's next attack is guaranteed to result in a critical hit.
|
20 |
Power-Up Punch
|
Power:
60 Acc: 100
PP: 10
![]() Raises Attack.
|
24 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
28 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Special Defense.
|
32 |
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
36 |
Bone Rush
|
Power: 25
Acc: 90
PP: 10
![]() Hits 2-5 times in one turn.
|
40 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
44 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
![]() Restores half the target's max HP.
|
48 |
Meteor Mash
|
Power:
135 Acc: 90
PP: 10
![]() May raise user's Attack.
|
52 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
56 |
Extreme Speed
|
Power: 80
Acc: 100
PP: 5
![]() User attacks first.
|
60 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
Lucario TM Moves
List of Moves Lucario can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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