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Pokemon Brilliant Diamond and Shining Pearl Forretress

Forretress
Bagworm Pokémon

Pokemon Brilliant Diamond and Shining Pearl Forretress is a Bug and Steel Type Bagworm Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Forretress can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 465 combined Base Stats.

National Dex Pokemon

Forretress Stats and Abilities

Based on Forretress Base IVs we consider this pokemon C-Tier choice. Forretress Highest IV Stat is Defense 140 and the Lowest being Speed 40.

Tier Stat Base Min Max
F
HP75260354
C
Attack90166306
B
Defense140256416
E
Special Attack60112240
F
Special Defense60112240
F
Speed4076196
C
Total465
Forretress Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Sturdy
Ability 1
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Overcoat
Hidden Ability
Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm).

How To Evolve Forretress in BDSP

Pineco requires (Level 31) to evolve into Forretress.

Base Form Evolution Requirement First Evolution
Pineco
Level 31
Forretress

Where To Find Forretress in BDSP

Forretress has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pineco, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Swampy Cave
National
Pineco
Lv. 16-63
Sunlit Cavern
National
Pineco
Lv. 16-63
Grassland Cave
National
Pineco
Lv. 16-63
Bogsunk Cavern
National
Pineco
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Forretress Weakness

Forretress is a Bug and Steel Type pokemon. This will cause Forretress to take More Damage from Fire Type Moves, and Less Damage from Normal, Bug, Steel, Psychic, Ice, Dragon, Fairy, Poison, Grass Type moves.

Damage Types
4.0x
More Damage
Fire
2.0x
More Damage
0.5x
Less Damage
Normal
Bug
Steel
Psychic
Ice
Dragon
Fairy
0.25x
Less Damage
Grass
Immune to Damage
Poison

What pokemon is Forretress Weak Against?

Tier Pokemon
S
Ho-Oh
S
Heatran
S
Moltres
S
Entei
S
Arcanine

What pokemon is Forretress Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Rayquaza
S
Dialga
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Best Moves Forretress in BDSP

Best Moveset for Forretress Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
36
Explosion
Physical
250
100 5 User faints.
6
Self-Destruct
Physical
200
100 5 User faints.
50
Double-Edge
Physical
120
100 15 User receives recoil damage.
60
Zap Cannon
Special
120
50 5 Paralyzes opponent.

Best Moveset for Forretress TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Forretress Level Up Moves

List of Moves Forretress can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Autotomize
Power: —
Acc: —
PP: 15
Status

Reduces weight and sharply raises Speed.
64
Heavy Slam
Power: —
Acc: 100
PP: 10
Physical

The heavier the user, the stronger the attack.
60
Zap Cannon
Power: 120
Acc: 50
PP: 5
Special

Paralyzes opponent.
56
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
1
Toxic Spikes
Power: —
Acc: —
PP: 20
Status

Poisons opponents when they switch into battle.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
6
Self-Destruct
Power: 200
Acc: 100
PP: 5
Physical

User faints.
9
Bug Bite
Power:
90
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
12
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
17
Rapid Spin
Power: 20
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
20
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
23
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
28
Spikes
Power: —
Acc: —
PP: 20
Status

Hurts opponents when they switch into battle.
32
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
36
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
42
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
46
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
50
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Forretress TM Moves

List of Moves Forretress can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power: 70
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM62
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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