Pokemon Brilliant Diamond and Shining Pearl Forretress is a Bug and Steel Type Bagworm Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Forretress can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 465 combined Base Stats.
Forretress Stats and Abilities
Based on Forretress Base IVs we consider this pokemon C-Tier choice. Forretress Highest IV Stat is Defense 140 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 90 | 166 | 306 |
B | Defense | 140 | 256 | 416 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 40 | 76 | 196 |
C | Total | 465 |
Forretress | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Overcoat Hidden Ability | Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm). |
How To Evolve Forretress in BDSP
Pineco requires (Level 31) to evolve into Forretress.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Pineco ![]() | Level 31 → | Forretress ![]() |

Where To Find Forretress in BDSP
Forretress has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pineco, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Forretress Weakness
Forretress is a Bug and Steel Type pokemon. This will cause Forretress to take More Damage from Fire Type Moves, and Less Damage from Normal, Bug, Steel, Psychic, Ice, Dragon, Fairy, Poison, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Forretress Weak Against?
What pokemon is Forretress Strong Against?

Best Moves Forretress in BDSP
Best Moveset for Forretress Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
6 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
50 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
60 | Zap Cannon | ![]() | Special | 120 | 50 | 5 | Paralyzes opponent. |
Best Moveset for Forretress TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Forretress Level Up Moves
List of Moves Forretress can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Autotomize | Power: — Acc: — PP: 15 ![]() Reduces weight and sharply raises Speed. |
64 | Heavy Slam | Power: — Acc: 100 PP: 10 ![]() The heavier the user, the stronger the attack. |
60 | Zap Cannon | Power: 120 Acc: 50 PP: 5 ![]() Paralyzes opponent. |
56 | Magnet Rise | Power: — Acc: — PP: 10 ![]() User becomes immune to Ground-type moves for 5 turns. |
1 | Toxic Spikes | Power: — Acc: — PP: 20 ![]() Poisons opponents when they switch into battle. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
6 | Self-Destruct | Power: 200 Acc: 100 PP: 5 ![]() User faints. |
9 | Bug Bite | Power: 90 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
12 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
17 | Rapid Spin | Power: 20 Acc: 100 PP: 40 ![]() Removes effects of trap moves. |
20 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
23 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
28 | Spikes | Power: — Acc: — PP: 20 ![]() Hurts opponents when they switch into battle. |
32 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
36 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
42 | Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
46 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
50 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Forretress TM Moves
List of Moves Forretress can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 70 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM62 | Bug Buzz | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 120 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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