Pokemon Brilliant Diamond and Shining Pearl Forretress is a Bug and Steel Type Bagworm Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Forretress can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 465 combined Base Stats.
Forretress Stats and Abilities
Based on Forretress Base IVs we consider this pokemon C-Tier choice. Forretress Highest IV Stat is Defense 140 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 90 | 166 | 306 |
B | Defense | 140 | 256 | 416 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 40 | 76 | 196 |
C | Total | 465 |
Forretress | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Overcoat Hidden Ability | Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm). |
How To Evolve Forretress in BDSP
Pineco requires (Level 31) to evolve into Forretress.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Pineco
| Level 31 → |
Forretress
|
Where To Find Forretress in BDSP
Forretress has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Pineco
Lv. 16-63
| |
National |
Pineco
Lv. 16-63
| |
National |
Pineco
Lv. 16-63
| |
National |
Pineco
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Forretress Weakness
Forretress is a Bug and Steel Type pokemon. This will cause Forretress to take More Damage from Fire Type Moves, and Less Damage from Normal, Bug, Steel, Psychic, Ice, Dragon, Fairy, Poison, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Fire
|
2.0x More Damage | |
0.5x Less Damage |
Normal
Bug
Steel
Psychic
Ice
Dragon
Fairy
|
0.25x Less Damage |
Grass
|
Immune to Damage |
Poison
|
What pokemon is Forretress Weak Against?
What pokemon is Forretress Strong Against?
Best Moves Forretress in BDSP
Best Moveset for Forretress Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
6 |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
50 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
60 |
Zap Cannon
| Special | 120 | 50 | 5 | Paralyzes opponent. |
Best Moveset for Forretress TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Forretress Level Up Moves
List of Moves Forretress can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Autotomize
|
Power: —
Acc: —
PP: 15
Status
Reduces weight and sharply raises Speed.
|
64 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
60 |
Zap Cannon
|
Power: 120
Acc: 50
PP: 5
Special
Paralyzes opponent.
|
56 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
Status
User becomes immune to Ground-type moves for 5 turns.
|
1 |
Toxic Spikes
|
Power: —
Acc: —
PP: 20
Status
Poisons opponents when they switch into battle.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
6 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
Physical
User faints.
|
9 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
Physical
Receives the effect from the opponent's held berry.
|
12 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
17 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
Physical
Removes effects of trap moves.
|
20 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
23 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
28 |
Spikes
|
Power: —
Acc: —
PP: 20
Status
Hurts opponents when they switch into battle.
|
32 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
36 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
42 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Defense.
|
46 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
50 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Forretress TM Moves
List of Moves Forretress can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power: 70
Acc: 100
PP: 20
Special
User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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