Pokemon Brilliant Diamond and Shining Pearl Ledian is a Bug and Type Five Star Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Ledian can be found with Swarm, Early Bird and Iron Fist as an Ability and has a Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 390 combined Base Stats.
Ledian Stats and Abilities
Based on Ledian Base IVs we consider this pokemon E-Tier choice. Ledian Highest IV Stat is Special Defense 110 and the Lowest being Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 35 | 67 | 185 |
F | Defense | 50 | 94 | 218 |
E | Special Attack | 55 | 103 | 229 |
D | Special Defense | 110 | 202 | 350 |
D | Speed | 85 | 157 | 295 |
E | Total | 390 |
Ledian | Detail |
---|---|
Best Held Items | |
Best Nature | Calm ↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Swarm Ability 1 | Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Iron Fist Hidden Ability | Iron Fist increases the power of all punching moves by 20%. |
How To Evolve Ledian in BDSP
Ledyba requires (Level 18) to evolve into Ledian.

Where To Find Ledian in BDSP
Ledian has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Ledian, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() | ![]() Ledian Lv. 52 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 | |
![]() ![]() National | ![]() Ledian Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Ledian Weakness
Ledian is a Bug and Type pokemon. This will cause Ledian to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() |
0.25x Less Damage | ![]() ![]() |
Immune to Damage | ![]() |
What pokemon is Ledian Weak Against?
What pokemon is Ledian Strong Against?

Best Moves Ledian in BDSP
Best Moveset for Ledian Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
47 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
38 | Bug Buzz | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
42 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
8 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Ledian TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Ledian Level Up Moves
List of Moves Ledian can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
5 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
8 | Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
12 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
12 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
12 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
15 | Mach Punch | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
20 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
24 | Struggle Bug | Power: 75 Acc: 100 PP: 20 ![]() Lowers opponent's Special Attack. |
29 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
33 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
38 | Bug Buzz | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
42 | Air Slash | Power: 112.5 Acc: 95 PP: 20 ![]() May cause flinching. |
47 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Ledian TM Moves
List of Moves Ledian can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM40 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM51 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM62 | Bug Buzz | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 105 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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