Pokemon Brilliant Diamond and Shining Pearl Ninjask is a Bug and Type Ninja Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Ninjask can be found with Speed Boost as an Ability and has a Erratic growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 456 combined Base Stats.
Ninjask Stats and Abilities
Based on Ninjask Base IVs we consider this pokemon C-Tier choice. Ninjask Highest IV Stat is Speed 160 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 61 | 232 | 326 |
C | Attack | 90 | 166 | 306 |
F | Defense | 45 | 85 | 207 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
S | Speed | 160 | 292 | 460 |
C | Total | 456 |
Ninjask | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Erratic |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Speed Boost Ability 1 | Its Speed stat is gradually boosted. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
How To Evolve Ninjask in BDSP
Nincada can evolve into Shedinja Empty Slot in PartyLevel or Ninjask (Level 20).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Nincada
![]() | Level 20 → |
Ninjask
![]() |
Nincada
![]() | Empty Slot in PartyLevel → |
Shedinja
![]() |

Where To Find Ninjask in BDSP
Ninjask has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Nincada
Lv. 11-12
| |
![]() ![]() National |
![]() Nincada
Lv. 16-63
| |
![]() ![]() National |
![]() Nincada
Lv. 16-63
| |
![]() ![]() National |
![]() Nincada
Lv. 16-63
| |
![]() ![]() National |
![]() Nincada
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Ninjask Weakness
Ninjask is a Bug and Type pokemon. This will cause Ninjask to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Ninjask Weak Against?
What pokemon is Ninjask Strong Against?

Best Moves Ninjask in BDSP
Best Moveset for Ninjask Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Dig
| ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
64 |
X-Scissor
| ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
50 |
Slash
| ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
1 |
Aerial Ace
| ![]() | Physical | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Ninjask TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM62 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |


Ninjask Level Up Moves
List of Moves Ninjask can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
1 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
1 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
![]() Power increases each turn.
|
1 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
1 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
1 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
1 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
![]() May raise user's Attack.
|
1 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
1 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
15 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
23 |
Absorb
|
Power: 20
Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
29 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
![]() Receives the effect from the opponent's held berry.
|
36 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
43 |
Mind Reader
|
Power: —
Acc: —
PP: 5
![]() User's next attack is guaranteed to hit.
|
50 |
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
57 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
64 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
Ninjask TM Moves
List of Moves Ninjask can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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