Pokemon Brilliant Diamond and Shining Pearl Ninjask is a Bug and Type Ninja Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Ninjask can be found with Speed Boost as an Ability and has a Erratic growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 456 combined Base Stats.
Ninjask Stats and Abilities
Based on Ninjask Base IVs we consider this pokemon C-Tier choice. Ninjask Highest IV Stat is Speed 160 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 61 | 232 | 326 |
C | Attack | 90 | 166 | 306 |
F | Defense | 45 | 85 | 207 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
S | Speed | 160 | 292 | 460 |
C | Total | 456 |
Ninjask | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Erratic |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Speed Boost Ability 1 | Its Speed stat is gradually boosted. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
How To Evolve Ninjask in BDSP
Nincada can evolve into Shedinja Empty Slot in PartyLevel or Ninjask (Level 20).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Nincada ![]() | Level 20 → | Ninjask ![]() |
Nincada ![]() | Empty Slot in PartyLevel → | Shedinja ![]() |

Where To Find Ninjask in BDSP
Ninjask has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Nincada, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Nincada Lv. 11-12 | |
![]() ![]() National | ![]() Nincada Lv. 16-63 | |
![]() ![]() National | ![]() Nincada Lv. 16-63 | |
![]() ![]() National | ![]() Nincada Lv. 16-63 | |
![]() ![]() National | ![]() Nincada Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Ninjask Weakness
Ninjask is a Bug and Type pokemon. This will cause Ninjask to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() |
0.25x Less Damage | ![]() ![]() |
Immune to Damage | ![]() |
What pokemon is Ninjask Weak Against?
What pokemon is Ninjask Strong Against?

Best Moves Ninjask in BDSP
Best Moveset for Ninjask Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
64 | X-Scissor | ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
50 | Slash | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
1 | Aerial Ace | ![]() | Physical | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Ninjask TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM62 | Bug Buzz | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |


Ninjask Level Up Moves
List of Moves Ninjask can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
1 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
1 | Fury Cutter | Power: 60 Acc: 95 PP: 20 ![]() Power increases each turn. |
1 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
1 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
1 | Mud-Slap | Power: 20 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
1 | Metal Claw | Power: 50 Acc: 95 PP: 35 ![]() May raise user's Attack. |
1 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
1 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
15 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
23 | Absorb | Power: 20 Acc: 100 PP: 25 ![]() User recovers half the HP inflicted on opponent. |
29 | Bug Bite | Power: 90 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
36 | Fury Swipes | Power: 18 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
43 | Mind Reader | Power: — Acc: — PP: 5 ![]() User's next attack is guaranteed to hit. |
50 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
57 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
64 | X-Scissor | Power: 120 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
Ninjask TM Moves
List of Moves Ninjask can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM40 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM51 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM62 | Bug Buzz | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM81 | X-Scissor | Power: 120 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 105 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
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